Sticky Bomb stacks start halving
[Bebop]'s [Sticky Bomb] hits harder but its stacks now diminish by half past 100 hits and 10 kills. [McGinnis] trades weaker [Medicinal Specter] scaling for a beefier [Heavy Barrage] that now slows enemy dashes.
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
HoldAlternate Castto attach the Sticky Bomb to yourself.



1-8s Cooldown
2+60 Damage
5On Cast: +5m/s for 3sSticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
HoldAlternate Castto attach the Sticky Bomb to yourself.
Stacks diminish by half after 100 hits and 10 kills



1-8s Cooldown
2+70 Damage
5On Cast: +5m/s for 3sHeavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
the hero is slowed and is still able to use stamina.

1Applies 30% movement slow
2-45s Cooldown
5+0.093 Damage per Rocket and Improved damage scalingHeavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
the hero is slowed and is still able to use stamina.

1Applies 40% movement slow
2-45s Cooldown
5+0.2 Damage per Rocket and Improved damage scaling
MISC
6 changesOther file and data updates.
- Heavy Barrage: move slow modifier data updated.
View code changes (1 records)
citadel_ability_rocket_barrage · gameplay.m_MoveSlowModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "MoveSlowPercent" ], "after": [ "MoveSlowPercent", "EnemyDashSlowPercent" ] } - citadel weapon ghost set: weapon info data updated.
View code changes (1 records)
citadel_weapon_ghost_set · weaponInfo.m_flDamageFalloffStartRange (changed)
{ "before": 787, "after": 787.402 } - 3 ability property raw records updated.
View code changes (3 records)
upgrade_toxic_bullets · properties.BuildUpPerShot.raw (changed)
{ "before": 1.058, "after": 1.1638 }citadel_ability_sticky_bomb · properties.Damage.raw (changed)
{ "before": 75, "after": 85 }upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)
{ "before": 2.2, "after": 2 } - 4 ability upgrade raw records updated.
View code changes (4 records)
citadel_ability_mobile_resupply · upgrades[3].changes[MaxHealthRegenPct].bonus.raw (changed)
{ "before": 3, "after": 2.5 }citadel_ability_rocket_barrage · upgrades[1].changes[MoveSlowPercent].bonus.raw (changed)
{ "before": 30, "after": 40 }citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket:scale].bonus.raw (changed)
{ "before": 0.093, "after": 0.2 }citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 60, "after": 70 } - 2 script assets updated.
View code changes (2 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "000b69ad08", "after": "0004f3d267" }scripts/heroes.vdata_c · crc (changed)
{ "before": "000cb8bd2e", "after": "008c8eed05" } - 4 tracked files updated.
View code changes (4 records)
game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "6c3a31965664a70af56419aa5db359a9c4cf1865" }, "after": { "hash": "9118d9fbd49537e3dc155749071102cf99c9ebc2" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "0d61b70772fc34ec20f697ee8a3b9bf3767dc441" }, "after": { "hash": "e5bc2a9da95ce56cf26db0ed34601e00596fac42" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "7db3c337916500c2a84f1441cb6a8bd11f050b1b" }, "after": { "hash": "2d9a316970a8e1c43f0da0a40064c76e89539879" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "d0110b241627c7f24ef13399133d118826d5b5bb" }, "after": { "hash": "85e8aedd9b28f05506e5c48ce8e42ae36d1a1b49" } }
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