UNDEADLOCKThe unofficial Deadlock site
Aug 29, 2025

Drifter trimmed, Love Bites T3 reworked

Drifter loses bullet damage and health per level while his burst interval folds away, and Mina's Love Bites swaps its cooldown upgrade for a stamina drain and slow. Billy's Bashdown and The Doorman also take small cuts, and [Paige]'s Conjure Dragon flies much faster.

Mina

4 buffs1 rework

Love Bites

Love Bites

Bullets and abilities apply spirit damage, building up to a burst of bonus spirit damage.

Love Bites has a unique cooldown per target.

Scales with Spirit Power: 0.06 per point6Damage
On Proc:
Scales with Spirit Power: 1.5 per point45Bonus Damage
1On Proc: +160 m/s Move Speed for {MovementSpeedBonusDuration}s
2+4 Damage, +55 Bonus Damage
5-3s PerTargetCooldown

Love Bites

Bullets and abilities apply spirit damage, building up to a burst of bonus spirit damage.

Love Bites has a unique cooldown per target.

Scales with Spirit Power: 0.06 per point6Damage
On Proc:
Scales with Spirit Power: 1.5 per point45Bonus Damage
1On Proc: +160 m/s Move Speed for {MovementSpeedBonusDuration}s
2+4 Damage, +55 Bonus Damage
5On Proc: -1 Stamina and 30% Slow for 3s
Aug 28, 2025Aug 29, 2025

MISC

34 changes

Other file and data updates.

  • Love Bites: damage proc modifier data added.
    View code changes (1 records)

    ability_vampirebat_lovebites · gameplay.m_DamageProcModifier.m_SlowModifier (added)

    {
      "before": null,
      "after": {
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "SlowPercent"
        ]
      }
    }
  • Conjure Dragon: weapon info data added.
    View code changes (1 records)

    ability_bookworm_dragonfire · weaponInfo.m_bAlwaysTraceWorldRadiusAgainstWorld (added)

    {
      "before": null,
      "after": true
    }
  • Conjure Dragon: fl spawn vertical offset changed from 20 to 0.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.flSpawnVerticalOffset (changed)

    {
      "before": 20,
      "after": 0
    }
  • Conjure Dragon: fl spring constant changed from 50 to 40.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.flSpringConstant (changed)

    {
      "before": 50,
      "after": 40
    }
  • Conjure Dragon: floor raycast forward changed from 60 to 30.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flFloorRaycastForward (changed)

    {
      "before": 60,
      "after": 30
    }
  • Conjure Dragon: distance above ground added with value 0.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flDistanceAboveGround (added)

    {
      "before": null,
      "after": 0
    }
  • Conjure Dragon: float down rate added with value 10.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flFloatDownRate (added)

    {
      "before": null,
      "after": 10
    }
  • Conjure Dragon: floor raycast distance added with value 120.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flFloorRaycastDistance (added)

    {
      "before": null,
      "after": 120
    }
  • Conjure Dragon: step down height added with value 0.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flStepDownHeight (added)

    {
      "before": null,
      "after": 0
    }
  • Conjure Dragon: climb height added with value 24.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flClimbHeight (added)

    {
      "before": null,
      "after": 24
    }
  • Conjure Dragon: trace radius added with value 20.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flTraceRadius (added)

    {
      "before": null,
      "after": 20
    }
  • Conjure Dragon: q angle smooth rate added with value 3.
    View code changes (1 records)

    ability_bookworm_dragonfire · gameplay.m_flQAngleSmoothRate (added)

    {
      "before": null,
      "after": 3
    }
  • citadel weapon drifter set: delayed attack time added with value 0.09.
    View code changes (1 records)

    citadel_weapon_drifter_set · gameplay.m_flDelayedAttackTime (added)

    {
      "before": null,
      "after": 0.09
    }
  • citadel heroes: ability vampirebat batblink desc data updated.
    View code changes (1 records)

    citadel_heroes · ability_vampirebat_batblink_desc (changed)

    {
      "before": "Briefly disperse, becoming <span class=\"highlight\">untargetable</span> and flying to a target location. <br><br>Can be <span class=\"highlight\">recast</span> a second time within a brief window.",
      "after": "Briefly disperse, becoming <span class=\"highlight\">untargetable</span> and flying to a target location. <br><br>Can be <span class=\"highlight\">recast</span> within a brief window."
    }
  • citadel heroes: max recasts postvalue label data added.
    View code changes (1 records)

    citadel_heroes · MaxRecasts_postvalue_label (added)

    {
      "before": null,
      "after": "Recasts"
    }
  • Network messages: 1 definitions added.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_common.proto · declarations (changed)

    {
      "before": [],
      "after": [
        "optional bool not_scored = 27;"
      ]
    }
  • 2 ability property meta records added.
    View code changes (2 records)

    ability_vampirebat_lovebites · properties.BuffDuration.cssClass (added)

    {
      "before": null,
      "after": "duration"
    }

    ability_vampirebat_batblink · properties.MaxRecasts.cssClass (added)

    {
      "before": null,
      "after": "cast"
    }
  • 4 ability upgrade raw records updated.
    View code changes (4 records)

    ability_vampirebat_batblink · upgrades[3].changes[AbilityCooldown].bonus.raw (changed)

    {
      "before": -7,
      "after": -12
    }

    ability_doorman_luggage_cart · upgrades[3].changes[StunDuration].bonus.raw (changed)

    {
      "before": 1.5,
      "after": 1.2
    }

    ability_drifter_hunger · upgrades[3].changes[AmpDamagePercent].bonus.raw (changed)

    {
      "before": 13,
      "after": 11
    }

    drifter_blood_blast · upgrades[3].changes[BulletLifestealPercentHero].bonus.raw (changed)

    {
      "before": 55,
      "after": 45
    }
  • 1 tooltip record added.
    View code changes (1 records)

    ability_vampirebat_batblink · tooltip.details.m_vecAdditionalHeaderProperties (added)

    {
      "before": null,
      "after": []
    }
  • 7 ability property raw records updated.
    View code changes (7 records)

    ability_punkgoat_tether · properties.RopeSnapNoLOSDuration.raw (changed)

    {
      "before": 0.85,
      "after": 0.8
    }

    ability_punkgoat_ult · properties.Damage.raw (changed)

    {
      "before": 40,
      "after": 35
    }

    ability_doorman_bomb · properties.AbilityCooldown.raw (changed)

    {
      "before": 16,
      "after": 18
    }

    ability_vampirebat_batswarm · properties.AbilityCooldown.raw (changed)

    {
      "before": 150,
      "after": 130
    }

    ability_vampirebat_lovebites · properties.PerTargetCooldown.raw (changed)

    {
      "before": 8,
      "after": 7
    }

    ability_punkgoat_ult · properties.PlaceDistanceInFrontOfCaster.raw (changed)

    {
      "before": "7m",
      "after": "6.2m"
    }

    ability_vampirebat_batswarm · properties.DebuffDuration.raw (changed)

    {
      "before": 1,
      "after": 1.25
    }
  • 1 tooltip record updated.
    View code changes (1 records)

    ability_vampirebat_lovebites · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (changed)

    {
      "before": [
        "BuffDuration"
      ],
      "after": [
        "BuffDuration",
        "SlowPercent",
        "SlowDuration"
      ]
    }
  • 1 cosmetic record added.
    View code changes (1 records)

    ability_doorman_doorway · cosmetic.m_strSingleDoorAbilityImage (added)

    {
      "before": null,
      "after": "file://{images}/hud/abilities/doorman/doorman_doorway2.psd"
    }
  • 2 cosmetic records updated.
    View code changes (2 records)

    citadel_weapon_drifter_set · cosmetic.m_strSwipeTracerParticleRight (changed)

    {
      "before": "",
      "after": "particles/weapon_fx/drifter/drifter_weapon_tracer_v2.vpcf"
    }

    citadel_weapon_drifter_set · cosmetic.m_strSwipeTracerParticleLeft (changed)

    {
      "before": "",
      "after": "particles/weapon_fx/drifter/drifter_weapon_tracer_v2.vpcf"
    }
  • 4 loc ui records added.
    View code changes (4 records)

    citadel_main · Citadel_Survey_Question_HeroPower (added)

    {
      "before": null,
      "after": "How powerful is this hero?"
    }

    citadel_main · Citadel_MatchDetails_NotScored (added)

    {
      "before": null,
      "after": "Match Not Scored"
    }

    citadel_main · Citadel_Survey_Question_HeroPower_LowLabel (added)

    {
      "before": null,
      "after": "Weak"
    }

    citadel_main · Citadel_Survey_Question_HeroPower_HighLabel (added)

    {
      "before": null,
      "after": "Powerful"
    }
  • 669 other assets updated.
    View code changes (669 records)

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
      "before": "007f8c01c1",
      "after": "00cdff83b2"
    }

    animgraphs/animgraph2/hero/hero_slide.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
      "before": "005119b2bc",
      "after": "0095a176e3"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+boho.vnmgraph_c · crc (changed)

    {
      "before": "00bd9ae9eb",
      "after": "00641e74bb"
    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
      "before": "009ae79de2",
      "after": "006667a68f"
    }

    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
      "before": "00a3f782e7",
      "after": "00918d1e83"
    }

    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
      "before": "00c512e51a",
      "after": "007ec4b405"
    }

    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
      "before": "0091118e05",
      "after": "00c0ffae10"
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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      "after": "0008c53af9"
    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+frank.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+ivy.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+bebop.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_shoot.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+viper.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+druid_item.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+viper.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+ivy.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_parry.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+ivy.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+doorman_zoomed.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+abrams.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+ivy.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero.vnmgraph+mirage.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+bookworm.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+viper.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+ivy.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+lash.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+priest.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+bebop.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin_item.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+bookworm.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+abrams.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+kelvin_icebeam.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+fortuna.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+boho.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+magician.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+kelvin.vnmgraph_c · crc (changed)

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    {
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    animgraphs/animgraph2/hero/doorman/doorman_abilitymask.vnmgraph_c · crc (changed)

    {
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      "after": "00ea5b5e0a"
    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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      "after": "00ae739591"
    }

    animgraphs/animgraph2/hero/hero_parry.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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      "after": "00498e66c3"
    }

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+priest_crossbow.vnmgraph_c · crc (changed)

    {
      "before": "00c77f5fde",
      "after": "0045741471"
    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph_c · crc (changed)

    {
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      "after": "00475fc910"
    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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      "after": "002fbe53c2"
    }

    animgraphs/animgraph2/hero/hero_lift.vnmgraph+magician.vnmgraph_c · crc (changed)

    {
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      "after": "00d50c5c10"
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+druid_zoomed.vnmgraph_c · crc (changed)

    {
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      "after": "009d7bb0d5"
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+abrams.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_dash.vnmgraph+fortuna.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_dash.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+mirage.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_reload_default.vnmgraph+doorman.vnmgraph_c · crc (changed)

    {
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      "after": "005108dc29"
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    animgraphs/animgraph2/hero/hero_melee.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph+punkgoat.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_knockdown.vnmgraph_c · crc (changed)

    {
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      "after": "0091ab5d87"
    }

    animgraphs/animgraph2/hero/hero_dash.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bebop_item.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_itemcast.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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      "after": "00accbfb29"
    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
      "before": "00e2fe679b",
      "after": "003ef96dd0"
    }

    animgraphs/animgraph2/hero/hero_jump_inair.vnmgraph+bookworm.vnmgraph_c · crc (changed)

    {
      "before": "001eeeabcf",
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    }

    animgraphs/animgraph2/hero/hero_ui.vnmgraph+holliday.vnmgraph_c · crc (changed)

    {
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      "after": "00210d6190"
    }

    animgraphs/animgraph2/hero/hero_motionadditives.vnmgraph+viscous.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+vindicta_item.vnmgraph_c · crc (changed)

    {
      "before": "00e0d5819e",
      "after": "00cb8e33ec"
    }

    animgraphs/animgraph2/hero/hero_mantle.vnmgraph+vindicta.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_flinch.vnmgraph+druid.vnmgraph_c · crc (changed)

    {
      "before": "00033cc505",
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    }

    animgraphs/animgraph2/hero/hero_motionset_masks.vnmgraph_c · crc (changed)

    {
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      "after": "00cbaa214e"
    }

    animgraphs/animgraph2/hero/hero_melee.vnmgraph+pocket.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_ropeclimb.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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      "after": "00217080f9"
    }

    animgraphs/animgraph2/hero/hero_leans.vnmgraph+kelvin.vnmgraph_c · crc (changed)

    {
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    }

    animgraphs/animgraph2/hero/hero_zipline.vnmgraph+gigawatt.vnmgraph_c · crc (changed)

    {
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      "after": "0059174dd7"
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+drifter.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_leans.vnmgraph+warden.vnmgraph_c · crc (changed)

    {
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      "after": "00d3d6f399"
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+priest.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+dynamo.vnmgraph_c · crc (changed)

    {
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    animgraphs/animgraph2/hero/hero_ui.vnmgraph+lash.vnmgraph_c · crc (changed)

    {
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  • 3 other assets added.
    View code changes (3 records)

    animgraphs/animgraph2/hero/vampirebat/vampirebat_upperbodyreplace.vnmgraph_c · crc (added)

    {
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    animgraphs/animgraph2/hero/hero_slide.vnmgraph+vampirebat.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+vampirebat.vnmgraph_c · crc (added)

    {
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  • 1 model asset updated.
    View code changes (1 records)

    models/abilities/frank_hover_death_anim_fx_model.vmdl_c · crc (changed)

    {
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    }
  • 278 hero model assets updated.
    View code changes (278 records)

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    {
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    models/heroes_wip/frank/clips/ui_hero_select.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/turn_left.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/death_idle_02.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/flinch_melee_mid_add.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/ui_frank.vanmgrph_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/rope_climb_settle.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/frank.vnmskel_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/injured_run_e.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_crouch_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/aim_weapon_idle_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/aim_weapon_crouch.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/weapon_run_se.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/weapon_crouch_run_sw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/item_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/doorman_v2/clips/ui_shop_idle.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/lift_loop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/cast_channeling_end.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/injured_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/melee_slide_kick_hit.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/ability_grapple_start.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/melee_quick_2_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/loco_lean_n.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/shoot_run.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/ability_jumpstart_pop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/rope_climb_idle.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_crouch_run_w.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/turn_crouch_right.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_crouch_run_sw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/aim_crouch_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/melee_start.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/zoomed_weapon_crouch_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/primary_fire_run_e.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/renames/ooc_run/out_of_combat_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/item_throw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/flinch_melee_left_add.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_crouch_run_nw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/item_crouch_run_se.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/hero_pose.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/aim_weapon_crouch_run.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/weapon_run_center.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_crouch_run_s.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/zipline_detach.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/melee_quick_2.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/zoomed_weapon_crouch_run_n.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/ag1/retarget_from/heroes/kelvin/mesh/pose_retarget.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/ability_flog.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/melee_start_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/ability_deathslam_throw_inair.vnmclip_c · crc (changed)

    {
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    models/heroes_staging/lash_v2/dmx_ag2/animation/aim_weapon_idle_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/primary_idle.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/zipline_tethered_reeling_loop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/slide_loop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/wall_attach_forward.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/out_of_combat_run_s.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/primary_fire_run_s.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/ability_jumpstart_no_path.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/shoot_in_air.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/aim_weapon_run_down.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/wall_attach_right.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/knockdown_large_loop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/cast_channeling_loop.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/frank/clips/primary_fire_run_n.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/zoomed_run_ne.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/weapon_crouch_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/melee_in_air_start_up.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/injured_run_se.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/reload_run.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/primary_fire_run_sw.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/landing_impact_idle.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/ability_jumpstart.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/turn_crouch_left.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/zipline_awaiting_tether.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/weapon_crouch_idle.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/melee_hit.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/knockdown_medium_loop.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/weapon_crouch_run_e.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/melee_quick_2_up.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/zoomed_weapon_crouch_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/doorman_v2/clips/ability_doorway_precast.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/ui_shop_frank.vanmgrph_c · crc (changed)

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    models/heroes_wip/frank/clips/weapon_run_sw.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/knockdown_large.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/primary_aimed_fire_recoil_loop.vnmclip_c · crc (changed)

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    models/heroes_wip/vampirebat/vampirebat.vanmgrph_c · crc (changed)

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    models/heroes_wip/frank/clips/zipline_attached_loop.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/jump_air.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/cast_channeling_start.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/knockdown_air_stun_start.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/primary_fire_run_nw.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/zoomed_weapon_crouch_run_w.vnmclip_c · crc (changed)

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    models/heroes_wip/frank/clips/item_run_n.vnmclip_c · crc (changed)

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  • 1 hero model asset added.
    View code changes (1 records)

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  • 1 ability image asset added.
    View code changes (1 records)

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  • 2 ui assets updated.
    View code changes (2 records)

    panorama/layout/citadel_ui_post_game_scoreboard.vxml_c · crc (changed)

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    panorama/styles/citadel_ui_post_game_scoreboard.vcss_c · crc (changed)

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  • 2 script assets updated.
    View code changes (2 records)

    scripts/heroes.vdata_c · crc (changed)

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    scripts/abilities.vdata_c · crc (changed)

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  • 9 tracked files updated.
    View code changes (9 records)

    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

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    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

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    game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)

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  • 2 tracked files updated.
    View code changes (2 records)

    Protobufs/citadel_gcmessages_client.proto · file (changed)

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