Express Shot ditches its charge-up
Express Shot no longer needs an attack pause to charge, but its cooldown jumps to 8s and proc damage falls. Wraith, Infernus, Shiv, Billy and Drifter all take trims, while Tier 2 bosses and super neutrals lose health.
- No longer requires not attacking for a period to charge up, and Cooldown increased from 3s to 8s
- Extra Ammo Consumed reduced from 40 to 30
- Proc damage reduced from 170% to 125% of base attack damage
- Proc damage on alt fire reduced from 45% to 35% of base attack damage
Express Shot
Express Shot
After not attacking for 3s, your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Express Shot
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.



MISC
37 changesOther file and data updates.
- Afterburn: properties data added.
View code changes (1 records)
ability_afterburn · properties.RefillDuration (added)
{ "before": null, "after": { "raw": "0.5", "value": 0.5, "cssClass": "duration" } } - Afterburn: properties data added.
View code changes (1 records)
ability_afterburn · properties.RefillDurationCrit (added)
{ "before": null, "after": { "raw": "1.0", "value": 1, "cssClass": "duration" } } - npc units npc super neutral: i health gain per minute changed from 230 to 195.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iHealthGainPerMinute (changed)
{ "before": 230, "after": 195 } - npc units npc super neutral: i starting health changed from 14000 to 11900.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_iStartingHealth (changed)
{ "before": 14000, "after": 11900 } - npc units npc super neutral: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_super_neutral · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[2] (added)
{ "before": null, "after": { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units neutral trooper weak: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 3.45, "after": 2.415 } - npc units neutral trooper weak: neutral damage growth data added.
View code changes (1 records)
npc_units:neutral_trooper_weak · gameplay.m_NeutralDamageGrowth (added)
{ "before": null, "after": { "m_flDamageGrowthPctPerMin": 0.5 } } - npc units neutral trooper normal: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 8.75, "after": 6.125 } - npc units neutral trooper normal: neutral damage growth data added.
View code changes (1 records)
npc_units:neutral_trooper_normal · gameplay.m_NeutralDamageGrowth (added)
{ "before": null, "after": { "m_flDamageGrowthPctPerMin": 0.5 } } - npc units neutral trooper strong: weapon info data updated.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_WeaponInfo.m_flBulletDamage (changed)
{ "before": 13, "after": 9.1 } - npc units neutral trooper strong: intrinsic modifiers data added.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[2] (added)
{ "before": null, "after": { "m_value": 20, "m_eModifierValue": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT" } } - npc units neutral trooper strong: neutral damage growth data added.
View code changes (1 records)
npc_units:neutral_trooper_strong · gameplay.m_NeutralDamageGrowth (added)
{ "before": null, "after": { "m_flDamageGrowthPctPerMin": 0.5 } } - npc units npc boss tier2: max health changed from 8000 to 6800.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_nMaxHealth (changed)
{ "before": 8000, "after": 6800 } - npc units npc boss tier2: empowered modifier level1 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel1.m_nMaxHealth (changed)
{ "before": 11000, "after": 9350 } - npc units npc boss tier2: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_nMaxHealth (changed)
{ "before": 14000, "after": 11900 } - npc units npc boss tier2: friendly aura modifier data updated.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_FriendlyAuraModifier.m_flAuraRadius (changed)
{ "before": 1259.84, "after": 1102.36 } - npc units npc boss tier2: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units alt npc boss tier2: max health changed from 8000 to 6800.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_nMaxHealth (changed)
{ "before": 8000, "after": 6800 } - npc units alt npc boss tier2: empowered modifier level1 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel1.m_nMaxHealth (changed)
{ "before": 11000, "after": 9350 } - npc units alt npc boss tier2: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_EmpoweredModifierLevel2.m_nMaxHealth (changed)
{ "before": 14000, "after": 11900 } - npc units alt npc boss tier2: friendly aura modifier data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_FriendlyAuraModifier.m_flAuraRadius (changed)
{ "before": 1259.84, "after": 1102.36 } - npc units alt npc boss tier2: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier2 · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units npc boss tier2 weak: max health changed from 8000 to 6800.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)
{ "before": 8000, "after": 6800 } - npc units npc boss tier2 weak: empowered modifier level1 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel1.m_nMaxHealth (changed)
{ "before": 11000, "after": 9350 } - npc units npc boss tier2 weak: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_nMaxHealth (changed)
{ "before": 14000, "after": 11900 } - npc units npc boss tier2 weak: friendly aura modifier data updated.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_FriendlyAuraModifier.m_flAuraRadius (changed)
{ "before": 1259.84, "after": 1102.36 } - npc units npc boss tier2 weak: intrinsic modifiers data added.
View code changes (1 records)
npc_units:npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - npc units alt npc boss tier2 weak: max health changed from 8000 to 6800.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_nMaxHealth (changed)
{ "before": 8000, "after": 6800 } - npc units alt npc boss tier2 weak: empowered modifier level1 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel1.m_nMaxHealth (changed)
{ "before": 11000, "after": 9350 } - npc units alt npc boss tier2 weak: empowered modifier level2 data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_EmpoweredModifierLevel2.m_nMaxHealth (changed)
{ "before": 14000, "after": 11900 } - npc units alt npc boss tier2 weak: friendly aura modifier data updated.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_FriendlyAuraModifier.m_flAuraRadius (changed)
{ "before": 1259.84, "after": 1102.36 } - npc units alt npc boss tier2 weak: intrinsic modifiers data added.
View code changes (1 records)
npc_units:alt_npc_boss_tier2_weak · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[1] (added)
{ "before": null, "after": { "m_value": 15, "m_eModifierValue": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST" } } - modifiers modifier combat status bullet hit: attributes data added.
View code changes (1 records)
modifiers:modifier_combat_status_bullet_hit · gameplay.m_nAttributes (added)
{ "before": null, "after": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED" } - 12 ability property raw records updated.
View code changes (12 records)
ability_punkgoat_tether · properties.RopeSnapNoLOSDuration.raw (changed)
{ "before": 0.8, "after": 0.65 }upgrade_express_shot · properties.ProcBaseAttackDamagePercentAltFire.raw (changed)
{ "before": 45, "after": 35 }citadel_ability_shiv_killing_blow · properties.RagePerSpiritDamage.raw (changed)
{ "before": 0.0168, "after": 0.015456 }citadel_ability_shiv_killing_blow · properties.RagePerHeavyMelee.raw (changed)
{ "before": 3.3, "after": 3.036 }citadel_ability_shiv_killing_blow · properties.RagePerLightMelee.raw (changed)
{ "before": 1.8, "after": 1.656 }upgrade_express_shot · properties.ProcBaseAttackDamagePercent.raw (changed)
{ "before": 170, "after": 125 }upgrade_focus_lens · properties.AbilityCooldown.raw (changed)
{ "before": 38, "after": 45 }upgrade_return_fire · properties.BulletDamageReflectedPct.raw (changed)
{ "before": 50, "after": 60 }upgrade_express_shot · properties.AbilityCooldown.raw (changed)
{ "before": 3, "after": 8 }upgrade_fleetfoot_boots · properties.AbilityDuration.raw (changed)
{ "before": 6, "after": 5 }upgrade_express_shot · properties.ProcAmmoConsumed.raw (changed)
{ "before": 40, "after": 30 }citadel_ability_shiv_killing_blow · properties.RagePerWeaponDamage.raw (changed)
{ "before": 0.01836, "after": 0.01689 } - 1 ability upgrade raw record updated.
View code changes (1 records)
citadel_ability_card_toss · upgrades[2].changes[Damage].bonus.raw (changed)
{ "before": 40.5, "after": 35 } - 4 script assets updated.
View code changes (4 records)
scripts/modifiers.vdata_c · crc (changed)
{ "before": "00d36c29bd", "after": "00e59b0deb" }scripts/heroes.vdata_c · crc (changed)
{ "before": "00b1c4a39c", "after": "0004b7100e" }scripts/abilities.vdata_c · crc (changed)
{ "before": "009565923b", "after": "007a887c53" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "002550676e", "after": "00bb1893f5" } - 6 tracked files updated.
View code changes (6 records)
game/citadel/pak01_dir/scripts/modifiers.vdata · file (changed)
{ "before": { "hash": "288fa430e0b07f006301878a6621acb96abd0125" }, "after": { "hash": "5a3611e02b1047788e0cfdd2e7a9f5064b945a4e" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "056b0d3d23b488aa73f22ee068a057e175c3aed7" }, "after": { "hash": "d8b9a93f6ae4e95bfeb01fa69cb9109cae826a3f" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "d5944d31fe1f045db75b1ecd45c47957742c9b52" }, "after": { "hash": "0dd0916769630f5bcb3e40b9433261974e0b0c9c" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "d55af3b4e47f667dc9d4ba59aebdb2d8770effbb" }, "after": { "hash": "613e768b9b9d1f8383f451800a91f869c58c2b56" } }game/citadel/resource/localization/citadel_mods/citadel_mods_english.txt · file (changed)
{ "before": { "hash": "53d91e62543d0151f1337ec1c624a6384d0f0a9e" }, "after": { "hash": "47117be721e08b88d8be9385d8c3e3a14941a91a" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
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