UNDEADLOCKThe unofficial Deadlock site
May 28, 2025

Headshot items now target heroes only

Headshot Booster, Headhunter and Weakening Headshot now proc on your next headshot against an enemy Hero. Abrams swaps his Shoulder Charge upgrades, Fleetfoot trades bonus health for Bullet and Slow Resist, and Seven, Calico and Cultist Sacrifice take cuts.

Abrams

3 nerfs1 buff2 reworks

Shoulder Charge

Shoulder Charge

37s
1.4s

Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.

On Hero Collide:
Scales with Spirit Power: 1.949875 per point40Damage
1On Hero Collide: +25% Weapon Damage for 8s
2-12s Cooldown
5On Wall Hit: +0.2s Stun Duration and 40% Slow for 4s

Shoulder Charge

37s
1.4s

Charge forward, grabbing heroes and dragging them along with you. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.

On Hero Collide:
Scales with Spirit Power: 1.949875 per point40Damage
1On Hero Collide: +25% Weapon Damage for 8s
2On Wall Hit: +0.45s Stun Duration
5-18s Cooldown
May 23, 2025May 28, 2025

Fleetfoot

2 nerfs3 buffs

Fleetfoot

Fleetfoot

+35%Slide Distance
+125Bonus Health
passive10s

Removes the Move Speed penalty while shooting.

active10s

Gain bonus Move Speed.

+3.5m/sMove Speedwhile active
4sDuration

Fleetfoot

+35%Slide Distance
+10%Bullet Resist
passive16s

Removes the Move Speed penalty while shooting.

active16s

Gain bonus Move Speed and Slow Resistance.

+3.5m/sMove Speedwhile active
+40%Slow Resist
6sDuration
May 23, 2025May 28, 2025

MISC

112 changes

Other file and data updates.

  • ability golden idol: projectile info data updated.
    View code changes (1 records)

    ability_golden_idol · gameplay.m_projectileInfo.m_nBehaviors (changed)

    {
      "before": "PBF_BounceOffWall | PBF_DetonateOnHitWorld",
      "after": "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"
    }
  • Spirit Lasso: weapon info data added.
    View code changes (1 records)

    ability_gravity_lasso · weaponInfo.m_flMaxLagCompensation (added)

    {
      "before": null,
      "after": 0.12
    }
  • Grapple Arm: weapon info data added.
    View code changes (1 records)

    citadel_ability_hook · weaponInfo.m_flMaxLagCompensation (added)

    {
      "before": null,
      "after": 0.12
    }
  • Medicinal Specter: projectile info data updated.
    View code changes (1 records)

    citadel_ability_mobile_resupply · gameplay.m_projectileInfo.m_nBehaviors (changed)

    {
      "before": "PBF_DetonateOnHitWorld",
      "after": "PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"
    }
  • Mini Turret: projectile info data updated.
    View code changes (1 records)

    citadel_ability_shieldedsentry · gameplay.m_projectileInfo.m_nBehaviors (changed)

    {
      "before": "PBF_DetonateOnHitWorld",
      "after": "PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"
    }
  • Ava: bits interrupting states data updated.
    View code changes (1 records)

    ability_nano_catform · gameplay.m_bitsInterruptingStates (changed)

    {
      "before": "MODIFIER_STATE_STUNNED",
      "after": "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
    }
  • Ava: ability behaviors bits data updated.
    View code changes (1 records)

    ability_nano_catform · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION",
      "after": "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE"
    }
  • Headshot Booster: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_headshot_booster · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (removed)

    {
      "before": [
        "BonusHealth"
      ],
      "after": null
    }
  • Headshot Booster: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headshot_booster · gameplay.m_AutoIntrinsicModifiers[1] (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_bCanBeEvaded": false,
        "m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
        "m_bRequiresTargetFilter": true,
        "m_flMaxBulletsToProcInShot": 1,
        "m_bRollOnceForAllBulletsInAShot": false,
        "m_bCanProcMultipleTimesOnOneTarget": false,
        "m_bCanProcMultipleTimesFromSameShot": false,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "BonusHealth"
        ]
      }
    }
  • Headhunter: headshot buff modifier data removed.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_HeadshotBuffModifier (removed)

    {
      "before": {
        "m_bIsHidden": true,
        "m_sLocalizationName": "modifier_upgrade_headhunter_headshot_buff",
        "m_strHudMessageText": "#upgrade_headhunter",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "BonusMoveSpeed"
        ]
      },
      "after": null
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bIsHidden (added)

    {
      "before": null,
      "after": true
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bRollOnceForAllBulletsInAShot (added)

    {
      "before": null,
      "after": false
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bCanProcMultipleTimesFromSameShot (added)

    {
      "before": null,
      "after": false
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bCanProcMultipleTimesOnOneTarget (added)

    {
      "before": null,
      "after": false
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_flMaxBulletsToProcInShot (added)

    {
      "before": null,
      "after": 1
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bRequiresTargetFilter (added)

    {
      "before": null,
      "after": true
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_nAbilityTargetTypes (added)

    {
      "before": null,
      "after": "CITADEL_UNIT_TARGET_ALL_ENEMY"
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_bCanBeEvaded (added)

    {
      "before": null,
      "after": false
    }
  • Headhunter: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_headhunter · gameplay.m_AutoIntrinsicModifiers[0].m_HeadshotBuffModifier (added)

    {
      "before": null,
      "after": {
        "m_bIsHidden": true,
        "m_sLocalizationName": "modifier_upgrade_headhunter_headshot_buff",
        "m_strHudMessageText": "#upgrade_headhunter",
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "BonusMoveSpeed"
        ]
      }
    }
  • Crippling Headshot: class name data updated.
    View code changes (1 records)

    upgrade_banshee_slugs · className (changed)

    {
      "before": "upgrade_banshee_slugs",
      "after": "upgrade_headshot_damage"
    }
  • Vortex Web: projectile info data updated.
    View code changes (1 records)

    upgrade_aoe_root · gameplay.m_projectileInfo.m_flVerticalAimBias (changed)

    {
      "before": 10,
      "after": 7
    }
  • Healing Nova: properties data added.
    View code changes (1 records)

    upgrade_health_nova · properties.SpiritPower (added)

    {
      "before": null,
      "after": {
        "raw": "8",
        "value": 8,
        "cssClass": "tech_damage",
        "displayType": "ETechPower",
        "providedPropertyType": "MODIFIER_VALUE_TECH_POWER"
      }
    }
  • Healing Nova: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_health_nova · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [],
      "after": [
        "SpiritPower"
      ]
    }
  • Fleetfoot: fleetfoot boots modifier data updated.
    View code changes (1 records)

    upgrade_fleetfoot_boots · gameplay.m_FleetfootBootsModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "ActiveBonusMoveSpeed"
      ],
      "after": [
        "ActiveBonusMoveSpeed",
        "SlowResistancePercent"
      ]
    }
  • Fleetfoot: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_fleetfoot_boots · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName[3] (changed)

    {
      "before": "BonusHealth",
      "after": "BulletResist"
    }
  • Restorative Shot: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_medic_bullets · gameplay.m_AutoIntrinsicModifiers[0].m_bRollOnceForAllBulletsInAShot (changed)

    {
      "before": true,
      "after": false
    }
  • Restorative Shot: auto intrinsic modifiers data added.
    View code changes (1 records)

    upgrade_medic_bullets · gameplay.m_AutoIntrinsicModifiers[0].m_flMaxBulletsToProcInShot (added)

    {
      "before": null,
      "after": 1
    }
  • npc units trooper base: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_base · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper base: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_base · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper base: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_base · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper zipline container: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_zipline_container · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper zipline container: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_zipline_container · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper zipline container: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_zipline_container · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper normal: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_normal · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper normal: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_normal · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper normal: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_normal · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper normal ag2: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_normal_ag2 · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper normal ag2: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_normal_ag2 · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper normal ag2: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_normal_ag2 · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units alt trooper normal: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_trooper_normal · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt trooper normal: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_trooper_normal · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt trooper normal: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_trooper_normal · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper medic: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper medic: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper medic: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_medic · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units alt trooper medic: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt trooper medic: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt trooper medic: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_trooper_medic · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper medic ag2: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper medic ag2: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper medic ag2: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_medic_ag2 · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units super trooper normal: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:super_trooper_normal · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units super trooper normal: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:super_trooper_normal · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units super trooper normal: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:super_trooper_normal · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units super trooper medic: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units super trooper medic: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units super trooper medic: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:super_trooper_medic · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units super trooper melee: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:super_trooper_melee · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units super trooper melee: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:super_trooper_melee · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units super trooper melee: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:super_trooper_melee · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper melee: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_melee · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper melee: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_melee · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper melee: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_melee · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper melee ag2: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_melee_ag2 · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper melee ag2: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_melee_ag2 · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper melee ag2: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_melee_ag2 · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units alt trooper melee: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_trooper_melee · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt trooper melee: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_trooper_melee · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt trooper melee: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_trooper_melee · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper nano: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_nano · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper nano: t3 boss damage resist pct added with value 0.
    View code changes (1 records)

    npc_units:trooper_nano · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 0
    }
  • npc units npc boss tier1: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units npc boss tier1: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units npc boss tier1: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:npc_boss_tier1 · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units npc barrack boss: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units npc barrack boss: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units npc barrack boss: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units npc barrack boss: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:npc_barrack_boss · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units destroyable building: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:destroyable_building · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units alt npc boss tier1: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt npc boss tier1: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt npc boss tier1: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier1 · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units npc boss tier3: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier3 · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units alt npc boss tier3: enemy trooper damage reduction data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier3 · gameplay.m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers (changed)

    {
      "before": 40,
      "after": 35
    }
  • npc units alt super trooper medic: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt super trooper medic: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt super trooper medic: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_medic · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units alt super trooper melee: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_melee · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt super trooper melee: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_super_trooper_melee · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt super trooper melee: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_melee · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units alt super trooper normal: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_normal · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units alt super trooper normal: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:alt_super_trooper_normal · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units alt super trooper normal: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:alt_super_trooper_normal · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • npc units trooper siege: t2 boss damage resist pct changed from 20 to 80.
    View code changes (1 records)

    npc_units:trooper_siege · gameplay.m_flT2BossDamageResistPct (changed)

    {
      "before": 20,
      "after": 80
    }
  • npc units trooper siege: shield damage resist pct removed (previously 80).
    View code changes (1 records)

    npc_units:trooper_siege · gameplay.m_flShieldDamageResistPct (removed)

    {
      "before": 80,
      "after": null
    }
  • npc units trooper siege: t3 boss damage resist pct added with value 80.
    View code changes (1 records)

    npc_units:trooper_siege · gameplay.m_flT3BossDamageResistPct (added)

    {
      "before": null,
      "after": 80
    }
  • misc small gold pickup: gold amount changed from 28.5 to 23.
    View code changes (1 records)

    misc:small_gold_pickup · gameplay.m_flGoldAmount (changed)

    {
      "before": 28.5,
      "after": 23
    }
  • misc small gold pickup: gold per minute amount changed from 2.375 to 2.6.
    View code changes (1 records)

    misc:small_gold_pickup · gameplay.m_flGoldPerMinuteAmount (changed)

    {
      "before": 2.375,
      "after": 2.6
    }
  • 42 ability property raw records updated.
    View code changes (42 records)

    upgrade_counterspell · properties.SpellParryDuration.raw (changed)

    {
      "before": 0.8,
      "after": 1
    }

    citadel_ability_passive_beefy · properties.RegenIncomingDamagePercent.raw (changed)

    {
      "before": 10,
      "after": 12
    }

    upgrade_cooldown_reduction · properties.CooldownReduction.raw (changed)

    {
      "before": 26,
      "after": 25
    }

    viscous_goo_bowling_ball · properties.AbilityDuration.raw (changed)

    {
      "before": 10,
      "after": 9
    }

    ability_magician_magicbolt · properties.Radius.raw (changed)

    {
      "before": "3m",
      "after": "3.5m"
    }

    upgrade_non_player_bonus_sacrifice · properties.NonPlayerBulletResist.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    ability_golden_idol · properties.Lifetime.raw (changed)

    {
      "before": 35,
      "after": 3
    }

    ability_guided_arrow · properties.AbilityCooldown.raw (changed)

    {
      "before": 127,
      "after": 125
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusFireRate.raw (changed)

    {
      "before": 25,
      "after": 10
    }

    ability_nano_catform · properties.InterruptCooldown.raw (changed)

    {
      "before": 5,
      "after": 6
    }

    upgrade_health_nova · properties.AbilityCooldown.raw (changed)

    {
      "before": 70,
      "after": 60
    }

    ability_afterburn · properties.CritBuildup.raw (changed)

    {
      "before": 14,
      "after": 15.4
    }

    upgrade_aprounds · properties.BonusBulletSpeedPercent.raw (changed)

    {
      "before": 30,
      "after": 35
    }

    ability_ult_combo · properties.AbilityCooldown.raw (changed)

    {
      "before": 75,
      "after": 80
    }

    ability_gravity_lasso · properties.AbilityCooldown.raw (changed)

    {
      "before": 100,
      "after": 105
    }

    citadel_ability_bull_charge · properties.StunDuration.raw (changed)

    {
      "before": 0.85,
      "after": 0.6
    }

    upgrade_health_nova · properties.TotalHealthRegen.raw (changed)

    {
      "before": 260,
      "after": 325
    }

    upgrade_boundless_spirit · properties.TechPowerPercent.raw (changed)

    {
      "before": 10,
      "after": 13
    }

    ability_immobilize_trap · properties.Radius.raw (changed)

    {
      "before": "6.2m",
      "after": "6.5m"
    }

    upgrade_banshee_slugs · properties.AbilityCooldown.raw (changed)

    {
      "before": 3,
      "after": 0
    }

    upgrade_banshee_slugs · properties.DebuffDuration.raw (changed)

    {
      "before": 10,
      "after": 8
    }

    upgrade_headhunter · properties.HeadShotBonusDamage.raw (changed)

    {
      "before": 100,
      "after": 75
    }

    ability_magician_animalhexarea · properties.AbilityCooldown.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    upgrade_blood_tribute · properties.BonusFireRate.raw (changed)

    {
      "before": 35,
      "after": 40
    }

    ability_nano_catform · properties.EnemyDamageSpeedPenalty.raw (changed)

    {
      "before": 50,
      "after": 65
    }

    upgrade_non_player_bonus_sacrifice · properties.BonusHealth.raw (changed)

    {
      "before": 250,
      "after": 100
    }

    upgrade_medic_bullets · properties.ProcChance.raw (changed)

    {
      "before": 90,
      "after": 100
    }

    ability_warden_riot_protocol · properties.CooldownOnInterrupt.raw (changed)

    {
      "before": 20,
      "after": 30
    }

    upgrade_fleetfoot_boots · properties.AbilityCooldown.raw (changed)

    {
      "before": 10,
      "after": 16
    }

    upgrade_fleetfoot_boots · properties.AbilityDuration.raw (changed)

    {
      "before": 4,
      "after": 6
    }

    ability_nano_catform · properties.BuffDuration.raw (changed)

    {
      "before": 15,
      "after": 14
    }

    upgrade_non_player_bonus_sacrifice · properties.OutOfCombatHealthRegen.raw (changed)

    {
      "before": 4,
      "after": 2
    }

    ability_nano_catform · properties.SpeedLostDuration.raw (changed)

    {
      "before": 1.5,
      "after": 2
    }

    ability_guided_arrow · properties.AbilityChannelTime.raw (changed)

    {
      "before": 14,
      "after": 16
    }

    citadel_ability_bebop_laser_beam · properties.AbilityCooldown.raw (changed)

    {
      "before": 130,
      "after": 110
    }

    upgrade_non_player_bonus_sacrifice · properties.NonPlayerBonusWeaponPower.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    citadel_ability_bull_leap · properties.AbilityCooldown.raw (changed)

    {
      "before": 160,
      "after": 170
    }

    upgrade_siphon_bullets · properties.ProcCooldown.raw (changed)

    {
      "before": 0.7,
      "after": 0.8
    }

    citadel_ability_shiv_killing_blow · properties.RagePerWeaponDamage.raw (changed)

    {
      "before": 0.017,
      "after": 0.0153
    }

    citadel_ability_storm_cloud · properties.DPS.raw (changed)

    {
      "before": 120,
      "after": 115
    }

    citadel_ability_storm_cloud · properties.AbilityCooldown.raw (changed)

    {
      "before": 148,
      "after": 155
    }

    citadel_ability_psychic_lift · properties.AbilityDuration.raw (changed)

    {
      "before": 3,
      "after": 2.75
    }
  • 6 ability upgrade raw records updated.
    View code changes (6 records)

    ability_guided_arrow · upgrades[2].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -47,
      "after": -50
    }

    citadel_ability_storm_cloud · upgrades[3].changes[DPS].bonus.raw (changed)

    {
      "before": 75,
      "after": 70
    }

    ability_gravity_lasso · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -30,
      "after": -35
    }

    ability_magician_cloneturret · upgrades[2].changes[AbilityDuration].bonus.raw (changed)

    {
      "before": 5,
      "after": 7
    }

    ability_nano_catform · upgrades[1].changes[BuffDuration].bonus.raw (changed)

    {
      "before": 20,
      "after": 14
    }

    citadel_ability_passive_beefy · upgrades[3].changes[RegenIncomingDamagePercent].bonus.raw (changed)

    {
      "before": 5,
      "after": 6
    }
  • 5 cosmetic records updated.
    View code changes (5 records)

    upgrade_health_nova · cosmetic._multibase[0] (changed)

    {
      "before": "armor_upgrade_t2",
      "after": "armor_upgrade_t3"
    }

    upgrade_headshot_booster · cosmetic._class (changed)

    {
      "before": "upgrade_headshot_booster",
      "after": "citadel_item"
    }

    upgrade_banshee_slugs · cosmetic._class (changed)

    {
      "before": "upgrade_banshee_slugs",
      "after": "upgrade_headshot_damage"
    }

    upgrade_headhunter · cosmetic._class (changed)

    {
      "before": "upgrade_headhunter",
      "after": "citadel_item"
    }

    upgrade_headshot_booster2 · cosmetic._class (changed)

    {
      "before": "upgrade_banshee_slugs",
      "after": "upgrade_headshot_damage"
    }
  • 1 cosmetic record removed.
    View code changes (1 records)

    upgrade_banshee_slugs · cosmetic.m_HeadShotParticle (removed)

    {
      "before": "particles/upgrades/crippling_headshot_impact.vpcf",
      "after": null
    }
  • 4 tooltip records updated.
    View code changes (4 records)

    upgrade_banshee_slugs · tooltip.sections[1].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "DebuffDuration",
        "AbilityCooldown"
      ],
      "after": [
        "DebuffDuration"
      ]
    }

    upgrade_health_nova · tooltip.sections[0].m_eAbilitySectionType (changed)

    {
      "before": "EArea_Active",
      "after": "EArea_Innate"
    }

    upgrade_health_nova · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)

    {
      "before": [
        "AbilityCooldown",
        "RegenDuration",
        "AuraRadius"
      ],
      "after": [
        "SpiritPower"
      ]
    }

    upgrade_fleetfoot_boots · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties[1] (changed)

    {
      "before": "BonusHealth",
      "after": "BulletResist"
    }
  • 2 tooltip records removed.
    View code changes (2 records)

    upgrade_health_nova · tooltip.sections[0].m_vecSectionAttributes[0].m_vecImportantAbilityProperties (removed)

    {
      "before": [
        {
          "m_strImportantProperty": "TotalHealthRegen"
        }
      ],
      "after": null
    }

    upgrade_health_nova · tooltip.sections[0].m_vecSectionAttributes[0].m_strLocString (removed)

    {
      "before": "#upgrade_health_nova_desc",
      "after": null
    }
  • 2 tooltip records added.
    View code changes (2 records)

    upgrade_fleetfoot_boots · tooltip.sections[2].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1] (added)

    {
      "before": null,
      "after": {
        "m_strImportantProperty": "SlowResistancePercent"
      }
    }

    upgrade_health_nova · tooltip.sections[1] (added)

    {
      "before": null,
      "after": {
        "m_eAbilitySectionType": "EArea_Active",
        "m_vecSectionAttributes": [
          {
            "m_strLocString": "#upgrade_health_nova_desc",
            "m_vecAbilityProperties": [
              "AbilityCooldown",
              "RegenDuration",
              "AuraRadius"
            ],
            "m_vecImportantAbilityProperties": [
              {
                "m_strImportantProperty": "TotalHealthRegen"
              }
            ]
          }
        ]
      }
    }
  • 7 loc ui records updated.
    View code changes (7 records)

    citadel_main · Citadel_HUD_NextReward_PowerIncrease (changed)

    {
      "before": "Power Increase",
      "after": "Boon"
    }

    citadel_main · Citadel_HUD_PatronBoon (changed)

    {
      "before": "A Boon from your Patron...",
      "after": "A gift from your Patron..."
    }

    citadel_main · Citadel_Player_Level_PowerIncreaseGrants (changed)

    {
      "before": "Each Power Increase grants:",
      "after": "Each Boon grants:"
    }

    citadel_main · Citadel_Player_Level_PowerIncreases (changed)

    {
      "before": "Power Increases",
      "after": "Boons"
    }

    citadel_main · Citadel_HUD_TotalPowerIncreasesLabel (changed)

    {
      "before": "Total Power Increases",
      "after": "Total Boons"
    }

    citadel_main · Citadel_Player_Level_PowerIncrease (changed)

    {
      "before": "Power Increase",
      "after": "Boon"
    }

    citadel_main · Citadel_HUD_PowerIncrease (changed)

    {
      "before": "Power Increase",
      "after": "Boon"
    }
  • 2 loc ui records added.
    View code changes (2 records)

    citadel_main · Citadel_Hud_BoonsRecieved (added)

    {
      "before": null,
      "after": "Boons Received"
    }

    citadel_main · Citadel_Hud_Critical (added)

    {
      "before": null,
      "after": "Critical"
    }
  • 2 model assets updated.
    View code changes (2 records)

    models/architecture/arch_factory/factory_wall_96.vmdl_c · crc (changed)

    {
      "before": "0003cb0f69",
      "after": "00416873b6"
    }

    models/architecture/arch_factory/factory_wall_pillar_b.vmdl_c · crc (changed)

    {
      "before": "00d31782ea",
      "after": "008b81652d"
    }
  • 1 ui asset added.
    View code changes (1 records)

    panorama/images/shop/keystat_boon_arrow_png.vtex_c · crc (added)

    {
      "before": null,
      "after": "0002c2b9f3"
    }
  • 10 ui assets updated.
    View code changes (10 records)

    panorama/styles/citadel_ability_property_panel.vcss_c · crc (changed)

    {
      "before": "008e1dbcdf",
      "after": "0099ab6df5"
    }

    panorama/layout/citadel_ui_player_level_bonus_display.vxml_c · crc (changed)

    {
      "before": "00f9fd3d18",
      "after": "00aaabc8dd"
    }

    panorama/layout/hud_gold_and_ap_container.vxml_c · crc (changed)

    {
      "before": "004b3914e8",
      "after": "0043a3fb9d"
    }

    panorama/styles/citadel_ui_player_level_bonus_display.vcss_c · crc (changed)

    {
      "before": "00d61148a1",
      "after": "00f7b5b1c0"
    }

    panorama/layout/citadel_hud_player_level.vxml_c · crc (changed)

    {
      "before": "00fe134fc3",
      "after": "008345ce94"
    }

    panorama/styles/citadel_stat_scaling_label.vcss_c · crc (changed)

    {
      "before": "00a76e18c3",
      "after": "00496cd990"
    }

    panorama/styles/hud_gold_and_ap_container.vcss_c · crc (changed)

    {
      "before": "000895aed4",
      "after": "00d60fc946"
    }

    panorama/layout/citadel_stat_scaling_label.vxml_c · crc (changed)

    {
      "before": "004e4c4457",
      "after": "00c83dcba0"
    }

    panorama/layout/hud_health_container.vxml_c · crc (changed)

    {
      "before": "008496a0c3",
      "after": "0022997935"
    }

    panorama/styles/citadel_hud_player_level.vcss_c · crc (changed)

    {
      "before": "00a14754dc",
      "after": "000777045c"
    }
  • 43 script assets updated.
    View code changes (43 records)

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "006d58c1f7",
      "after": "00416268d6"
    }

    scripts/talker/generated_response_rules_hero_haze.vrr_c · crc (changed)

    {
      "before": "0084c81df2",
      "after": "007a34bba5"
    }

    scripts/talker/generated_response_rules_hero_chrono.vrr_c · crc (changed)

    {
      "before": "00bb3cc70a",
      "after": "0026a4dc84"
    }

    scripts/talker/generated_response_rules_hero_krill.vrr_c · crc (changed)

    {
      "before": "008cc44697",
      "after": "0096adbba2"
    }

    scripts/talker/generated_response_rules_hero_ghost.vrr_c · crc (changed)

    {
      "before": "0092ec4b12",
      "after": "000ae7432b"
    }

    scripts/talker/generated_response_rules_hero_viper.vrr_c · crc (changed)

    {
      "before": "0065290cfc",
      "after": "00e44a8330"
    }

    scripts/talker/generated_response_rules_hero_operative.vrr_c · crc (changed)

    {
      "before": "00e0047ea9",
      "after": "006996907c"
    }

    scripts/talker/generated_response_rules_hero_lash.vrr_c · crc (changed)

    {
      "before": "009c13e157",
      "after": "00e07803ff"
    }

    scripts/talker/generated_response_rules_hero_nano.vrr_c · crc (changed)

    {
      "before": "000193019d",
      "after": "00dc4c0f5b"
    }

    scripts/talker/generated_response_rules_hero_mirage.vrr_c · crc (changed)

    {
      "before": "000509db7f",
      "after": "00fc5b907b"
    }

    scripts/talker/generated_response_rules_hero_trapper.vrr_c · crc (changed)

    {
      "before": "00068192aa",
      "after": "0051ad7920"
    }

    scripts/talker/response_rules.vrr_c · crc (changed)

    {
      "before": "001391d5fa",
      "after": "0081de2e11"
    }

    scripts/talker/generated_response_rules_hero_dynamo.vrr_c · crc (changed)

    {
      "before": "001ac23f4a",
      "after": "00a4580884"
    }

    scripts/talker/generated_response_rules_hero_atlas.vrr_c · crc (changed)

    {
      "before": "00cc8005c5",
      "after": "007383a97a"
    }

    scripts/talker/generated_response_rules_hero_tokamak.vrr_c · crc (changed)

    {
      "before": "00bf086614",
      "after": "00cf8e8e67"
    }

    scripts/talker/generated_response_rules_hero_frank.vrr_c · crc (changed)

    {
      "before": "00b4b22d5d",
      "after": "00cf0659ba"
    }

    scripts/talker/generated_response_rules_hero_inferno.vrr_c · crc (changed)

    {
      "before": "004ad7ba7c",
      "after": "00109e4896"
    }

    scripts/talker/generated_response_rules_hero_magician_henry.vrr_c · crc (changed)

    {
      "before": "00d6a73847",
      "after": "0071bdd188"
    }

    scripts/talker/generated_response_rules_hero_synth.vrr_c · crc (changed)

    {
      "before": "00ad5caceb",
      "after": "00fa875ace"
    }

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00698b2430",
      "after": "00db79c8b7"
    }

    scripts/talker/generated_response_rules_hero_gigawatt.vrr_c · crc (changed)

    {
      "before": "00de8917bc",
      "after": "006ff83727"
    }

    scripts/talker/generated_response_rules_hero_orion.vrr_c · crc (changed)

    {
      "before": "006b19bc9a",
      "after": "0083ca1bb5"
    }

    scripts/talker/generated_response_rules_hero_forge.vrr_c · crc (changed)

    {
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    scripts/talker/generated_response_rules_hero_warden.vrr_c · crc (changed)

    {
      "before": "005da2b273",
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    scripts/heroes.vdata_c · crc (changed)

    {
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    scripts/talker/generated_response_rules_hero_kelvin.vrr_c · crc (changed)

    {
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    }

    scripts/npc_units.vdata_c · crc (changed)

    {
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    scripts/talker/generated_response_rules_hero_priest.vrr_c · crc (changed)

    {
      "before": "005b901dcc",
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    scripts/talker/generated_hero_response_rules.vrr_c · crc (changed)

    {
      "before": "0040faa18a",
      "after": "003b531451"
    }

    scripts/talker/generated_response_rules_hero_hornet.vrr_c · crc (changed)

    {
      "before": "00f2c91638",
      "after": "0098bdb2a7"
    }

    scripts/talker/generated_response_rules_hero_yamato.vrr_c · crc (changed)

    {
      "before": "009c6489e4",
      "after": "006c4308a1"
    }

    scripts/talker/generated_response_rules_hero_astro.vrr_c · crc (changed)

    {
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      "after": "0090a010b6"
    }

    scripts/talker/generated_response_rules_hero_vampirebat.vrr_c · crc (changed)

    {
      "before": "00bdb4c143",
      "after": "00b4bad0ff"
    }

    scripts/talker/generated_response_rules_hero_bookworm.vrr_c · crc (changed)

    {
      "before": "00d98b3fa7",
      "after": "0032049e25"
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    scripts/talker/generated_response_rules_hero_bebop.vrr_c · crc (changed)

    {
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      "after": "0014fb137c"
    }

    scripts/talker/generated_response_rules_hero_tengu.vrr_c · crc (changed)

    {
      "before": "00fa19c480",
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    }

    scripts/talker/generated_response_rules_hero_shiv.vrr_c · crc (changed)

    {
      "before": "0063d3dcbc",
      "after": "00b3238b10"
    }

    scripts/talker/generated_response_rules_hero_viscous.vrr_c · crc (changed)

    {
      "before": "008cc6d447",
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    }

    scripts/talker/generated_response_rules_hero_wrecker.vrr_c · crc (changed)

    {
      "before": "001c06ecba",
      "after": "008c0b337f"
    }

    scripts/talker/generated_response_rules_announcer.vrr_c · crc (changed)

    {
      "before": "004964dc34",
      "after": "0030bb3eff"
    }

    scripts/talker/generated_response_rules_hero_wraith.vrr_c · crc (changed)

    {
      "before": "0004b73388",
      "after": "00b44e2e0f"
    }

    scripts/talker/generated_response_rules_hero_slork.vrr_c · crc (changed)

    {
      "before": "00f68ccb7b",
      "after": "001af6cc20"
    }

    scripts/talker/generated_response_rules_hero_magician_savannah.vrr_c · crc (changed)

    {
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    }
  • 19 tracked files updated.
    View code changes (19 records)

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    game/citadel/pak01_dir/panorama/layout/citadel_hud_player_level.xml · file (changed)

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    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

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    game/citadel/pak01_dir/panorama/layout/citadel_ui_player_level_bonus_display.xml · file (changed)

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