Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
105Impact Damage
14mMax Throw Distance
-50%Move SpeedConditional
4sSlow Duration
0.3sCharge Time
1+12m Max Throw Distance
2-40s Cooldown
5Stun enemies in Radius for 1.2s +6m Cast Range
Balance history
May 2025 to Mar 2026
Buffs47in 12 patches
Nerfs49in 13 patches
Other changes15
Patches featuring changes20of 169 published patches
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
105Impact Damage
14mMax Throw Distance
-50%Move SpeedConditional
4sSlow Duration
0.3sCharge Time
1+12m Max Throw Distance
2-40s Cooldown
5Stun enemies in Radius for 1.2s +6m Cast Range
Balance history
May 2025 to Mar 2026
Buffs47in 12 patches
Nerfs49in 13 patches
Other changes15
Patches featuring changes20of 169 published patches
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
105Impact Damage
14mMax Throw Distance
-50%Move SpeedConditional
4sSlow Duration
0.3sCharge Time
1+12m Max Throw Distance
2-40s Cooldown
5Stun enemies in Radius for 1.2s +6m Cast Range
Balance history
May 2025 to Mar 2026
Buffs47in 12 patches
Nerfs49in 13 patches
Other changes15
Patches featuring changes20of 169 published patches
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
105Impact Damage
14mMax Throw Distance
-50%Move SpeedConditional
4sSlow Duration
0.3sCharge Time
1+12m Max Throw Distance
2-40s Cooldown
5Stun enemies in Radius for 1.2s +6m Cast Range
Balance history
May 2025 to Mar 2026
Buffs47in 12 patches
Nerfs49in 13 patches
Other changes15
Patches featuring changes20of 169 published patches