Bashdown18s35s0.3s4mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1 Charge and +2m Radius5-3s Charge TimeNow deals 60% Heavy Melee Damage
Rising Ram30s0.3sCharge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.On Impact:40Damage1On Impact: +25% weapon damage for 5s2+0.3s Duration5-10s CooldownOn Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim for 7s.Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+0.6 Melee Bonus Health and increases spirit scaling
UltimateChain Gang150s12m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.120Damage2.8sDuration1+40% spirit resist & bullet resist2-50s Cooldown5+5m Range +1.3s of Unstoppable Per Hero pulled in
Bashdown18s35s0.3s4mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1 Charge and +2m Radius5-3s Charge TimeNow deals 60% Heavy Melee Damage
Rising Ram30s0.3sCharge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.On Impact:40Damage1On Impact: +25% weapon damage for 5s2+0.3s Duration5-10s CooldownOn Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim for 7s.Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+0.6 Melee Bonus Health and increases spirit scaling
UltimateChain Gang150s12m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.120Damage2.8sDuration1+40% spirit resist & bullet resist2-50s Cooldown5+5m Range +1.3s of Unstoppable Per Hero pulled in
Bashdown18s35s0.3s4mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1 Charge and +2m Radius5-3s Charge TimeNow deals 60% Heavy Melee Damage
Rising Ram30s0.3sCharge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.On Impact:40Damage1On Impact: +25% weapon damage for 5s2+0.3s Duration5-10s CooldownOn Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim for 7s.Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+0.6 Melee Bonus Health and increases spirit scaling
UltimateChain Gang150s12m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.120Damage2.8sDuration1+40% spirit resist & bullet resist2-50s Cooldown5+5m Range +1.3s of Unstoppable Per Hero pulled in
Bashdown18s35s0.3s4mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1 Charge and +2m Radius5-3s Charge TimeNow deals 60% Heavy Melee Damage
Rising Ram30s0.3sCharge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.On Impact:40Damage1On Impact: +25% weapon damage for 5s2+0.3s Duration5-10s CooldownOn Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim for 7s.Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+0.6 Melee Bonus Health and increases spirit scaling
UltimateChain Gang150s12m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.120Damage2.8sDuration1+40% spirit resist & bullet resist2-50s Cooldown5+5m Range +1.3s of Unstoppable Per Hero pulled in