Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
On Impact
40Impact Damage
Explosion
55Explosion Damage
-100%Weapon Accuracy
-35%Move Speed
3sBell Lifetime
4sDebuff Duration
1+1 Charge
2+30 Impact Damage +40 Explosion Damage
5+4m Radius +{BellLifetime}s Bell Lifetime Improved Scaling
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.
The two doors must be placed within the doorway distance of each other.
70mDoorway Distance
1+15s Duration
2Grants a Barrier first time traveling through doors
5+30m Cast Range. +0.15m Doorway Distance and scales with Spirit Power.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
75Damage
While a Guest
6.5sCheck-Out Time
%Slow
11 Stamina Drain and -25 Cooldown
2+150 Damage +1.5s Stun on Failure to Check Out
5Unstoppable while the Baroness is occupied. 13s Cooldown on Failure to Check Out.
Balance history
May 2025 to May 2026
Buffs64in 21 patches
Nerfs50in 18 patches
Other changes44
Patches featuring changes29of 193 published patches
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
On Impact
40Impact Damage
Explosion
55Explosion Damage
-100%Weapon Accuracy
-35%Move Speed
3sBell Lifetime
4sDebuff Duration
1+1 Charge
2+30 Impact Damage +40 Explosion Damage
5+4m Radius +{BellLifetime}s Bell Lifetime Improved Scaling
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.
The two doors must be placed within the doorway distance of each other.
70mDoorway Distance
1+15s Duration
2Grants a Barrier first time traveling through doors
5+30m Cast Range. +0.15m Doorway Distance and scales with Spirit Power.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
75Damage
While a Guest
6.5sCheck-Out Time
%Slow
11 Stamina Drain and -25 Cooldown
2+150 Damage +1.5s Stun on Failure to Check Out
5Unstoppable while the Baroness is occupied. 13s Cooldown on Failure to Check Out.
Balance history
May 2025 to May 2026
Buffs64in 21 patches
Nerfs50in 18 patches
Other changes44
Patches featuring changes29of 193 published patches