UNDEADLOCKThe unofficial Deadlock site
May 20, 2025

Mega Spirit out, Boundless Spirit in

Mega Spirit is gone, replaced by a new Boundless Spirit entry alongside the new T3 item Radiant Regeneration. Abilities now deal 0.6x damage to bosses instead of 0.5x, and Frenzy, Fury Trance and Siphon Bullets swap their Bullet Resist for Spirit Resist.

Enduring Speed

1 nerf1 buff2 reworks

Enduring Speed

Enduring Speed

+1.75 m/sMove Speed
+75Bonus Health
passive

Reduces the effect of enemy Move Speed penalties.

+50%Slow Resist

Enduring Speed

+2 m/sMove Speed
+2Out of Combat Regen
passive

Reduces the effect of enemy Move Speed penalties.

+30%Slow Resist
May 18, 2025May 20, 2025

Frenzy

1 rework

Frenzy

Frenzy

+1 m/sMove Speed
+10%Bullet Resist
+10%Fire Rate
passive

While you are below 50% health, you gain stat bonuses.

3 m/sMove Speedbelow health threshold
30%Fire Ratebelow health threshold
+40%Bullet Resistbelow health threshold

Frenzy

+1 m/sMove Speed
+10%Spirit Resist
+10%Fire Rate
passive

While you are below 50% health, you gain stat bonuses.

3 m/sMove Speedbelow health threshold
30%Fire Ratebelow health threshold
40%Spirit Resistbelow health threshold
May 18, 2025May 20, 2025

MISC

109 changes

Other file and data updates.

  • Infernus: recommended upgrades data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_rapid_rounds",
        "upgrade_mystic_regeneration",
        "upgrade_clip_size",
        "upgrade_improved_spirit",
        "upgrade_blitz_bullets",
        "upgrade_tech_defense_shredders",
        "upgrade_quick_silver",
        "upgrade_extra_charge",
        "upgrade_magic_shield",
        "upgrade_regenerating_bullet_shield",
        "upgrade_health_stealing_magic",
        "upgrade_titan_round",
        "upgrade_toxic_bullets",
        "upgrade_arcane_extension",
        "upgrade_spellslinger_headshots",
        "upgrade_tech_overflow",
        "upgrade_imbued_duration_extender",
        "upgrade_ethereal_bullets",
        "upgrade_infuser",
        "upgrade_mega_spirit"
      ],
      "after": [
        "upgrade_rapid_rounds",
        "upgrade_mystic_regeneration",
        "upgrade_clip_size",
        "upgrade_improved_spirit",
        "upgrade_blitz_bullets",
        "upgrade_tech_defense_shredders",
        "upgrade_quick_silver",
        "upgrade_extra_charge",
        "upgrade_magic_shield",
        "upgrade_regenerating_bullet_shield",
        "upgrade_health_stealing_magic",
        "upgrade_titan_round",
        "upgrade_toxic_bullets",
        "upgrade_arcane_extension",
        "upgrade_spellslinger_headshots",
        "upgrade_tech_overflow",
        "upgrade_imbued_duration_extender",
        "upgrade_ethereal_bullets",
        "upgrade_infuser",
        "upgrade_boundless_spirit"
      ]
    }
  • Seven: recommended upgrades data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_mystic_regeneration",
        "upgrade_clip_size",
        "upgrade_improved_spirit",
        "upgrade_tech_defense_shredders",
        "upgrade_fleetfoot_boots",
        "upgrade_crackshot",
        "upgrade_health_stealing_magic",
        "upgrade_magic_tempo",
        "upgrade_magic_reach",
        "upgrade_magic_shield",
        "upgrade_magic_storm",
        "upgrade_regenerating_bullet_shield",
        "upgrade_cardio_calibrator",
        "upgrade_magic_vulnerability",
        "upgrade_arcane_extension",
        "upgrade_mega_spirit",
        "upgrade_tech_overflow",
        "upgrade_damage_recycler",
        "upgrade_magic_slow",
        "upgrade_unstoppable",
        "upgrade_escalating_exposure"
      ],
      "after": [
        "upgrade_mystic_regeneration",
        "upgrade_clip_size",
        "upgrade_improved_spirit",
        "upgrade_tech_defense_shredders",
        "upgrade_fleetfoot_boots",
        "upgrade_crackshot",
        "upgrade_health_stealing_magic",
        "upgrade_magic_tempo",
        "upgrade_magic_reach",
        "upgrade_magic_shield",
        "upgrade_magic_storm",
        "upgrade_regenerating_bullet_shield",
        "upgrade_cardio_calibrator",
        "upgrade_magic_vulnerability",
        "upgrade_arcane_extension",
        "upgrade_boundless_spirit",
        "upgrade_tech_overflow",
        "upgrade_damage_recycler",
        "upgrade_magic_slow",
        "upgrade_unstoppable",
        "upgrade_escalating_exposure"
      ]
    }
  • Vindicta: recommended upgrades data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_mystic_regeneration",
        "upgrade_rapid_rounds",
        "upgrade_regenerating_bullet_shield",
        "upgrade_blitz_bullets",
        "upgrade_long_range",
        "upgrade_bullet_resist_shredder",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_headshot_booster2",
        "upgrade_quick_silver",
        "upgrade_pristine_emblem",
        "upgrade_hollow_point_rounds",
        "upgrade_sharpshooter",
        "upgrade_soaring_spirit",
        "upgrade_chonky",
        "upgrade_banshee_slugs",
        "upgrade_aprounds",
        "upgrade_mega_spirit",
        "upgrade_toxic_bullets",
        "upgrade_tech_overflow",
        "upgrade_ethereal_bullets"
      ],
      "after": [
        "upgrade_mystic_regeneration",
        "upgrade_rapid_rounds",
        "upgrade_regenerating_bullet_shield",
        "upgrade_blitz_bullets",
        "upgrade_long_range",
        "upgrade_bullet_resist_shredder",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_headshot_booster2",
        "upgrade_quick_silver",
        "upgrade_pristine_emblem",
        "upgrade_hollow_point_rounds",
        "upgrade_sharpshooter",
        "upgrade_soaring_spirit",
        "upgrade_chonky",
        "upgrade_banshee_slugs",
        "upgrade_aprounds",
        "upgrade_boundless_spirit",
        "upgrade_toxic_bullets",
        "upgrade_tech_overflow",
        "upgrade_ethereal_bullets"
      ]
    }
  • Wraith: recommended upgrades data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_rapid_rounds",
        "upgrade_clip_size",
        "upgrade_extra_charge",
        "upgrade_regenerating_bullet_shield",
        "upgrade_quick_silver",
        "upgrade_improved_spirit",
        "upgrade_blitz_bullets",
        "upgrade_chain_lightning",
        "upgrade_titan_round",
        "upgrade_chonky",
        "upgrade_magic_storm",
        "upgrade_soaring_spirit",
        "upgrade_hollow_point_rounds",
        "upgrade_mega_spirit",
        "upgrade_enchanted_holsters",
        "upgrade_glass_cannon",
        "upgrade_critshot"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_rapid_rounds",
        "upgrade_clip_size",
        "upgrade_extra_charge",
        "upgrade_regenerating_bullet_shield",
        "upgrade_quick_silver",
        "upgrade_improved_spirit",
        "upgrade_blitz_bullets",
        "upgrade_chain_lightning",
        "upgrade_titan_round",
        "upgrade_chonky",
        "upgrade_magic_storm",
        "upgrade_soaring_spirit",
        "upgrade_hollow_point_rounds",
        "upgrade_boundless_spirit",
        "upgrade_enchanted_holsters",
        "upgrade_glass_cannon",
        "upgrade_critshot"
      ]
    }
  • McGinnis: recommended upgrades data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_extra_charge",
        "upgrade_rapid_rounds",
        "upgrade_sprint_booster",
        "upgrade_improved_spirit",
        "upgrade_magic_reach",
        "upgrade_trophy_collector",
        "upgrade_fleetfoot_boots",
        "upgrade_magic_tempo",
        "upgrade_regenerating_bullet_shield",
        "upgrade_magic_vulnerability",
        "upgrade_rapid_recharge",
        "upgrade_magic_slow",
        "upgrade_healing_booster",
        "upgrade_soaring_spirit",
        "upgrade_arcane_extension",
        "upgrade_dps_aura",
        "upgrade_suppressor",
        "upgrade_intensifying_clip",
        "upgrade_cooldown_reduction",
        "upgrade_ability_power_shard",
        "upgrade_tech_range",
        "upgrade_ultimate_burst",
        "upgrade_healbuff",
        "upgrade_mega_spirit",
        "upgrade_escalating_exposure"
      ],
      "after": [
        "upgrade_extra_charge",
        "upgrade_rapid_rounds",
        "upgrade_sprint_booster",
        "upgrade_improved_spirit",
        "upgrade_magic_reach",
        "upgrade_trophy_collector",
        "upgrade_fleetfoot_boots",
        "upgrade_magic_tempo",
        "upgrade_regenerating_bullet_shield",
        "upgrade_magic_vulnerability",
        "upgrade_rapid_recharge",
        "upgrade_magic_slow",
        "upgrade_healing_booster",
        "upgrade_soaring_spirit",
        "upgrade_arcane_extension",
        "upgrade_dps_aura",
        "upgrade_suppressor",
        "upgrade_intensifying_clip",
        "upgrade_cooldown_reduction",
        "upgrade_ability_power_shard",
        "upgrade_tech_range",
        "upgrade_ultimate_burst",
        "upgrade_healbuff",
        "upgrade_boundless_spirit",
        "upgrade_escalating_exposure"
      ]
    }
  • Dynamo: recommended upgrades data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_non_player_bonus",
        "upgrade_extra_charge",
        "upgrade_magic_burst",
        "upgrade_magic_reach",
        "upgrade_non_player_bonus_sacrifice",
        "upgrade_magic_tempo",
        "upgrade_arcane_extension",
        "upgrade_cooldown_reduction",
        "upgrade_healing_booster",
        "upgrade_rapid_recharge",
        "upgrade_rocket_booster",
        "upgrade_tech_range",
        "upgrade_arcane_surge",
        "upgrade_ability_refresher",
        "upgrade_healbuff",
        "upgrade_mega_spirit",
        "upgrade_diviners_kevlar",
        "upgrade_cheat_death"
      ],
      "after": [
        "upgrade_non_player_bonus",
        "upgrade_extra_charge",
        "upgrade_magic_burst",
        "upgrade_magic_reach",
        "upgrade_non_player_bonus_sacrifice",
        "upgrade_magic_tempo",
        "upgrade_arcane_extension",
        "upgrade_cooldown_reduction",
        "upgrade_healing_booster",
        "upgrade_rapid_recharge",
        "upgrade_rocket_booster",
        "upgrade_tech_range",
        "upgrade_arcane_surge",
        "upgrade_ability_refresher",
        "upgrade_healbuff",
        "upgrade_boundless_spirit",
        "upgrade_diviners_kevlar",
        "upgrade_cheat_death"
      ]
    }
  • Kelvin: recommended upgrades data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_high_velocity_mag",
        "upgrade_endurance",
        "upgrade_magic_burst",
        "upgrade_close_range",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_healing_booster",
        "upgrade_guardian_ward",
        "upgrade_magic_shield",
        "upgrade_sprint_booster",
        "upgrade_rapid_recharge",
        "upgrade_trophy_collector",
        "upgrade_hollow_point_rounds",
        "upgrade_soaring_spirit",
        "upgrade_arcane_extension",
        "upgrade_close_quarter_combat",
        "upgrade_magic_shock",
        "upgrade_imbued_duration_extender",
        "upgrade_healbuff",
        "upgrade_divine_barrier",
        "upgrade_critshot",
        "upgrade_mega_spirit"
      ],
      "after": [
        "upgrade_high_velocity_mag",
        "upgrade_endurance",
        "upgrade_magic_burst",
        "upgrade_close_range",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_healing_booster",
        "upgrade_guardian_ward",
        "upgrade_magic_shield",
        "upgrade_sprint_booster",
        "upgrade_rapid_recharge",
        "upgrade_trophy_collector",
        "upgrade_hollow_point_rounds",
        "upgrade_soaring_spirit",
        "upgrade_arcane_extension",
        "upgrade_close_quarter_combat",
        "upgrade_magic_shock",
        "upgrade_imbued_duration_extender",
        "upgrade_healbuff",
        "upgrade_divine_barrier",
        "upgrade_critshot",
        "upgrade_boundless_spirit"
      ]
    }
  • Grey Talon: recommended upgrades data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_magic_burst",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_crackshot",
        "upgrade_long_range",
        "upgrade_spirit_bubble",
        "upgrade_kinetic_sash",
        "upgrade_magic_shock",
        "upgrade_rapid_recharge",
        "upgrade_soaring_spirit",
        "upgrade_magic_storm",
        "upgrade_mega_spirit",
        "upgrade_tech_bleed",
        "upgrade_tech_overflow",
        "upgrade_superior_stamina",
        "upgrade_ethereal_bullets"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_magic_burst",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_crackshot",
        "upgrade_long_range",
        "upgrade_spirit_bubble",
        "upgrade_kinetic_sash",
        "upgrade_magic_shock",
        "upgrade_rapid_recharge",
        "upgrade_soaring_spirit",
        "upgrade_magic_storm",
        "upgrade_boundless_spirit",
        "upgrade_tech_bleed",
        "upgrade_tech_overflow",
        "upgrade_superior_stamina",
        "upgrade_ethereal_bullets"
      ]
    }
  • Shiv: recommended upgrades data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_close_range",
        "upgrade_slowing_bullets",
        "upgrade_tech_defense_shredders",
        "upgrade_cardio_calibrator",
        "upgrade_health_stealing_magic",
        "upgrade_magic_storm",
        "upgrade_magic_vulnerability",
        "upgrade_magic_tempo",
        "upgrade_debuff_reducer",
        "upgrade_rapid_recharge",
        "upgrade_tech_damage_pulse",
        "upgrade_tech_purge",
        "upgrade_improved_bullet_armor",
        "upgrade_cooldown_reduction",
        "upgrade_mega_spirit",
        "upgrade_damage_recycler"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_extra_charge",
        "upgrade_improved_spirit",
        "upgrade_close_range",
        "upgrade_slowing_bullets",
        "upgrade_tech_defense_shredders",
        "upgrade_cardio_calibrator",
        "upgrade_health_stealing_magic",
        "upgrade_magic_storm",
        "upgrade_magic_vulnerability",
        "upgrade_magic_tempo",
        "upgrade_debuff_reducer",
        "upgrade_rapid_recharge",
        "upgrade_tech_damage_pulse",
        "upgrade_tech_purge",
        "upgrade_improved_bullet_armor",
        "upgrade_cooldown_reduction",
        "upgrade_boundless_spirit",
        "upgrade_damage_recycler"
      ]
    }
  • Yamato: recommended upgrades data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_lifestrike_gauntlets",
        "upgrade_improved_spirit",
        "upgrade_acolytes_glove",
        "upgrade_cold_front",
        "upgrade_crackshot",
        "upgrade_kinetic_sash",
        "upgrade_tech_damage_pulse",
        "upgrade_magic_burst",
        "upgrade_restorative_locket",
        "upgrade_magic_tempo",
        "upgrade_soaring_spirit",
        "upgrade_cooldown_reduction",
        "upgrade_healbane",
        "upgrade_tech_defense_shredders",
        "upgrade_spellslinger_headshots",
        "upgrade_spirit_snatch",
        "upgrade_magic_shock",
        "upgrade_discord",
        "upgrade_mega_spirit",
        "upgrade_ability_refresher",
        "upgrade_juggernaut",
        "upgrade_deflecting_armor"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_lifestrike_gauntlets",
        "upgrade_improved_spirit",
        "upgrade_acolytes_glove",
        "upgrade_cold_front",
        "upgrade_crackshot",
        "upgrade_kinetic_sash",
        "upgrade_tech_damage_pulse",
        "upgrade_magic_burst",
        "upgrade_restorative_locket",
        "upgrade_magic_tempo",
        "upgrade_soaring_spirit",
        "upgrade_cooldown_reduction",
        "upgrade_healbane",
        "upgrade_tech_defense_shredders",
        "upgrade_spellslinger_headshots",
        "upgrade_spirit_snatch",
        "upgrade_magic_shock",
        "upgrade_discord",
        "upgrade_boundless_spirit",
        "upgrade_ability_refresher",
        "upgrade_juggernaut",
        "upgrade_deflecting_armor"
      ]
    }
  • Viscous: recommended upgrades data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_lifestrike_gauntlets",
        "upgrade_high_velocity_mag",
        "upgrade_acolytes_glove",
        "upgrade_magic_burst",
        "upgrade_improved_spirit",
        "upgrade_extra_charge",
        "upgrade_magic_shield",
        "upgrade_soaring_spirit",
        "upgrade_magic_tempo",
        "upgrade_healing_booster",
        "upgrade_tech_damage_pulse",
        "upgrade_spirit_snatch",
        "upgrade_warp_stone",
        "upgrade_magic_shock",
        "upgrade_boxing_glove",
        "upgrade_cooldown_reduction",
        "upgrade_mega_spirit",
        "upgrade_diviners_kevlar"
      ],
      "after": [
        "upgrade_lifestrike_gauntlets",
        "upgrade_high_velocity_mag",
        "upgrade_acolytes_glove",
        "upgrade_magic_burst",
        "upgrade_improved_spirit",
        "upgrade_extra_charge",
        "upgrade_magic_shield",
        "upgrade_soaring_spirit",
        "upgrade_magic_tempo",
        "upgrade_healing_booster",
        "upgrade_tech_damage_pulse",
        "upgrade_spirit_snatch",
        "upgrade_warp_stone",
        "upgrade_magic_shock",
        "upgrade_boxing_glove",
        "upgrade_cooldown_reduction",
        "upgrade_boundless_spirit",
        "upgrade_diviners_kevlar"
      ]
    }
  • Wrecker: recommended upgrades data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_improved_spirit",
        "upgrade_non_player_bonus",
        "upgrade_close_range",
        "upgrade_magic_burst",
        "upgrade_crackshot",
        "upgrade_tech_defense_shredders",
        "upgrade_magic_shield",
        "upgrade_regenerating_bullet_shield",
        "upgrade_suppressor",
        "upgrade_magic_vulnerability",
        "upgrade_magic_shock",
        "upgrade_soaring_spirit",
        "upgrade_magic_slow",
        "upgrade_rapid_recharge",
        "upgrade_chonky",
        "upgrade_escalating_exposure",
        "upgrade_mega_spirit",
        "upgrade_damage_recycler",
        "upgrade_healing_booster",
        "upgrade_diviners_kevlar",
        "upgrade_cold_front"
      ],
      "after": [
        "upgrade_improved_spirit",
        "upgrade_non_player_bonus",
        "upgrade_close_range",
        "upgrade_magic_burst",
        "upgrade_crackshot",
        "upgrade_tech_defense_shredders",
        "upgrade_magic_shield",
        "upgrade_regenerating_bullet_shield",
        "upgrade_suppressor",
        "upgrade_magic_vulnerability",
        "upgrade_magic_shock",
        "upgrade_soaring_spirit",
        "upgrade_magic_slow",
        "upgrade_rapid_recharge",
        "upgrade_chonky",
        "upgrade_escalating_exposure",
        "upgrade_boundless_spirit",
        "upgrade_damage_recycler",
        "upgrade_healing_booster",
        "upgrade_diviners_kevlar",
        "upgrade_cold_front"
      ]
    }
  • Pocket: recommended upgrades data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_mystic_regeneration",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_magic_shield",
        "upgrade_cold_front",
        "upgrade_improved_stamina",
        "upgrade_crackshot",
        "upgrade_kinetic_sash",
        "upgrade_soaring_spirit",
        "upgrade_magic_tempo",
        "upgrade_tech_defense_shredders",
        "upgrade_magic_vulnerability",
        "upgrade_superior_stamina",
        "upgrade_rocket_booster",
        "upgrade_diviners_kevlar",
        "upgrade_cooldown_reduction",
        "upgrade_magic_shock",
        "upgrade_self_bubble",
        "upgrade_reduce_debuff_duration",
        "upgrade_mega_spirit",
        "upgrade_escalating_exposure",
        "upgrade_banshee_slugs"
      ],
      "after": [
        "upgrade_mystic_regeneration",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_magic_shield",
        "upgrade_cold_front",
        "upgrade_improved_stamina",
        "upgrade_crackshot",
        "upgrade_kinetic_sash",
        "upgrade_soaring_spirit",
        "upgrade_magic_tempo",
        "upgrade_tech_defense_shredders",
        "upgrade_magic_vulnerability",
        "upgrade_superior_stamina",
        "upgrade_rocket_booster",
        "upgrade_diviners_kevlar",
        "upgrade_cooldown_reduction",
        "upgrade_magic_shock",
        "upgrade_self_bubble",
        "upgrade_reduce_debuff_duration",
        "upgrade_boundless_spirit",
        "upgrade_escalating_exposure",
        "upgrade_banshee_slugs"
      ]
    }
  • Mirage: recommended upgrades data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_headshot_booster",
        "upgrade_health",
        "upgrade_mystic_regeneration",
        "upgrade_improved_spirit",
        "upgrade_quick_silver",
        "upgrade_slowing_bullets",
        "upgrade_headshot_booster2",
        "upgrade_regenerating_bullet_shield",
        "upgrade_magic_shield",
        "upgrade_soaring_spirit",
        "upgrade_hollow_point_rounds",
        "upgrade_arcane_extension",
        "upgrade_toxic_bullets",
        "upgrade_imbued_duration_extender",
        "upgrade_magic_storm",
        "upgrade_tech_overflow",
        "upgrade_mega_spirit",
        "upgrade_banshee_slugs"
      ],
      "after": [
        "upgrade_headshot_booster",
        "upgrade_health",
        "upgrade_mystic_regeneration",
        "upgrade_improved_spirit",
        "upgrade_quick_silver",
        "upgrade_slowing_bullets",
        "upgrade_headshot_booster2",
        "upgrade_regenerating_bullet_shield",
        "upgrade_magic_shield",
        "upgrade_soaring_spirit",
        "upgrade_hollow_point_rounds",
        "upgrade_arcane_extension",
        "upgrade_toxic_bullets",
        "upgrade_imbued_duration_extender",
        "upgrade_magic_storm",
        "upgrade_tech_overflow",
        "upgrade_boundless_spirit",
        "upgrade_banshee_slugs"
      ]
    }
  • Sinclair: recommended upgrades data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_high_velocity_mag",
        "upgrade_health_stimpak",
        "upgrade_extra_charge",
        "upgrade_magic_burst",
        "upgrade_improved_spirit",
        "upgrade_rapid_rounds",
        "upgrade_guardian_ward",
        "upgrade_magic_shield",
        "upgrade_health_stealing_magic",
        "upgrade_rapid_recharge",
        "upgrade_tech_defense_shredders",
        "upgrade_pristine_emblem",
        "upgrade_magic_storm",
        "upgrade_soaring_spirit",
        "upgrade_magic_shock",
        "upgrade_mega_spirit",
        "upgrade_tech_bleed"
      ],
      "after": [
        "upgrade_high_velocity_mag",
        "upgrade_health_stimpak",
        "upgrade_extra_charge",
        "upgrade_magic_burst",
        "upgrade_improved_spirit",
        "upgrade_rapid_rounds",
        "upgrade_guardian_ward",
        "upgrade_magic_shield",
        "upgrade_health_stealing_magic",
        "upgrade_rapid_recharge",
        "upgrade_tech_defense_shredders",
        "upgrade_pristine_emblem",
        "upgrade_magic_storm",
        "upgrade_soaring_spirit",
        "upgrade_magic_shock",
        "upgrade_boundless_spirit",
        "upgrade_tech_bleed"
      ]
    }
  • Drifter: recommended upgrades data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_sprint_booster",
        "upgrade_close_range",
        "upgrade_improved_spirit",
        "upgrade_crackshot",
        "upgrade_tech_defense_shredders",
        "upgrade_slowing_bullets",
        "upgrade_cardio_calibrator",
        "upgrade_health_stealing_magic",
        "upgrade_magic_tempo",
        "upgrade_magic_storm",
        "upgrade_magic_vulnerability",
        "upgrade_debuff_reducer",
        "upgrade_rapid_recharge",
        "upgrade_magic_slow",
        "upgrade_close_quarter_combat",
        "upgrade_tech_purge",
        "upgrade_soaring_spirit",
        "upgrade_cooldown_reduction",
        "upgrade_mega_spirit",
        "upgrade_escalating_exposure",
        "upgrade_damage_recycler"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_sprint_booster",
        "upgrade_close_range",
        "upgrade_improved_spirit",
        "upgrade_crackshot",
        "upgrade_tech_defense_shredders",
        "upgrade_slowing_bullets",
        "upgrade_cardio_calibrator",
        "upgrade_health_stealing_magic",
        "upgrade_magic_tempo",
        "upgrade_magic_storm",
        "upgrade_magic_vulnerability",
        "upgrade_debuff_reducer",
        "upgrade_rapid_recharge",
        "upgrade_magic_slow",
        "upgrade_close_quarter_combat",
        "upgrade_tech_purge",
        "upgrade_soaring_spirit",
        "upgrade_cooldown_reduction",
        "upgrade_boundless_spirit",
        "upgrade_escalating_exposure",
        "upgrade_damage_recycler"
      ]
    }
  • Boho: recommended upgrades data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_hollow_point_rounds",
        "upgrade_extra_charge",
        "upgrade_long_range",
        "upgrade_slowing_bullets",
        "upgrade_quick_silver",
        "upgrade_vampire",
        "upgrade_spirit_bubble",
        "upgrade_sharpshooter",
        "upgrade_rapid_recharge",
        "upgrade_magic_shock",
        "upgrade_chonky",
        "upgrade_pristine_emblem",
        "upgrade_critshot",
        "upgrade_mega_spirit",
        "upgrade_tech_overflow"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_hollow_point_rounds",
        "upgrade_extra_charge",
        "upgrade_long_range",
        "upgrade_slowing_bullets",
        "upgrade_quick_silver",
        "upgrade_vampire",
        "upgrade_spirit_bubble",
        "upgrade_sharpshooter",
        "upgrade_rapid_recharge",
        "upgrade_magic_shock",
        "upgrade_chonky",
        "upgrade_pristine_emblem",
        "upgrade_critshot",
        "upgrade_boundless_spirit",
        "upgrade_tech_overflow"
      ]
    }
  • Doorman: recommended upgrades data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_RecommendedUpgrades (changed)

    {
      "before": [
        "upgrade_endurance",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_hollow_point_rounds",
        "upgrade_extra_charge",
        "upgrade_long_range",
        "upgrade_slowing_bullets",
        "upgrade_quick_silver",
        "upgrade_vampire",
        "upgrade_spirit_bubble",
        "upgrade_sharpshooter",
        "upgrade_rapid_recharge",
        "upgrade_magic_shock",
        "upgrade_chonky",
        "upgrade_pristine_emblem",
        "upgrade_critshot",
        "upgrade_mega_spirit",
        "upgrade_tech_overflow"
      ],
      "after": [
        "upgrade_endurance",
        "upgrade_improved_spirit",
        "upgrade_magic_burst",
        "upgrade_hollow_point_rounds",
        "upgrade_extra_charge",
        "upgrade_long_range",
        "upgrade_slowing_bullets",
        "upgrade_quick_silver",
        "upgrade_vampire",
        "upgrade_spirit_bubble",
        "upgrade_sharpshooter",
        "upgrade_rapid_recharge",
        "upgrade_magic_shock",
        "upgrade_chonky",
        "upgrade_pristine_emblem",
        "upgrade_critshot",
        "upgrade_boundless_spirit",
        "upgrade_tech_overflow"
      ]
    }
  • genericperson ability 1: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    genericperson_ability_1 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • genericperson ability 2: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    genericperson_ability_2 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • genericperson ability 3: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    genericperson_ability_3 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • genericperson ability 4: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    genericperson_ability_4 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • ability boho ability01: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    ability_boho_ability01 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • ability boho ability02: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    ability_boho_ability02 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • ability boho ability03: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    ability_boho_ability03 · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • ability boho ult: boss damage scale changed from 0.5 to 0.6.
    View code changes (1 records)

    ability_boho_ult · gameplay.m_flBossDamageScale (changed)

    {
      "before": 0.5,
      "after": 0.6
    }
  • Cultist Sacrifice: buff modifier data updated.
    View code changes (1 records)

    upgrade_non_player_bonus_sacrifice · gameplay.m_BuffModifier.m_nAttributes (changed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_PERMANENT"
    }
  • Slowing Bullets: properties data removed.
    View code changes (1 records)

    upgrade_slowing_bullets · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • weapon_detention_ammo: properties data removed.
    View code changes (1 records)

    upgrade_weapon_detention_ammo · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • Silencer: properties data removed.
    View code changes (1 records)

    upgrade_proc_silence · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • proc_disarm: properties data removed.
    View code changes (1 records)

    upgrade_proc_disarm · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • Frenzy: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_fervor · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)

    {
      "before": "BulletResist",
      "after": "TechResist"
    }
  • Frenzy: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_fervor · gameplay.m_AutoIntrinsicModifiers[1].m_BonusesModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName[2] (changed)

    {
      "before": "FervorBulletResist",
      "after": "FervorTechResist"
    }
  • Siphon Bullets: permanent health loss data updated.
    View code changes (1 records)

    upgrade_siphon_bullets · gameplay.m_PermanentHealthLoss.m_vecScriptValues[0].m_value (changed)

    {
      "before": -55,
      "after": -65
    }
  • Siphon Bullets: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_siphon_bullets · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)

    {
      "before": "BulletResist",
      "after": "TechResist"
    }
  • Toxic Bullets: properties data removed.
    View code changes (1 records)

    upgrade_toxic_bullets · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • Enduring Speed: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_cardio_calibrator · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[1] (changed)

    {
      "before": "BonusHealth",
      "after": "OutOfCombatHealthRegen"
    }
  • Weapon Shielding: barrier modifier data updated.
    View code changes (1 records)

    upgrade_weapon_shielding · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "CombatBarrier"
      ],
      "after": [
        "CombatBarrier",
        "BonusMoveSpeed"
      ]
    }
  • Spirit Shielding: barrier modifier data updated.
    View code changes (1 records)

    upgrade_spirit_bubble · gameplay.m_BarrierModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "CombatBarrier"
      ],
      "after": [
        "CombatBarrier",
        "BonusMoveSpeed"
      ]
    }
  • Spiritual Overflow: properties data removed.
    View code changes (1 records)

    upgrade_tech_overflow · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • Spiritual Overflow: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_tech_overflow · gameplay.m_AutoIntrinsicModifiers[0].m_ProcModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BonusFireRate",
        "BonusSpirit"
      ],
      "after": [
        "BonusFireRate",
        "BonusSpirit",
        "BonusAbilityDurationPercent"
      ]
    }
  • Focus Lens: silence modifier data updated.
    View code changes (1 records)

    upgrade_focus_lens · gameplay.m_SilenceModifier.m_strHudMessageText (changed)

    {
      "before": "#upgrade_targeted_silence",
      "after": "#upgrade_focus_lens"
    }
  • Scourge: properties data added.
    View code changes (1 records)

    upgrade_discord · properties.MaxHealthPercentAsDPS.displayType (added)

    {
      "before": null,
      "after": "ETechPower"
    }
  • Glass Cannon: properties data removed.
    View code changes (1 records)

    upgrade_glass_cannon · properties.BuildUpDuration.scaleStat (removed)

    {
      "before": "ETechDuration",
      "after": null
    }
  • Burst Fire: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_burst_fire · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "SlideScale"
      ],
      "after": [
        "SlideScale",
        "BonusFireRate"
      ]
    }
  • Reactive Barrier: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_vex_barrier · gameplay.m_AutoIntrinsicModifiers[0] (added)

    {
      "before": null,
      "after": {
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "TechResist"
        ]
      }
    }
  • Active Reload: success modifier data updated.
    View code changes (1 records)

    upgrade_active_reload · gameplay.m_SuccessModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "BonusFireRate",
        "BulletLifestealPercent"
      ],
      "after": [
        "BonusFireRate",
        "BulletLifestealPercent",
        "BonusMoveSpeed"
      ]
    }
  • npc units trooper base: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_base · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper zipline container: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_zipline_container · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper normal: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_normal · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper normal ag2: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_normal_ag2 · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units alt trooper normal: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_trooper_normal · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper medic: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units alt trooper medic: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper medic ag2: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units super trooper normal: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:super_trooper_normal · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units super trooper medic: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units super trooper melee: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:super_trooper_melee · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper melee: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_melee · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper melee ag2: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_melee_ag2 · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units alt trooper melee: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_trooper_melee · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper nano: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_nano · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units npc boss tier1: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units npc barrack boss: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units npc barrack boss: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 30,
      "after": 50
    }
  • npc units destroyable building: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 30,
      "after": 50
    }
  • npc units destroyable building: ranged armor modifier data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_RangedArmorModifier.m_flRangeMin (changed)

    {
      "before": 1000,
      "after": 1300
    }
  • npc units destroyable building: ranged armor modifier data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_RangedArmorModifier.m_flRangeMax (changed)

    {
      "before": 1000,
      "after": 1300
    }
  • npc units destroyable building: ranged armor modifier data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_RangedArmorModifier.m_flInvulnRange (changed)

    {
      "before": 900,
      "after": 1200
    }
  • npc units alt npc boss tier1: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units npc boss tier2: max health changed from 7000 to 7700.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_nMaxHealth (changed)

    {
      "before": 7000,
      "after": 7700
    }
  • npc units alt npc boss tier2: max health changed from 7000 to 7700.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_nMaxHealth (changed)

    {
      "before": 7000,
      "after": 7700
    }
  • npc units npc boss tier2 weak: max health changed from 4100 to 4500.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 4100,
      "after": 4500
    }
  • npc units alt npc boss tier2 weak: max health changed from 4100 to 4500.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)

    {
      "before": 4100,
      "after": 4500
    }
  • npc units npc boss tier3: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier3 · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 30,
      "after": 50
    }
  • npc units alt npc boss tier3: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier3 · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 30,
      "after": 50
    }
  • npc units alt super trooper medic: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units alt super trooper melee: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_super_trooper_melee · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units alt super trooper normal: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:alt_super_trooper_normal · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • npc units trooper siege: t2 boss dps max resist time in seconds changed from 960 to 1200.
    View code changes (1 records)

    npc_units:trooper_siege · gameplay.m_flT2BossDPSMaxResistTimeInSeconds (changed)

    {
      "before": 960,
      "after": 1200
    }
  • misc xp orb trooper: orb claim window changed from 0.1 to 0.07.
    View code changes (1 records)

    misc:xp_orb_trooper · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.1,
      "after": 0.07
    }
  • misc xp orb spawner: orb claim window changed from 0.1 to 0.07.
    View code changes (1 records)

    misc:xp_orb_spawner · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.1,
      "after": 0.07
    }
  • misc xp orb siege trooper: orb claim window changed from 0.1 to 0.07.
    View code changes (1 records)

    misc:xp_orb_siege_trooper · gameplay.m_flOrbClaimWindow (changed)

    {
      "before": 0.1,
      "after": 0.07
    }
  • generic data rejuv params: trooper health mult data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[0] (changed)

    {
      "before": 2.2,
      "after": 2
    }
  • generic data rejuv params: trooper health mult data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[1] (changed)

    {
      "before": 2.5,
      "after": 2.3
    }
  • generic data rejuv params: trooper health mult data updated.
    View code changes (1 records)

    generic_data:m_RejuvParams · gameplay.m_TrooperHealthMult[2] (changed)

    {
      "before": 2.8,
      "after": 2.6
    }
  • generic data root: lane phase gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flLanePhaseGoldShareFrac[1] (changed)

    {
      "before": 0.6,
      "after": 0.65
    }
  • generic data root: post lane phase gold share frac data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_flPostLanePhaseGoldShareFrac[1] (changed)

    {
      "before": 0.6,
      "after": 0.65
    }
  • generic data root: spirit groups data updated.
    View code changes (1 records)

    generic_data:__root__ · gameplay.m_vecSpiritGroups[0].m_vecUpgrades[3] (changed)

    {
      "before": "upgrade_mega_spirit",
      "after": "upgrade_boundless_spirit"
    }
  • 5 ability upgrade raw records updated.
    View code changes (5 records)

    ability_warden_riot_protocol · upgrades[2].changes[PulseDPS].bonus.raw (changed)

    {
      "before": 70,
      "after": 60
    }

    citadel_ability_nikuman · upgrades[3].changes[HealMaxHealthPercent].bonus.raw (changed)

    {
      "before": 3,
      "after": 2.5
    }

    citadel_ability_healing_slash · upgrades[2].changes[HealMaxHealth].bonus.raw (changed)

    {
      "before": 8,
      "after": 6
    }

    citadel_ability_wraith_rapidfire · upgrades[2].changes[MagicDamagePerBullet].bonus.raw (changed)

    {
      "before": 5,
      "after": 4
    }

    citadel_ability_mobile_resupply · upgrades[3].changes[MaxHealthRegenPct].bonus.raw (changed)

    {
      "before": 3.5,
      "after": 3
    }
  • 108 ability property raw records updated.
    View code changes (108 records)

    upgrade_chain_lightning · properties.DamagePerChain.raw (changed)

    {
      "before": 45,
      "after": 40
    }

    upgrade_crushing_fists · properties.BonusHeavyMeleeDamage.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_arcane_extension · properties.BonusAbilityDurationPercent.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_siphon_bullets · properties.ProcCooldown.raw (changed)

    {
      "before": 0.8,
      "after": 0.7
    }

    upgrade_quick_silver · properties.AbilityChargeUpTime.raw (changed)

    {
      "before": 16,
      "after": 18
    }

    upgrade_debuff_reducer · properties.BonusHealth.raw (changed)

    {
      "before": 75,
      "after": 50
    }

    upgrade_ability_power_shard · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    upgrade_rocket_booster · properties.CombatBarrier.raw (changed)

    {
      "before": 300,
      "after": 350
    }

    upgrade_cloaking_device_active · properties.AbilityCooldown.raw (changed)

    {
      "before": 48,
      "after": 40
    }

    upgrade_magic_burst · properties.AbilityChargeUpTime.raw (changed)

    {
      "before": 14,
      "after": 12
    }

    upgrade_rapid_recharge · properties.BonusSpiritForChargedAbilities.raw (changed)

    {
      "before": 10,
      "after": 16
    }

    upgrade_aprounds · properties.ProcChance.raw (changed)

    {
      "before": 65,
      "after": 60
    }

    upgrade_spellbreaker · properties.AbilityCooldown.raw (changed)

    {
      "before": 14,
      "after": 10
    }

    upgrade_healing_booster · properties.HealAmpRegenPercent.raw (changed)

    {
      "before": 25,
      "after": 20
    }

    upgrade_bullet_armor_reduction_aura · properties.BulletArmorReduction.raw (changed)

    {
      "before": -7,
      "after": -8
    }

    upgrade_veil_walker · properties.InvisDuration.raw (changed)

    {
      "before": 7,
      "after": 6
    }

    upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)

    {
      "before": 150,
      "after": 125
    }

    upgrade_healing_booster · properties.HealAmpCastPercent.raw (changed)

    {
      "before": 25,
      "after": 20
    }

    upgrade_magic_tempo · properties.CooldownReduction.raw (changed)

    {
      "before": 18,
      "after": 22
    }

    upgrade_tech_overflow · properties.BonusFireRate.raw (changed)

    {
      "before": 40,
      "after": 30
    }

    upgrade_arctic_blast · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 24
    }

    upgrade_magic_shield · properties.OutOfCombatHealthRegen.raw (changed)

    {
      "before": 3,
      "after": 2
    }

    upgrade_healbuff · properties.HealAmpCastPercent.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_boxing_glove · properties.LifestealHealPercent.raw (changed)

    {
      "before": 60,
      "after": 50
    }

    upgrade_withering_whip · properties.FireRateSlow.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_magic_shock · properties.AbilityCooldown.raw (changed)

    {
      "before": 8,
      "after": 12
    }

    upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)

    {
      "before": 2.6,
      "after": 2.5
    }

    upgrade_quick_silver · properties.AbilityCooldown.raw (changed)

    {
      "before": 16,
      "after": 18
    }

    upgrade_reinforcing_casings · properties.BonusHealth.raw (changed)

    {
      "before": 100,
      "after": 125
    }

    upgrade_rupture · properties.AbilityCooldown.raw (changed)

    {
      "before": 24,
      "after": 30
    }

    upgrade_metal_skin · properties.GroundDashReductionPercent.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    upgrade_spellslinger_headshots · properties.DebuffDuration.raw (changed)

    {
      "before": 8,
      "after": 7
    }

    upgrade_guardian_ward · properties.TechRadiusMultiplier.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    upgrade_crushing_fists · properties.BonusMeleeDamagePercent.raw (changed)

    {
      "before": 25,
      "after": 20
    }

    upgrade_cheat_death · properties.DeathImmunityDuration.raw (changed)

    {
      "before": 4,
      "after": 4.5
    }

    upgrade_melee_charge · properties.BonusHeavyMeleeDamage.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_infuser · properties.BonusSpirit.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    upgrade_magic_burst · properties.AbilityCooldown.raw (changed)

    {
      "before": 14,
      "after": 12
    }

    upgrade_close_range · properties.MeleeResistPercent.raw (changed)

    {
      "before": 15,
      "after": 20
    }

    upgrade_guardian_ward · properties.TechRangeMultiplier.raw (changed)

    {
      "before": 8,
      "after": 10
    }

    upgrade_tech_purge · properties.HealthThreshold.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_rescue_beam · properties.HealPercentAmount.raw (changed)

    {
      "before": 25,
      "after": 20
    }

    upgrade_clip_size · properties.BonusClipSizePercent.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    upgrade_non_player_bonus_sacrifice · properties.AbilityDuration.raw (changed)

    {
      "before": 180,
      "after": 170
    }

    ability_life_drain · properties.AbilityCastRange.raw (changed)

    {
      "before": "20m",
      "after": "18m"
    }

    upgrade_headhunter · properties.AbilityCooldown.raw (changed)

    {
      "before": 6,
      "after": 8
    }

    upgrade_burst_fire · properties.ActivatedFireRate.raw (changed)

    {
      "before": 45,
      "after": 35
    }

    upgrade_cardio_calibrator · properties.SlowResistancePercent.raw (changed)

    {
      "before": 50,
      "after": 30
    }

    upgrade_cold_front · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 24
    }

    upgrade_berserker · properties.BulletResist.raw (changed)

    {
      "before": 18,
      "after": 16
    }

    upgrade_capacitor · properties.Damage.raw (changed)

    {
      "before": 200,
      "after": 100
    }

    upgrade_hollow_point_rounds · properties.BulletArmorReduction.raw (changed)

    {
      "before": -10,
      "after": -12
    }

    upgrade_ethereal_bullets · properties.AbilityCooldown.raw (changed)

    {
      "before": 10,
      "after": 15
    }

    upgrade_titan_round · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 15,
      "after": 12
    }

    upgrade_vampire · properties.BonusHealth.raw (changed)

    {
      "before": 70,
      "after": 90
    }

    upgrade_arcane_surge · properties.TechRadiusMultiplierBuff.raw (changed)

    {
      "before": 20,
      "after": 15
    }

    upgrade_arcane_surge · properties.TechRangeMultiplierBuff.raw (changed)

    {
      "before": 20,
      "after": 15
    }

    upgrade_headshot_booster · properties.AbilityCooldown.raw (changed)

    {
      "before": 6,
      "after": 8
    }

    upgrade_intensifying_clip · properties.BaseAttackDamagePercentAtMaxDuration.raw (changed)

    {
      "before": 40,
      "after": 45
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)

    {
      "before": 300,
      "after": 275
    }

    upgrade_escalating_exposure · properties.MagicIncreasePerStack.raw (changed)

    {
      "before": 4,
      "after": 4.5
    }

    upgrade_headshot_booster2 · properties.BonusHealth.raw (changed)

    {
      "before": 50,
      "after": 75
    }

    upgrade_focus_lens · properties.AbilityCooldown.raw (changed)

    {
      "before": 27,
      "after": 28
    }

    upgrade_cardio_calibrator · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "1.75m",
      "after": "2m"
    }

    upgrade_cheat_death · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 120
    }

    upgrade_reinforcing_casings · properties.BulletResistDuration.raw (changed)

    {
      "before": 20,
      "after": 24
    }

    upgrade_phantom_strike · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_rocket_booster · properties.AbilityCooldown.raw (changed)

    {
      "before": 32,
      "after": 28
    }

    upgrade_critshot · properties.ProcChance.raw (changed)

    {
      "before": 20,
      "after": 25
    }

    upgrade_magic_storm · properties.ImbuedTechPower.raw (changed)

    {
      "before": 22,
      "after": 25
    }

    upgrade_tech_damage_pulse · properties.BonusHealth.raw (changed)

    {
      "before": 110,
      "after": 125
    }

    upgrade_reduce_debuff_duration · properties.BuffDuration.raw (changed)

    {
      "before": 4,
      "after": 3
    }

    upgrade_spirit_burn · properties.DamageThreshold.raw (changed)

    {
      "before": 400,
      "after": 500
    }

    upgrade_discord · properties.MaxHealthPercentAsDPS.raw (changed)

    {
      "before": 3.5,
      "after": 3.25
    }

    upgrade_trophy_collector · properties.MaxStacks.raw (changed)

    {
      "before": 14,
      "after": 16
    }

    upgrade_arcane_surge · properties.BonusAbilityDurationPercent.raw (changed)

    {
      "before": 20,
      "after": 15
    }

    upgrade_bullet_resist_shredder · properties.AbilityDuration.raw (changed)

    {
      "before": 6,
      "after": 8
    }

    upgrade_targeted_silence · properties.AbilityCooldown.raw (changed)

    {
      "before": 28,
      "after": 30
    }

    upgrade_rupture · properties.DotHealthPercent.raw (changed)

    {
      "before": 2.75,
      "after": 2.5
    }

    upgrade_return_fire · properties.AbilityCooldown.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_burst_fire · properties.BonusFireRate.raw (changed)

    {
      "before": "",
      "after": 10
    }

    upgrade_long_range · properties.LongRangeBonusWeaponPower.raw (changed)

    {
      "before": 35,
      "after": 40
    }

    upgrade_headhunter · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 8,
      "after": 5
    }

    upgrade_healbuff · properties.HealAmpRegenPercent.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    upgrade_capacitor · properties.BonusPerChain.raw (changed)

    {
      "before": 45,
      "after": 40
    }

    upgrade_glass_cannon · properties.FireRatePerKill.raw (changed)

    {
      "before": 7,
      "after": 8
    }

    upgrade_fleetfoot_boots · properties.AbilityCooldown.raw (changed)

    {
      "before": 11,
      "after": 10
    }

    upgrade_sharpshooter · properties.BonusAttackRangePercent.raw (changed)

    {
      "before": 18,
      "after": 20
    }

    upgrade_slowing_bullets · properties.GroundDashReductionPercent.raw (changed)

    {
      "before": -25,
      "after": -20
    }

    upgrade_restorative_locket · properties.Radius.raw (changed)

    {
      "before": "35m",
      "after": "30m"
    }

    upgrade_escalating_exposure · properties.MaxStacks.raw (changed)

    {
      "before": 14,
      "after": 12
    }

    upgrade_magic_shock · properties.MaxHealthDamage.raw (changed)

    {
      "before": 7,
      "after": 6
    }

    upgrade_extra_charge · properties.BonusSpiritForChargedAbilities.raw (changed)

    {
      "before": 5,
      "after": 7
    }

    upgrade_crushing_fists · properties.MeleeDistanceScale.raw (changed)

    {
      "before": 75,
      "after": 70
    }

    upgrade_non_player_bonus · properties.OutOfCombatHealthRegen.raw (changed)

    {
      "before": 1.5,
      "after": 1
    }

    upgrade_fury_trance · properties.BonusHealth.raw (changed)

    {
      "before": 50,
      "after": 100
    }

    upgrade_medic_bullets · properties.AbilityCooldown.raw (changed)

    {
      "before": 7,
      "after": 6
    }

    upgrade_self_bubble · properties.AbilityCooldown.raw (changed)

    {
      "before": 24,
      "after": 22
    }

    upgrade_health_nova · properties.TotalHealthRegen.raw (changed)

    {
      "before": 300,
      "after": 260
    }

    upgrade_deflecting_armor · properties.BulletProcDeflectionPercent.raw (changed)

    {
      "before": 60,
      "after": 50
    }

    upgrade_medic_bullets · properties.BaseAttackDamagePercent.raw (changed)

    {
      "before": 6,
      "after": 8
    }

    upgrade_improved_bullet_armor · properties.HealthThreshold.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    upgrade_ethereal_bullets · properties.AbilityChargeUpTime.raw (changed)

    {
      "before": 10,
      "after": 14
    }

    upgrade_magic_shock · properties.AbilityChargeUpTime.raw (changed)

    {
      "before": 8,
      "after": 12
    }

    upgrade_burst_fire · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 3.5
    }

    upgrade_close_quarter_combat · properties.MeleeResistPercent.raw (changed)

    {
      "before": 25,
      "after": 30
    }

    upgrade_targeted_silence · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 3.75
    }

    upgrade_superior_stamina · properties.AirMoveIncreasePercent.raw (changed)

    {
      "before": 25,
      "after": 30
    }
  • 6 cosmetic records updated.
    View code changes (6 records)

    upgrade_weapon_backstabber · cosmetic.m_strShopIconLarge (changed)

    {
      "before": "file://{images}/items/weapon/assassins_edge.psd",
      "after": "file://{images}/items/weapon/backstabber.psd"
    }

    upgrade_berserker · cosmetic.m_strShopIconLarge (changed)

    {
      "before": "file://{images}/items/weapon/berzerker.psd",
      "after": "file://{images}/items/weapon/berserker.psd"
    }

    upgrade_diviners_kevlar · cosmetic.m_strShopIconLarge (changed)

    {
      "before": "file://{images}/items/spirit/diviners_kevlar.psd",
      "after": "file://{images}/items/vitality/diviners_kevlar.psd"
    }

    upgrade_weapon_backstabber · cosmetic.m_strShopIconSmall (changed)

    {
      "before": "file://{images}/items/weapon/assassins_edge_sm.png",
      "after": "file://{images}/items/weapon/backstabber_sm.png"
    }

    upgrade_berserker · cosmetic.m_strShopIconSmall (changed)

    {
      "before": "file://{images}/items/weapon/berzerker_sm.png",
      "after": "file://{images}/items/weapon/berserker_sm.png"
    }

    upgrade_diviners_kevlar · cosmetic.m_strShopIconSmall (changed)

    {
      "before": "file://{images}/items/spirit/diviners_kevlar_sm.png",
      "after": "file://{images}/items/vitality/diviners_kevlar_sm.png"
    }
  • 3 item shop records updated.
    View code changes (3 records)

    upgrade_diviners_kevlar · shopIconLarge (changed)

    {
      "before": "items/spirit/diviners_kevlar",
      "after": "items/vitality/diviners_kevlar"
    }

    upgrade_berserker · shopIconLarge (changed)

    {
      "before": "items/weapon/berzerker",
      "after": "items/weapon/berserker"
    }

    upgrade_weapon_backstabber · shopIconLarge (changed)

    {
      "before": "items/weapon/assassins_edge",
      "after": "items/weapon/backstabber"
    }
  • 7 tooltip records updated.
    View code changes (7 records)

    upgrade_vex_barrier · tooltip.sections[0].m_eAbilitySectionType (changed)

    {
      "before": "EArea_Passive",
      "after": "EArea_Innate"
    }

    upgrade_fervor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)

    {
      "before": "BulletResist",
      "after": "TechResist"
    }

    upgrade_fury_trance · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "BulletResist",
      "after": "TechResist"
    }

    upgrade_fervor · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2].m_strImportantProperty (changed)

    {
      "before": "FervorBulletResist",
      "after": "FervorTechResist"
    }

    upgrade_cardio_calibrator · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[0] (changed)

    {
      "before": "BonusHealth",
      "after": "OutOfCombatHealthRegen"
    }

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCooldown",
        "AbilityDuration"
      ],
      "after": [
        "TechResist"
      ]
    }

    upgrade_siphon_bullets · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)

    {
      "before": "BulletResist",
      "after": "TechResist"
    }
  • 5 tooltip records added.
    View code changes (5 records)

    upgrade_tech_overflow · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "BonusAbilityDurationPercent"
      }
    }

    upgrade_weapon_shielding · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "BonusMoveSpeed"
      }
    }

    upgrade_spirit_bubble · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "BonusMoveSpeed"
      }
    }

    upgrade_active_reload · tooltip.sections[1].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "BonusMoveSpeed"
      }
    }

    upgrade_vex_barrier · tooltip.sections[1] (added)

    {
      "before": null,
      "after": {
        "m_eAbilitySectionType": "EArea_Passive",
        "m_vecSectionAttributes": [
          {
            "m_strLocString": "#upgrade_vex_barrier_desc",
            "m_vecAbilityProperties": [
              "AbilityCooldown",
              "AbilityDuration"
            ],
            "m_vecImportantAbilityProperties": [
              {
                "m_strImportantProperty": "VexBarrierCombatBarrier"
              }
            ]
          }
        ]
      }
    }
  • 2 tooltip records removed.
    View code changes (2 records)

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)

    {
      "before": [
        {
          "m_strImportantProperty": "VexBarrierCombatBarrier"
        }
      ],
      "after": null
    }

    upgrade_vex_barrier · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)

    {
      "before": "#upgrade_vex_barrier_desc",
      "after": null
    }
  • 1 loc gc record removed.
    View code changes (1 records)

    citadel_gc · upgrade_mega_spirit (removed)

    {
      "before": "Boundless Spirit",
      "after": null
    }
  • 2 loc gc records added.
    View code changes (2 records)

    citadel_gc · upgrade_resonant_healing (added)

    {
      "before": null,
      "after": "Radiant Regeneration"
    }

    citadel_gc · upgrade_boundless_spirit (added)

    {
      "before": null,
      "after": "Boundless Spirit"
    }
  • 1 material asset updated.
    View code changes (1 records)

    materials/models/particle/generic_soul_orb_enemy.vmat_c · crc (changed)

    {
      "before": "00c0578ba6",
      "after": "00a3902142"
    }
  • 2 material assets added.
    View code changes (2 records)

    materials/models/particle/generic_soul_orb_enemy_vmat_g_tselfillummask_2b2ebb3f.vtex_c · crc (added)

    {
      "before": null,
      "after": "00bd5038c3"
    }

    materials/models/particle/generic_soul_orb_enemy_vmat_g_tcolor_a5b5596f.vtex_c · crc (added)

    {
      "before": null,
      "after": "000a7b2beb"
    }
  • 290 item image assets updated.
    View code changes (290 records)

    panorama/images/items/spirit/refresher_psd.vtex_c · crc (changed)

    {
      "before": "0088c3af1e",
      "after": "00b43e5a38"
    }

    panorama/images/items/vitality/warp_stone_psd.vtex_c · crc (changed)

    {
      "before": "0009aa25b3",
      "after": "00a5b23456"
    }

    panorama/images/items/vitality/vampiric_burst_psd.vtex_c · crc (changed)

    {
      "before": "00d38f227d",
      "after": "000a95e948"
    }

    panorama/images/items/weapon/spiritual_overflow_sm_png.vtex_c · crc (changed)

    {
      "before": "000877812e",
      "after": "000689b612"
    }

    panorama/images/items/weapon/blood_tribute_psd.vtex_c · crc (changed)

    {
      "before": "00c79ce980",
      "after": "005d53fd6c"
    }

    panorama/images/items/spirit/echo_shard_sm_png.vtex_c · crc (changed)

    {
      "before": "00163d5423",
      "after": "00c91cf190"
    }

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    panorama/images/items/spirit/boundless_spirit_sm_png.vtex_c · crc (changed)

    {
      "before": "00c13d67f3",
      "after": "00419c9d55"
    }

    panorama/images/items/vitality/restorative_locket_psd.vtex_c · crc (changed)

    {
      "before": "007d48bb55",
      "after": "00fc96f778"
    }

    panorama/images/items/weapon/armor_piercing_rounds_psd.vtex_c · crc (changed)

    {
      "before": "0008634a48",
      "after": "008e6da80c"
    }

    panorama/images/items/vitality/leech_sm_png.vtex_c · crc (changed)

    {
      "before": "0067de0df7",
      "after": "00d38a671c"
    }

    panorama/images/items/spirit/mystic_vulnerability_sm_png.vtex_c · crc (changed)

    {
      "before": "0029436fb4",
      "after": "006133de05"
    }

    panorama/images/items/spirit/extra_charge_psd.vtex_c · crc (changed)

    {
      "before": "00b94601f6",
      "after": "002ab82a46"
    }

    panorama/images/items/weapon/hollow_point_sm_png.vtex_c · crc (changed)

    {
      "before": "00c78cd3d0",
      "after": "000deff53c"
    }

    panorama/images/items/spirit/mercurial_magnum_sm_png.vtex_c · crc (changed)

    {
      "before": "0000f52d90",
      "after": "00b698bc55"
    }

    panorama/images/items/weapon/blood_tribute_sm_png.vtex_c · crc (changed)

    {
      "before": "00bfd459a4",
      "after": "0080e32071"
    }

    panorama/images/items/vitality/juggernaut_psd.vtex_c · crc (changed)

    {
      "before": "0028814cc1",
      "after": "00653c90d1"
    }

    panorama/images/items/vitality/extra_stamina_psd.vtex_c · crc (changed)

    {
      "before": "0046bbfa99",
      "after": "002b7f2c7c"
    }

    panorama/images/items/weapon/rapid_rounds_sm_png.vtex_c · crc (changed)

    {
      "before": "00cb5aa53f",
      "after": "00cfa49bea"
    }

    panorama/images/items/weapon/intensifying_magazine_psd.vtex_c · crc (changed)

    {
      "before": "00156afbb9",
      "after": "009b608a1e"
    }

    panorama/images/items/spirit/spirit_snatch_sm_png.vtex_c · crc (changed)

    {
      "before": "00c86b57a1",
      "after": "00c01778a9"
    }

    panorama/images/items/vitality/counterspell_psd.vtex_c · crc (changed)

    {
      "before": "0027adefce",
      "after": "00b3302e09"
    }

    panorama/images/items/spirit/ethereal_shift_psd.vtex_c · crc (changed)

    {
      "before": "00e501aa7d",
      "after": "00a517c11f"
    }

    panorama/images/items/vitality/spellbreaker_sm_png.vtex_c · crc (changed)

    {
      "before": "00c343c527",
      "after": "00384a4992"
    }

    panorama/images/items/weapon/fleetfoot_sm_png.vtex_c · crc (changed)

    {
      "before": "003de27476",
      "after": "008b849e12"
    }

    panorama/images/items/weapon/titanic_magazine_psd.vtex_c · crc (changed)

    {
      "before": "00ade02d9d",
      "after": "0006abd196"
    }

    panorama/images/items/spirit/rapid_recharge_sm_png.vtex_c · crc (changed)

    {
      "before": "00babc5248",
      "after": "00a6b14e26"
    }

    panorama/images/items/spirit/mystic_regen_psd.vtex_c · crc (changed)

    {
      "before": "00323ea468",
      "after": "00576572af"
    }

    panorama/images/items/weapon/swift_striker_psd.vtex_c · crc (changed)

    {
      "before": "0055f4bc07",
      "after": "00d3ad4391"
    }

    panorama/images/items/spirit/mystic_regen_sm_png.vtex_c · crc (changed)

    {
      "before": "004b4de172",
      "after": "006b0235da"
    }

    panorama/images/items/spirit/cold_front_sm_png.vtex_c · crc (changed)

    {
      "before": "0058bb48db",
      "after": "008bb6b0cc"
    }

    panorama/images/items/vitality/bullet_resilience_psd.vtex_c · crc (changed)

    {
      "before": "00c894bab3",
      "after": "0013f9a474"
    }

    panorama/images/items/spirit/superior_cooldown_sm_png.vtex_c · crc (changed)

    {
      "before": "0091a09a26",
      "after": "008598720c"
    }

    panorama/images/items/spirit/extra_spirit_sm_png.vtex_c · crc (changed)

    {
      "before": "0064b3e4cc",
      "after": "002801bd0b"
    }

    panorama/images/items/weapon/spell_slinger_psd.vtex_c · crc (changed)

    {
      "before": "0049aa6d0c",
      "after": "0033176d19"
    }

    panorama/images/items/spirit/spirit_snatch_psd.vtex_c · crc (changed)

    {
      "before": "00a3d08707",
      "after": "005e34051e"
    }

    panorama/images/items/spirit/vortex_web_psd.vtex_c · crc (changed)

    {
      "before": "00b43c9fb1",
      "after": "00ac98e32a"
    }

    panorama/images/items/weapon/restorative_shot_sm_png.vtex_c · crc (changed)

    {
      "before": "003fafdc53",
      "after": "006df45752"
    }

    panorama/images/items/weapon/crushing_fists_sm_png.vtex_c · crc (changed)

    {
      "before": "00a319ec08",
      "after": "0019ff203f"
    }

    panorama/images/items/weapon/mystic_shot_sm_png.vtex_c · crc (changed)

    {
      "before": "0020c7f3fb",
      "after": "00ecf59835"
    }

    panorama/images/items/weapon/long_range_sm_png.vtex_c · crc (changed)

    {
      "before": "000068b695",
      "after": "00d76dd0a3"
    }

    panorama/images/items/spirit/focus_lens_psd.vtex_c · crc (changed)

    {
      "before": "0077784cd4",
      "after": "003e3fe8b5"
    }

    panorama/images/items/vitality/plated_armor_sm_png.vtex_c · crc (changed)

    {
      "before": "00356cabae",
      "after": "0077ff9f49"
    }

    panorama/images/items/vitality/lifestrike_sm_png.vtex_c · crc (changed)

    {
      "before": "00151796bc",
      "after": "00bb67b190"
    }

    panorama/images/items/weapon/toxic_bullets_sm_png.vtex_c · crc (changed)

    {
      "before": "00a36160c5",
      "after": "001f5643e1"
    }

    panorama/images/items/vitality/healing_tempo_psd.vtex_c · crc (changed)

    {
      "before": "002561e03e",
      "after": "00301988ef"
    }

    panorama/images/items/weapon/opening_rounds_psd.vtex_c · crc (changed)

    {
      "before": "0022c5cafa",
      "after": "007c49031a"
    }

    panorama/images/items/weapon/swift_striker_sm_png.vtex_c · crc (changed)

    {
      "before": "00b5094496",
      "after": "00c2eb473c"
    }

    panorama/images/items/spirit/greater_expansion_psd.vtex_c · crc (changed)

    {
      "before": "00079d1857",
      "after": "00a41325e3"
    }

    panorama/images/items/weapon/frenzy_sm_png.vtex_c · crc (changed)

    {
      "before": "00fab5ffd9",
      "after": "00d4dae046"
    }
  • 8 item image assets added.
    View code changes (8 records)

    panorama/images/items/spirit/radiant_regeneration_sm_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "003ca724fc"
    }

    panorama/images/items/weapon/backstabber_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "0009906b7d"
    }

    panorama/images/items/spirit/radiant_regeneration_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "0054908277"
    }

    panorama/images/items/weapon/berserker_sm_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "001fa0ba16"
    }

    panorama/images/items/vitality/diviners_kevlar_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "009dc873a8"
    }

    panorama/images/items/vitality/diviners_kevlar_sm_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "00923640ab"
    }

    panorama/images/items/weapon/berserker_psd.vtex_c · crc (added)

    {
      "before": null,
      "after": "00f5147d00"
    }

    panorama/images/items/weapon/backstabber_sm_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "00259c7059"
    }
  • 1 ui asset updated.
    View code changes (1 records)

    panorama/styles/unit_status_icons.vcss_c · crc (changed)

    {
      "before": "00e3849ce7",
      "after": "004ae5d5a6"
    }
  • 4 particle assets updated.
    View code changes (4 records)

    particles/generic/spirit_orb_ambient_start.vpcf_c · crc (changed)

    {
      "before": "0017df4a22",
      "after": "00a4ce9511"
    }

    particles/generic/spirit_orb_ambient_enemy.vpcf_c · crc (changed)

    {
      "before": "009cfed7fe",
      "after": "0071f5e3b4"
    }

    particles/upgrades/trophy_collector_earned.vpcf_c · crc (changed)

    {
      "before": "006d0495f4",
      "after": "00714b5283"
    }

    particles/generic/spirit_orb_ambient_model.vpcf_c · crc (changed)

    {
      "before": "00e3c6e52a",
      "after": "009d8d1ccc"
    }
  • 5 particle assets added.
    View code changes (5 records)

    particles/upgrades/focus_lens_silence_debuff_swirls.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0078e3464f"
    }

    particles/upgrades/focus_lens_silence_debuff.vpcf_c · crc (added)

    {
      "before": null,
      "after": "009b3af566"
    }

    particles/upgrades/trophy_collector_earned_counter_1.vpcf_c · crc (added)

    {
      "before": null,
      "after": "002a546998"
    }

    particles/upgrades/focus_lens_silence_debuff_start.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0085c0c699"
    }

    particles/upgrades/trophy_collector_earned_counter.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00cc393567"
    }
  • 92 script assets updated.
    View code changes (92 records)

    scripts/talker/response_rules_lash.vrr_c · crc (changed)

    {
      "before": "00183ccc1c",
      "after": "005e3ef5af"
    }

    scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)

    {
      "before": "002cdd5a47",
      "after": "000193019d"
    }

    scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)

    {
      "before": "00975983db",
      "after": "00ad5caceb"
    }

    scripts/talker/generated_response_rules_hero_yakuza.vrr_c · crc (changed)

    {
      "before": "002e40a4b5",
      "after": "008dad3ffd"
    }

    scripts/talker/response_rules_operative.vrr_c · crc (changed)

    {
      "before": "0063922cdd",
      "after": "004289700e"
    }

    scripts/generic_data.vdata_c · crc (changed)

    {
      "before": "00457e4f9e",
      "after": "00a6185248"
    }

    scripts/talker/response_rules_viscous.vrr_c · crc (changed)

    {
      "before": "00b1c851c0",
      "after": "00043d989c"
    }

    scripts/talker/response_rules_bookworm.vrr_c · crc (changed)

    {
      "before": "008a9e600b",
      "after": "0005764e2a"
    }

    scripts/talker/response_rules_warden.vrr_c · crc (changed)

    {
      "before": "002807029e",
      "after": "00dd16711b"
    }

    scripts/talker/response_rules_frank.vrr_c · crc (changed)

    {
      "before": "000113fa56",
      "after": "000ac1630d"
    }

    scripts/talker/newscaster.vrr_c · crc (changed)

    {
      "before": "000b674a65",
      "after": "0055dc68e6"
    }

    scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)

    {
      "before": "00b1fe68ce",
      "after": "004ad7ba7c"
    }

    scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)

    {
      "before": "0049cb7420",
      "after": "00f2c91638"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "0018d8c688",
      "after": "0029c5c674"
    }

    scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)

    {
      "before": "006faa99c2",
      "after": "004964dc34"
    }

    scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)

    {
      "before": "0022b5af88",
      "after": "00d98b3fa7"
    }

    scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)

    {
      "before": "00e4cd7af1",
      "after": "008cc44697"
    }

    scripts/talker/response_rules_nano.vrr_c · crc (changed)

    {
      "before": "00afbe6c29",
      "after": "007a91999e"
    }

    scripts/talker/response_rules_tier2_boss.vrr_c · crc (changed)

    {
      "before": "00bff11c18",
      "after": "00ebfc27be"
    }

    scripts/talker/response_rules_yamato.vrr_c · crc (changed)

    {
      "before": "00f67ec257",
      "after": "00676a97ef"
    }

    scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)

    {
      "before": "0020ec6ce0",
      "after": "00fa421d23"
    }

    scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)

    {
      "before": "00929eaaa6",
      "after": "00bb3cc70a"
    }

    scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)

    {
      "before": "0013c2ea88",
      "after": "005b901dcc"
    }

    scripts/talker/response_rules_kelvin.vrr_c · crc (changed)

    {
      "before": "0009e99f91",
      "after": "0006739d4f"
    }

    scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)

    {
      "before": "005ee1a23c",
      "after": "008cc6d447"
    }

    scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)

    {
      "before": "00d41a55e8",
      "after": "00de8917bc"
    }

    scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)

    {
      "before": "00fec87f5f",
      "after": "00cc8005c5"
    }

    scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)

    {
      "before": "00914535a2",
      "after": "009c6489e4"
    }

    scripts/talker/response_rules_vampirebat.vrr_c · crc (changed)

    {
      "before": "00ae46a95c",
      "after": "003be9b0f8"
    }

    scripts/talker/response_rules_ghost_soldier.vrr_c · crc (changed)

    {
      "before": "009c50bd39",
      "after": "007842537a"
    }

    scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)

    {
      "before": "00a528d30b",
      "after": "0063d3dcbc"
    }

    scripts/talker/response_rules_wrecker.vrr_c · crc (changed)

    {
      "before": "00f2f2fa73",
      "after": "00f7a4f741"
    }

    scripts/talker/response_rules_dynamo.vrr_c · crc (changed)

    {
      "before": "00a022ffa3",
      "after": "000c04dc1b"
    }

    scripts/talker/response_rules_neutral_trooper.vrr_c · crc (changed)

    {
      "before": "0033ce515b",
      "after": "009a3642f4"
    }

    scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)

    {
      "before": "00f7e81347",
      "after": "006b19bc9a"
    }

    scripts/talker/response_rules_bebop.vrr_c · crc (changed)

    {
      "before": "005f02bf8c",
      "after": "008663af2c"
    }

    scripts/talker/response_rules_gigawatt.vrr_c · crc (changed)

    {
      "before": "002c3a78f8",
      "after": "009641b561"
    }

    scripts/talker/response_rules_trooper.vrr_c · crc (changed)

    {
      "before": "00a62b7ca6",
      "after": "003fbddbae"
    }

    scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)

    {
      "before": "00b925a166",
      "after": "000509db7f"
    }

    scripts/talker/response_rules_pestilence.vrr_c · crc (changed)

    {
      "before": "00969bd1d3",
      "after": "001c4eb5c1"
    }

    scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)

    {
      "before": "00beb8329f",
      "after": "0084c81df2"
    }

    scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)

    {
      "before": "005ef668b4",
      "after": "00f68ccb7b"
    }

    scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)

    {
      "before": "00f7bcae3c",
      "after": "007b192208"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "00147219d5",
      "after": "002f9f4d32"
    }

    scripts/talker/response_rules_mirage.vrr_c · crc (changed)

    {
      "before": "00bd95f5b0",
      "after": "00e1fb5328"
    }

    scripts/talker/response_rules_atlas.vrr_c · crc (changed)

    {
      "before": "00f43577fc",
      "after": "005cf1269b"
    }

    scripts/talker/response_rules_magician_savannah.vrr_c · crc (changed)

    {
      "before": "00cd268b85",
      "after": "00afc3500d"
    }

    scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)

    {
      "before": "00c58ae560",
      "after": "001ac23f4a"
    }

    scripts/talker/response_rules_wraith.vrr_c · crc (changed)

    {
      "before": "00c90182d8",
      "after": "00abb0ee33"
    }

    scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)

    {
      "before": "008ff644cb",
      "after": "00d6a73847"
    }

    scripts/talker/response_rules_magician_henry.vrr_c · crc (changed)

    {
      "before": "0024e03251",
      "after": "00026d3541"
    }

    scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)

    {
      "before": "00e0384141",
      "after": "001c06ecba"
    }

    scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)

    {
      "before": "005bf4e076",
      "after": "0040faa18a"
    }

    scripts/talker/response_rules_neutrals.vrr_c · crc (changed)

    {
      "before": "00c5ba08d3",
      "after": "00ff642028"
    }

    scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)

    {
      "before": "0098df20c1",
      "after": "006b786548"
    }

    scripts/talker/response_rules_tengu.vrr_c · crc (changed)

    {
      "before": "001d3b0602",
      "after": "00bf365e64"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "001273c7db",
      "after": "00a832a718"
    }

    scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)

    {
      "before": "0037facff5",
      "after": "00b4b22d5d"
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    scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)

    {
      "before": "00eb3f5980",
      "after": "0092ec4b12"
    }

    scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)

    {
      "before": "004aa01d1d",
      "after": "00068192aa"
    }

    scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)

    {
      "before": "0048608a20",
      "after": "00bdb4c143"
    }

    scripts/talker/response_rules_slork.vrr_c · crc (changed)

    {
      "before": "00d08685ab",
      "after": "002d74862f"
    }

    scripts/talker/response_rules_astro.vrr_c · crc (changed)

    {
      "before": "008897260d",
      "after": "00b985588a"
    }

    scripts/talker/response_rules_priest.vrr_c · crc (changed)

    {
      "before": "0019d7b686",
      "after": "00e24198bb"
    }

    scripts/talker/response_rules_forge.vrr_c · crc (changed)

    {
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      "after": "00223a884d"
    }

    scripts/talker/response_rules_yakuza.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_krill.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_viper.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_tokamak.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_criterion.vrr_c · crc (changed)

    {
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    }

    scripts/misc.vdata_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_chrono.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_hornet.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_pocket.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)

    {
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      "after": "00e0047ea9"
    }

    scripts/talker/response_rules_inferno.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_shiv.vrr_c · crc (changed)

    {
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      "after": "009495130e"
    }

    scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)

    {
      "before": "00c1558b6a",
      "after": "0013bee9cf"
    }

    scripts/talker/generated_response_rules_hero_kali.vrr_c · crc (changed)

    {
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      "after": "00bc4071d7"
    }

    scripts/talker/response_rules_orion.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_kali.vrr_c · crc (changed)

    {
      "before": "0080d873da",
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    }

    scripts/talker/response_rules_haze.vrr_c · crc (changed)

    {
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      "after": "00a357f749"
    }

    scripts/talker/response_rules_trapper.vrr_c · crc (changed)

    {
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    }

    scripts/talker/response_rules_gunslinger.vrr_c · crc (changed)

    {
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      "after": "0012573e15"
    }

    scripts/talker/idol.vrr_c · crc (changed)

    {
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    }

    scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)

    {
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    }
  • 1 material asset removed.
    View code changes (1 records)

    materials/models/particle/soul_orb_color_enemy_png_a01845fe.vtex_c · crc (removed)

    {
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    }
  • 6 item image assets removed.
    View code changes (6 records)

    panorama/images/items/weapon/berzerker_sm_png.vtex_c · crc (removed)

    {
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    }

    panorama/images/items/weapon/berzerker_psd.vtex_c · crc (removed)

    {
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    }

    panorama/images/items/weapon/assassins_edge_sm_png.vtex_c · crc (removed)

    {
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    }

    panorama/images/items/weapon/assassins_edge_psd.vtex_c · crc (removed)

    {
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    }

    panorama/images/items/spirit/diviners_kevlar_sm_png.vtex_c · crc (removed)

    {
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    }

    panorama/images/items/spirit/diviners_kevlar_psd.vtex_c · crc (removed)

    {
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    }
  • 11 tracked files updated.
    View code changes (11 records)

    game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)

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    game/citadel/pak01_dir/panorama/styles/unit_status_icons.css · file (changed)

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    game/citadel/pak01_dir.txt · file (changed)

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    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

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    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
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    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
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    game/citadel/resource/localization/citadel_override_mod_names/citadel_override_mod_names_english.txt · file (changed)

    {
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    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
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    game/citadel/pak01_dir/scripts/generic_data.vdata · file (changed)

    {
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    game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)

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