Conjure Dragon18s30s4m5sConjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.60Damage30Damage Per Second3sTrail Duration20mDragon Travel Range1-5s Cooldown2+2s Trail Duration5+103.5 Damage & +27 DPS
Defend and Fight!30s35m5sGrant an ally a barrier. While the barrier holds, they gain bonus weapon damage.125Barrier+25%Weapon Damage1On Barrier: +0.13% Fire Rate2+100Barrier and +2s Duration5Up to 2 additional allies gain 75% Barrier
Captivating Read25s30m7.5mTarget an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize. -45%Move SpeedOn Hit:90Damage0.5sSlow Duration1-6s Cooldown2+0.75s Immobilize Duration5On Hit: Reduce Spirit Resist by -18% for 6s
UltimateRallying Charge190s0.7s600m13sRelease a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.On Enemy Hit:125DamageOn Friendly Hit:125Heal Amount+5 mMove Speed1+150 Heal Amount2Increase width by +4 Steeds5+135 Damage and +0.5s Stun Duration
Conjure Dragon18s30s4m5sConjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.60Damage30Damage Per Second3sTrail Duration20mDragon Travel Range1-5s Cooldown2+2s Trail Duration5+103.5 Damage & +27 DPS
Defend and Fight!30s35m5sGrant an ally a barrier. While the barrier holds, they gain bonus weapon damage.125Barrier+25%Weapon Damage1On Barrier: +0.13% Fire Rate2+100Barrier and +2s Duration5Up to 2 additional allies gain 75% Barrier
Captivating Read25s30m7.5mTarget an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize. -45%Move SpeedOn Hit:90Damage0.5sSlow Duration1-6s Cooldown2+0.75s Immobilize Duration5On Hit: Reduce Spirit Resist by -18% for 6s
UltimateRallying Charge190s0.7s600m13sRelease a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.On Enemy Hit:125DamageOn Friendly Hit:125Heal Amount+5 mMove Speed1+150 Heal Amount2Increase width by +4 Steeds5+135 Damage and +0.5s Stun Duration
Captivating Read25s30m7.5mTarget an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize. -45%Move SpeedOn Hit:90Damage0.5sSlow Duration1-6s Cooldown2+0.75s Immobilize Duration5On Hit: Reduce Spirit Resist by -18% for 6s
Captivating Read25s30m7.5mTarget an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize. -45%Move SpeedOn Hit:90Damage0.5sSlow Duration1-6s Cooldown2+0.75s Immobilize Duration5On Hit: Reduce Spirit Resist by -18% for 6s