Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for the hero against the victim.
35Pulse Damage
4%Damage Amp per stack
+1mRadius Per Pulse
0.8sPulse Interval
8sAmp Duration
20%Time SlowConditional
0.2sSlow Duration
1-12s Cooldown
2+0.5 Pulse Damage and increased Spirit scaling
5+{PulseGrenadeDamageAmplificationPerStack}% Damage Amp and +1.6s Duration
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, RMB to timeslow your movement.
5Max Damage
0.4sMax Time-Stop
25%Bonus Speed
5Min Damage
3.5sCharge Hold Duration
+14%HeadShot Bonus
1+0.4s Max Time-Stop
2-12s Cooldown
5+2s Charge Hold Duration and +{MaxBonusBulletDamage_scale}% Max Damage Scaling
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for the hero against the victim.
35Pulse Damage
4%Damage Amp per stack
+1mRadius Per Pulse
0.8sPulse Interval
8sAmp Duration
20%Time SlowConditional
0.2sSlow Duration
1-12s Cooldown
2+0.5 Pulse Damage and increased Spirit scaling
5+{PulseGrenadeDamageAmplificationPerStack}% Damage Amp and +1.6s Duration
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, RMB to timeslow your movement.
5Max Damage
0.4sMax Time-Stop
25%Bonus Speed
5Min Damage
3.5sCharge Hold Duration
+14%HeadShot Bonus
1+0.4s Max Time-Stop
2-12s Cooldown
5+2s Charge Hold Duration and +{MaxBonusBulletDamage_scale}% Max Damage Scaling
Some media from this build has not been archived. Names, abilities and stats use this date’s game data.
Paradox
CalculatedDisruptorTactician
Pulse Grenade
32s
5.5m3.2s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for the hero against the victim.
35Pulse Damage
4%Damage Amp per stack
+1mRadius Per Pulse
0.8sPulse Interval
8sAmp Duration
20%Time SlowConditional
0.2sSlow Duration
1-12s Cooldown
2+0.5 Pulse Damage and increased Spirit scaling
5+{PulseGrenadeDamageAmplificationPerStack}% Damage Amp and +1.6s Duration
Balance history
May 2025 to May 2026
Buffs5in 5 patches
Nerfs12in 6 patches
Other changes4
Patches featuring changes8of 193 published patches
Some media from this build has not been archived. Names, abilities and stats use this date’s game data.
Paradox
CalculatedDisruptorTactician
Pulse Grenade
32s
5.5m3.2s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for the hero against the victim.
35Pulse Damage
4%Damage Amp per stack
+1mRadius Per Pulse
0.8sPulse Interval
8sAmp Duration
20%Time SlowConditional
0.2sSlow Duration
1-12s Cooldown
2+0.5 Pulse Damage and increased Spirit scaling
5+{PulseGrenadeDamageAmplificationPerStack}% Damage Amp and +1.6s Duration
Balance history
May 2025 to May 2026
Buffs5in 5 patches
Nerfs12in 6 patches
Other changes4
Patches featuring changes8of 193 published patches