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拉什给敌人几乎没有喘息的空间,要么从很远的地方飞来与毫无戒心的敌人展开战斗,要么在敌人试图逃跑时追击他们。
其他
基础子弹伤害从 10 减少至 9

鞭打
对英雄的治疗效果从 80% 减少到 70%
治疗小兵的效果从 30% 减少到 25%

对地打击
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
其他
Bullet growth from 1.15 to 0.9
基础攻击
改进了发射臂位置,使其远离十字线

抓钩
抓斗在使用时不再提供耐力消耗
基础冲刺
基础冲刺从 3 减少至 1

对地打击
每米地面打击伤害从 6.3 降低至 6.0

抓钩
Grapple weapon damage is now added into the T2 instead of in the base

对地打击
Ground Strike radius reduced from 13m to 11m

死亡猛击
Death Slam cast range increased from 14m to 18m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam throw distance reduced from 20m to 12m

死亡猛击
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

死亡猛击
Time to lock on increased from 0.8s to 0.9s

死亡猛击
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

对地打击
Ground Strike damage per meter increased from 6 to 6.75
Ground Strike base damage reduced from 110 to 90
Ground Strike now reduced scaling after 25m height to 4.5

对地打击
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground

对地打击
Ground Strike T3 reduced from +100% to +85%
基础攻击
Bullet Damage growth increased from 0.76 to 1.0

死亡猛击
Death Slam tether visuals now improved to communicate the different phases it's in

抓钩
Grapple cooldown reduced from 55 to 45

鞭打
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt

死亡猛击
Death Slam T1 from +3m to +5m

死亡猛击
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone