Exploding Uppercut22sDeal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.0.01Uppercut DamageOn Landing:75Area Damage-14%Fire Rate14mLanding Radius1-11s Cooldown2On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {BuffDuration}s5On Hero Hit: Set Grapple Arm cooldown to 0 and restores +20% of your missing health
Sticky Bomb18s6m12mAttach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills 3sFuse TimeOn Hit:85DamageOn Hero Hit:+1%Sticky Bomb DamageOn Hero Kill:+2.5%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Cast: +5m/s for 3s
Grapple Arm23s30mLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1+20% weapon damage against victims for {BuffDuration}s2+30m Cast Range5-11.5s Cooldown
UltimateHyper Beam105s11sChannel a powerful torrent of energy that deals spirit damage and applies slow. 160Damage Per SecondOn Hit:-25%Move SpeedConditional70mBeam Length2.9mBeam Width1-25s Cooldown2+108 Damage Per Second5Hyper Beam heals the hero for 65% of its damage on Heroes. 20% on non-hero
Exploding Uppercut22sDeal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.0.01Uppercut DamageOn Landing:75Area Damage-14%Fire Rate14mLanding Radius1-11s Cooldown2On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for {BuffDuration}s5On Hero Hit: Set Grapple Arm cooldown to 0 and restores +20% of your missing health
Sticky Bomb18s6m12mAttach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills 3sFuse TimeOn Hit:85DamageOn Hero Hit:+1%Sticky Bomb DamageOn Hero Kill:+2.5%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Cast: +5m/s for 3s
Grapple Arm23s30mLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1+20% weapon damage against victims for {BuffDuration}s2+30m Cast Range5-11.5s Cooldown
UltimateHyper Beam105s11sChannel a powerful torrent of energy that deals spirit damage and applies slow. 160Damage Per SecondOn Hit:-25%Move SpeedConditional70mBeam Length2.9mBeam Width1-25s Cooldown2+108 Damage Per Second5Hyper Beam heals the hero for 65% of its damage on Heroes. 20% on non-hero
Grapple Arm23s30mLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1+20% weapon damage against victims for {BuffDuration}s2+30m Cast Range5-11.5s Cooldown
Grapple Arm23s30mLaunch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1+20% weapon damage against victims for {BuffDuration}s2+30m Cast Range5-11.5s Cooldown