UNDEADLOCKThe unofficial Deadlock site
Dec 31, 2025

Sticky Bomb stacks start halving

[Bebop]'s [Sticky Bomb] hits harder but its stacks now diminish by half past 100 hits and 10 kills. [McGinnis] trades weaker [Medicinal Specter] scaling for a beefier [Heavy Barrage] that now slows enemy dashes.

Bebop

1 nerf3 buffs

Sticky Bomb

Sticky Bomb

18s
6m12m

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

HoldAlternate Castto attach the Sticky Bomb to yourself.

3sFuse Time
On Hit:
Scales with Spirit Power: 1.5 per point75Damage
On Hero Hit:
Scales with Spirit Power: 0.0025 per point+1%Sticky Bomb Damage
On Hero Kill:
Scales with Spirit Power: 0.015 per point+2.5%Sticky Bomb Damage
1-8s Cooldown
2+60 Damage
5On Cast: +5m/s for 3s

Sticky Bomb

18s
6m12m

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

HoldAlternate Castto attach the Sticky Bomb to yourself.
Stacks diminish by half after 100 hits and 10 kills

3sFuse Time
On Hit:
Scales with Spirit Power: 1.5 per point85Damage
On Hero Hit:
Scales with Spirit Power: 0.0025 per point+1%Sticky Bomb Damage
On Hero Kill:
Scales with Spirit Power: 0.015 per point+2.5%Sticky Bomb Damage
1-8s Cooldown
2+70 Damage
5On Cast: +5m/s for 3s
Dec 30, 2025Dec 31, 2025

McGinnis

3 nerfs3 buffs

Heavy Barrage

Heavy Barrage

165s
50m13s

Unleashes a volley of rockets that home in on a targeted location.

the hero is slowed and is still able to use stamina.

Scales with Spirit Power: 0.2325 per point22.5Damage Per Rocket
6Rockets per second
5mExplosion Radius
9mMin Range
13sDuration
-35%Dash DistanceConditional
1Applies 30% movement slow
2-45s Cooldown
5+0.093 Damage per Rocket and Improved damage scaling

Heavy Barrage

165s
50m13s

Unleashes a volley of rockets that home in on a targeted location.

the hero is slowed and is still able to use stamina.

Scales with Spirit Power: 0.2325 per point22.5Damage Per Rocket
6Rockets per second
5mExplosion Radius
9mMin Range
13sDuration
-35%Dash DistanceConditional
1Applies 40% movement slow
2-45s Cooldown
5+0.2 Damage per Rocket and Improved damage scaling
Dec 30, 2025Dec 31, 2025

MISC

6 changes

Other file and data updates.

  • Heavy Barrage: move slow modifier data updated.
    View code changes (1 records)

    citadel_ability_rocket_barrage · gameplay.m_MoveSlowModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "MoveSlowPercent"
      ],
      "after": [
        "MoveSlowPercent",
        "EnemyDashSlowPercent"
      ]
    }
  • citadel weapon ghost set: weapon info data updated.
    View code changes (1 records)

    citadel_weapon_ghost_set · weaponInfo.m_flDamageFalloffStartRange (changed)

    {
      "before": 787,
      "after": 787.402
    }
  • 3 ability property raw records updated.
    View code changes (3 records)

    upgrade_toxic_bullets · properties.BuildUpPerShot.raw (changed)

    {
      "before": 1.058,
      "after": 1.1638
    }

    citadel_ability_sticky_bomb · properties.Damage.raw (changed)

    {
      "before": 75,
      "after": 85
    }

    upgrade_toxic_bullets · properties.DotHealthPercent.raw (changed)

    {
      "before": 2.2,
      "after": 2
    }
  • 4 ability upgrade raw records updated.
    View code changes (4 records)

    citadel_ability_mobile_resupply · upgrades[3].changes[MaxHealthRegenPct].bonus.raw (changed)

    {
      "before": 3,
      "after": 2.5
    }

    citadel_ability_rocket_barrage · upgrades[1].changes[MoveSlowPercent].bonus.raw (changed)

    {
      "before": 30,
      "after": 40
    }

    citadel_ability_rocket_barrage · upgrades[3].changes[DamagePerRocket:scale].bonus.raw (changed)

    {
      "before": 0.093,
      "after": 0.2
    }

    citadel_ability_sticky_bomb · upgrades[2].changes[Damage].bonus.raw (changed)

    {
      "before": 60,
      "after": 70
    }
  • 2 script assets updated.
    View code changes (2 records)

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "000b69ad08",
      "after": "0004f3d267"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "000cb8bd2e",
      "after": "008c8eed05"
    }
  • 4 tracked files updated.
    View code changes (4 records)

    game/citadel/pak01_dir.txt · file (changed)

    {
      "before": {
        "hash": "6c3a31965664a70af56419aa5db359a9c4cf1865"
      },
      "after": {
        "hash": "9118d9fbd49537e3dc155749071102cf99c9ebc2"
      }
    }

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "0d61b70772fc34ec20f697ee8a3b9bf3767dc441"
      },
      "after": {
        "hash": "e5bc2a9da95ce56cf26db0ed34601e00596fac42"
      }
    }

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "7db3c337916500c2a84f1441cb6a8bd11f050b1b"
      },
      "after": {
        "hash": "2d9a316970a8e1c43f0da0a40064c76e89539879"
      }
    }

    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

    {
      "before": {
        "hash": "d0110b241627c7f24ef13399133d118826d5b5bb"
      },
      "after": {
        "hash": "85e8aedd9b28f05506e5c48ce8e42ae36d1a1b49"
      }
    }