This website is no longer actively maintained

I'm busy working on an indie game! Check it out on Steam:

View on Steam

Wishlist now!

亚洲和南美服务器

2024 年 7 月 4 日

补丁源
《僵局》游戏内一张精美截图
一般更新
服务器
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).

  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).

用户界面
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.

  • Reworked the top bar HUD to reduce overall height.

  • Minimap now displays dead heroes for 5 seconds after their death.

  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding).

  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.

  • Minimap now highlights Soul Urn dropoff location.

控制
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.

游戏玩法
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it.

  • Reduced the end of match delay from 10s to 4s.

  • Urn count changed from 2 to 1 (previous souls value restored).

  • Urn pickup time reduced from 4s to 2s.

  • Urn now has a 2s drop-off time.

  • Urn no longer applies a 15% slow.

  • Urn now prevents you from using the zipline while carrying it.

  • The person delivering the urn now gets +25% soul bonus.

  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: Gun: +30% Clip and +20% Fire Rate for 100s Survival: +400 Max HP and +1% HP Regen for 100s Casting: +20% Cooldown Reduction and +25 Spirit for 100s Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again.

  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.

  • Troopers now deal 25% less damage to other troopers.

  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s).

  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely).

  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game).

  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%.

  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: Max HP: +15 to +20 Weapon Damage: +2% to +3% Spirit Power: +2 to +3 Fire Rate: +1.5% to +2% CD Reduction: 0.75% to 1% Ammo: 3% to 5%

  • Bullet falloff damage now starts at 25m instead of 27m.

声音的
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.

  • Added a shatter sound effect for meleeing the mid boss rejuvenator.

  • Added a sound for when Infernus's Afterburn procs.

  • Added rejuvenator pickup sound.

  • Updated Wraith Full Auto cast sound.

  • Added audio feedback for environmental damage.

  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card.

  • Added traffic and construction ambient sounds and updated general ambience mix.

错误修复
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn.

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.

  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming).

  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th.

  • Fixed sounds associated with last hit playing unreliably.

  • Fixed Walkers not using their stomp properly.

图形
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends.

地图变更
  • Urn pickup location moved closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge).

  • Urn drop-off location now moved to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in).

  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes).

  • Inner lane Walker arena (Amber Orange and Sapphire Blue): Added hallway on street level from the warehouse interior to underneath the overpass

  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane

  • Added some juke closets around the map

  • Added some balconies/awnings around the map

  • Shortened the underground tunnels from the Subway entrance side

  • Doorways into the Authority Building and Jazz Club are now offset

  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian

物品更新武器物品
#
内尔夫

Cooldown increased from 5s to 7s

错误修正

Fixed the item not visually going on cooldown when it procs

#
浅黄色

Ammo increased from 15% to 20%

#
内尔夫

Cooldown increased from 4s to 6s

改变

Renamed from Medic Bullets

#
浅黄色

Damage vs NPCs increased from +30% to +35%

#
浅黄色

Cooldown reduced from 25s to 23s

浅黄色

Active fire rate bonus increased from 15% to 18%

#
内尔夫

Weapon Damage per stack reduced from +6% to +5%

#
浅黄色

Reload penalty reduced from -15% to -10%

#
内尔夫

Ammo reduced from 30% to 25%

#
浅黄色

Now gives +1 Stamina

#
浅黄色

Solo enemy hero case increased from 2x to 3x

内尔夫

Bullet Resist reduction reduced from -15% to -10%

内尔夫

Fire Rate slow reduced from -15% to -10%

#
浅黄色

Slide distance increased from +35% to +50%

#
内尔夫

Damage is now affected by falloff

内尔夫

Proc chance reduced from 30% to 25%

内尔夫

Jump radius reduced from 9m to 8m

#
浅黄色

Now gives +14% Ammo

#
内尔夫

Slow duration reduced from 2s to 1.5s

内尔夫

No longer provides +20% Weapon Damage

#
浅黄色

Ricochet damage increased from 45% to 50%

#
内尔夫

Debuff duration reduced from 3s to 2s

#
内尔夫

Bullet and Spirit Resist reductions reduced from -30% to -24%

#
内尔夫

Ambush Fire Rate reduced from +60% to +40%

内尔夫

Cooldown increased from 35s to 45s

内尔夫

No longer instantly grants sprint

活力物品
#
浅黄色

Steal duration increased from 15s to 20s

#
内尔夫

Sprint Speed reduced from +3 to +2

改变

Now a component of Enduring Speed

#
浅黄色

Now provides +10% Stamina Recovery

#
浅黄色

Increased from +140 to +150

#
浅黄色

Now grants +2 Sprint

改变

Now requires Sprint Boots

#
浅黄色

Can now be cast on allies (30m cast range)

浅黄色

Radius on gaining charges increased from 40m to 50m

内尔夫

Cooldown increased from 18s to 24s

#
浅黄色

Now procs on displacement abilities (e.g., Hook, Paradoxical Swap, Upper Cut)

#
内尔夫

Debuff duration reduced from 7s to 6s

#
浅黄色

Health bonus increased from +75 to +100

错误修正

Fixed spirit damage returned counting as bullet damage

#
浅黄色

Increased from 22% to 24%

#
浅黄色

Cooldown reduced from 40s to 35s

#
浅黄色

Now grants +8 Spirit

浅黄色

Now grants +30% Air Dash and Air Jump distance

内尔夫

Removed spirit bonus when doing 2x air jumps/dash

#
浅黄色

Duration required to start regenerating reduced from 14s to 13s

#
内尔夫

Shields no longer prevent the item from being disabled

#
浅黄色

Active now reduces duration of existing debuffs by 80% of their current values

浅黄色

Grants +2 m/s for 3s if a debuff was reduced

浅黄色

Passive debuff resistance increased from 30% to 35%

浅黄色

Now gives +125 Health

浅黄色

Cooldown reduced from 45s to 25s

#
内尔夫

No longer has components (loses slow resist and move speed bonus)

#
浅黄色

Cooldown reduced from 65s to 45s

浅黄色

Model size increase from 10% to 20%

#
内尔夫

No longer grants +10% Fire Rate

内尔夫

Slow reduced from 35% to 25%

#
浅黄色

Spirit Power increased from +7 to +10

浅黄色

Weapon Damage increased from +8% to +12%

浅黄色

Bonus Health increased from +125 to +150

精神物品
#
内尔夫

Spirit Power reduced from +18 to +16

#
浅黄色

Now gives +25 Health

#
内尔夫

Cooldown increased from 5s to 12s

#
浅黄色

Now grants +50 Health

#
内尔夫

Duration reduced from 2.5s to 2s

#
浅黄色

Bleed damage increased from 2.6% of current HP to 2.8%

浅黄色

Spirit bonus increased from +5 to +7

#
浅黄色

Now grants +1.5 HP regen

#
浅黄色

Debuff duration increased from 6s to 8s

浅黄色

Now gives +5% Bullet Armor

#
内尔夫

Duration reduced from 2.5s to 2s

#
浅黄色

Now grants +100 Spirit Shield Health

浅黄色

Now grants +12% Weapon Damage

内尔夫

No longer applies 50% slow

#
浅黄色

Imbued duration increased from +30% to +32%

浅黄色

Non-imbued duration increased from +22% to +24%

#
浅黄色

Now grants +75 Health

#
内尔夫

Cooldown increased from 30s to 45s

#
浅黄色

Cooldown reduced from 30s to 25s

#
浅黄色

The target is now slowed by 50% during the 3s delay

#
浅黄色

Now provides +8% Cooldown Reduction

浅黄色

Buff duration increased from 10s to 12s

浅黄色

Now grants +700 Spirit Shield and +700 Bullet Shield

错误修正

Fixed the duration missing in the tooltip

#
浅黄色

Now has a base of -12% Spirit Resist reduction

#
浅黄色

Health Regen increased from +10 to +15

浅黄色

Bonus Health increased from +200 to +300

英雄更新
艾布拉姆斯艾布拉姆斯

地震影响

555
浅黄色

Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s

贝博普贝博普

基础生命值

内尔夫

Base HP regen reduced from 2 to 1

超光束

浅黄色

Cast range increased from 60m to 70m

灰爪灰爪

引导猫头鹰

浅黄色

Now grants +4 permanent Spirit Power for each hero killed with it

蓄力射击

错误修正

Fixed Charged Shot not piercing if it collides with a Mini Turret

阴霾阴霾

烟雾弹

浅黄色

Duration increased from 6s to 8s

内尔夫

No longer instantly grants sprint

烟雾弹

1
浅黄色

T1 is now -15s cooldown

烟雾弹

33
浅黄色

T2 is now +6 Invis Sprint

烟雾弹

555
浅黄色

T3 is now Gain +30% Bullet Lifesteal for 8s

睡眠匕首

1
改变

T1 changed from +1s Sleep Duration to Drains 1 Stamina

地狱火地狱火

火焰冲刺

浅黄色

DPS linger duration increased from 0.4s to 1s

常春藤常春藤

守望者之约

浅黄色

Distance threshold to pick a new target increased from 2.5m to 6m

浅黄色

Can now be cast again on an ally while the buff is active to make it prioritize that hero when possible

错误修正

Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally

开尔文开尔文

冰霜手榴弹

错误修正

Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast

冰路

555
浅黄色

T3 bonus now lingers for 6s extra

睫毛睫毛

死亡猛击

内尔夫

Time to lock on increased from 0.8s to 0.9s

麦金尼斯麦金尼斯

迷你炮塔

浅黄色

Damage reduction against troopers/neutrals increased from -30% to -40%

浅黄色

Damage reduction against objectives increased from -50% to -60%

浅黄色

Falloff damage increased from -30% to -35%

浅黄色

Cooldown reduced from 30s to 28s

浅黄色

Recharge time reduced from 6s to 5s

光谱墙

1
浅黄色

T1 stamina drain reduced from 2 to 1

改变

T1 and T2 swapped

莫和磷虾莫和磷虾

组合

错误修正

Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow

其他

内尔夫

Health growth per boon reduced from 47 to 44

洞穴

浅黄色

While burrowed you have the same cast rules as the unburrowed phase (i.e. can cast items and Scorn)

七

静电荷

浅黄色

Cast range now scales with Spirit (0.1)

文迪克塔文迪克塔

航班

浅黄色

Cooldown reduced from 50s to 45s

浅黄色

Up and down speed improved a bit

典狱长典狱长

绑定词

浅黄色

Now drains 1 stamina from the target on cast

幽灵幽灵

项目思维

555
浅黄色

T3 cooldown reduced from -35s to -30s