Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
32Damage Per Second
80%Damage to Heal
28mMax Tether Range
1+18 Damage Per Second
2+2.5s Duration
5Enables and Grants +2 Charges. Increases spirit scaling.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-60s Cooldown
2Silence enemies within 25m for 3s
5On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for {HealthSwapBuffDuration}s.
Balance history
May 2025 to Mar 2026
Buffs48in 16 patches
Nerfs50in 15 patches
Other changes15
Patches featuring changes24of 174 published patches
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
32Damage Per Second
80%Damage to Heal
28mMax Tether Range
1+18 Damage Per Second
2+2.5s Duration
5Enables and Grants +2 Charges. Increases spirit scaling.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-60s Cooldown
2Silence enemies within 25m for 3s
5On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for {HealthSwapBuffDuration}s.
Balance history
May 2025 to Mar 2026
Buffs48in 16 patches
Nerfs50in 15 patches
Other changes15
Patches featuring changes24of 174 published patches
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
32Damage Per Second
80%Damage to Heal
28mMax Tether Range
1+18 Damage Per Second
2+2.5s Duration
5Enables and Grants +2 Charges. Increases spirit scaling.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-60s Cooldown
2Silence enemies within 25m for 3s
5On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for {HealthSwapBuffDuration}s.
Balance history
May 2025 to Mar 2026
Buffs48in 16 patches
Nerfs50in 15 patches
Other changes15
Patches featuring changes24of 174 published patches
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alternate cast to give health to friendly Heroes.
32Damage Per Second
80%Damage to Heal
28mMax Tether Range
1+18 Damage Per Second
2+2.5s Duration
5Enables and Grants +2 Charges. Increases spirit scaling.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-60s Cooldown
2Silence enemies within 25m for 3s
5On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for {HealthSwapBuffDuration}s.
Balance history
May 2025 to Mar 2026
Buffs48in 16 patches
Nerfs50in 15 patches
Other changes15
Patches featuring changes24of 174 published patches