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地图重制和物品重新平衡

2024 年 7 月 18 日

补丁源
《僵局》游戏内一张精美截图
一般更新
反作弊系统
  • Accounts that are banned for cheating will now have all their invited accounts banned as well

用户界面
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons

  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait

  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.

  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view

  • Opening the shop now always minimizes the Damage Report

图形
  • Updated effects on Pocket effects to improve visibility

  • Added new cast effect for Grey Talon's Guided Owl

  • Updated effects for heavy melee

  • Updated bullet resist debuff effects

  • Added new Cold Front visual effects

  • Added new Echo Shard visual effects

  • Added new Refresher visual effects

  • Guardians now fade out from the world 10 seconds after dying

声音的
  • Added Knockdown select, cast, delay, and impact sound effects

  • Added Warden Alchemical Flask cast, projectile, and impact sound effects

  • Raised volume of Wraith Card Trick charge up sound effect

  • Raised volume of party invite, join, and roster select sound effects

  • Added additional voice lines for Abrams

  • Added Midboss arrive, low health, and death sound effects

  • Added a small delay so kill lines play after death sound effects rather than under them

  • Sounds occluded by level geometry will now be quieter

错误修复
  • Fixed a bug that allowed you to shoot through walls

  • Fixed a bug where Infernus could get stuck in his Flame Dash pose

  • Fixed a speed exploit with Infernus Flame Dash

  • Fixed a bug that allowed your gun to be very accurate while holding tab

  • Removed voice lines / fixed text that referenced the urn being delivered to the temple

  • Guardian melee no longer does a double instant melee attack sometimes

  • Guardian melee attack no longer has a splash range much larger than its visuals

游戏玩法
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast

  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding

  • Powerup buff duration increased from 130s to 150s

  • Golden Statues level 2 drops now happen at 15 minutes instead of 20

  • Increased golden statue drop chance by 4%

  • Guardian HP increased by 10%

  • Walker in mid lanes health increased by 12%

  • Walker stomp can no longer be dodged with double jump

  • Walker stomp area increased a bit

  • Weakened Patron health increased by 20%

  • Mid Boss starting health increased from 4500 to 5000

  • Mid Boss health gained per minute increased from 200 to 275

  • Rejuv drop time reduced from 12.5s to 9s

  • Midboss makes a global sound when at 35% hp

  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)

  • Base ammo increased by 5% (except for Haze and Wraith)

  • T2 items cost increased from 1200 to 1250

  • T4 Items cost reduced from 6500 to 6300

  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%

  • Can no longer use the Teleporter while carrying the Urn

  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)

  • Cooldown reduction now stacks diminishingly

  • Reduced the momentum coming off of the zipline

地图变更
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple

  • Started replacing older style rollup doors with new ones with larger dimensions

  • Reworked the mid temple area as well adding various different entrances to it

  • Reworked the upper mid temple area and the drop down entrances to the bottom pit

  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)

  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight

  • Base entrance window area can no longer be invaded from the outside by double jumping

  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)

  • Added more juke spots

  • Powerup spawn locations moved to the bridges

表现
  • Improved game startup time

控制
  • ALT+SPACE can now be used to select the previous player when spectating

  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)

游戏模式
  • Removed pause cooldown while in Sandbox

物品更新武器物品
#
内尔夫

Bullet Resist reduced from 8% to 7%

#
内尔夫

Fire Rate reduced from 6% to 5%

#
浅黄色

+12% Fire Rate, +1 Sprint, -40 HP

#
浅黄色

Now gives +25% Slide Distance

#
浅黄色

Now gives +4 Spirit

#
浅黄色

Cooldown reduced from 21s to 17s; Initial grace period increased from 0.2s to 0.3s

#
内尔夫

Bullet Resist reduced from 10% to 8%

#
浅黄色

Cooldown reduced from 12s to 10s

#
浅黄色

Now gives +2 m/s Move Speed during the 3s active

#
浅黄色

Stack duration increased from 14s to 20s

内尔夫

No longer grants +14% Ammo

#
浅黄色

Bullet Shield Health increased from 225 to 250

#
浅黄色

Spirit Power increased from +5 to +7

#
浅黄色

Ammo increased from 15% to 20%

#
浅黄色

Ammo increased from 90% to 100%

#
浅黄色

Max frequency improved from 1s to 0.8s

#
内尔夫

No longer provides +20% Ammo

#
浅黄色

Now gives +100 Health

#
浅黄色

Low Health Spirit Resist increased from 40% to 45%

#
浅黄色

Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.

内尔夫

Cooldown increased from 24s to 35s

活力物品
#
浅黄色

Invisibility and speed duration increased from 4s to 5s; Cooldown reduced from 25s to 20s; Bullet Shield Health increased from 150 to 185; Now gives +185 Spirit Shield Health

改变

Moved to T3 Vitality

#
浅黄色

Active now gives +2 Sprint

#
浅黄色

Health increased from +150 to +160

#
内尔夫

Fire Rate reduced from 8% to 7%

#
浅黄色

Regen increased from 2.3 to 2.5

#
浅黄色

Works against creeps for 25% effectiveness

#
内尔夫

Heal on hero kill reduced from 400 to 350

#
浅黄色

Cooldown reduced from 65s to 60s

浅黄色

Now heals over 2s instead of 3s

#
浅黄色

Cast range increased from 25m to 30m

#
浅黄色

Health increased from +50 to +75

#
浅黄色

Now grants +75 Health

内尔夫

No longer grants +8 Spirit Power

#
内尔夫

Weapon Damage reduced from 10% to 6%

#
浅黄色

Bonus health increased from +250 to +275

#
浅黄色

Air Jump/Dash Distance increased from +30% to +50%

#
浅黄色

Cooldown reduced from 35s to 30s; Heal amount increased from 25% to 30%

#
浅黄色

Health increased from +75 to +100

#
浅黄色

Works against creeps for 25% effectiveness

#
浅黄色

Bonus health increased from 150 to 175; Spirit Power increased from +10 to +12; Weapon Damage increased from +12% to +15%

#
内尔夫

Invis sprint speed reduced from +5 to +2

#
改变

No longer grants +200 Health; Now grants +15% Bullet Resist; Weapon Damage increased from 20% to 30%; No longer grants Bullet Shield on teleport; Now disarms the enemy for the slow duration (3s)

#
改变

Added to the game.

改变

After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.

精神物品
#
内尔夫

Spirit Power Per Soul reduced from 3 to 2

#
内尔夫

Spirit Resistance reduced from 8% to 7%

#
改变

Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8

#
内尔夫

Sprint reduced from +2 to +1

#
浅黄色

Cooldown Reduction increased from +13% to +14%

#
浅黄色

Cast Range increased from 17m to 18m

#
改变

Now grants +2 Sprint; Now reduces Spirit Resist instead of providing Spirit Amplification

#
浅黄色

Spirit Power increased from +18 to +21

#
浅黄色

Target count increased from 1 to 2; Fixed sometimes waking up neutrals

#
浅黄色

Bonus Ability Charges increased from +2 to +3

#
内尔夫

Cast range reduced from 50m to 35m

#
浅黄色

Imbued Cooldown Reduction increased from +30% to +32%; Non-Imbued Cooldown Reduction increased from +20% to +22%

#
浅黄色

Cooldown reduced from 12s to 10s

#
错误修正

Fixed a bug that could prevent you from shooting when you came out

#
浅黄色

Cooldown reduction increased from +8% to +12%

#
浅黄色

Slow now applies in the radius around the target; Radius increased from 12m to 16m

#
浅黄色

Now grants +10% Bullet Resistance

#
浅黄色

Now grants +125 Health

#
内尔夫

No longer grants +20% Ammo

英雄更新
艾布拉姆斯艾布拉姆斯

肩冲锋

错误修正

Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls

地狱般的韧性

内尔夫

Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)

内尔夫

Infernal Resilience damage regenerated reduced from 18% to 17%

地狱般的韧性

555
浅黄色

Infernal Resilience T3 increased from +8% to +9%

地震影响

浅黄色

Seismic Impact base radius increased from 6m to 9m

错误修正

Improved reliability of Seismic Impact

地震影响

1
改变

Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown

地震影响

33
改变

Seismic Impact T3 moved to T2 (was -70s Cooldown)

地震影响

555
浅黄色

Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing

贝博普贝博普

其他

浅黄色

Base HP regen increased from 1 to 2.5

浅黄色

Now gains +2% Bullet Resistance per boon (happens 11 times)

内尔夫

No longer has 24% base bullet resistance

内尔夫

Hook speed reduced from 3000 to 2850

爆炸上勾拳

内尔夫

Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m

错误修正

Fixed enemies being able to use heavy melee to cancel Uppercut's momentum

超光束

浅黄色

Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away

浅黄色

Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2

超光束

33
浅黄色

Hyperbeam T2 increased from +120 to +140

发电机发电机

基础攻击

浅黄色

Gun damage growth increased from 0.8 to 0.9

动脉冲

浅黄色

Kinetic Pulse spirit power scaling increased from 1.2 to 1.4

奇点

内尔夫

Singularity duration reduced from 3 to 2.75

灰爪灰爪

蓄力射击

浅黄色

Charged Shot spirit scaling increased from 1.3 to 1.6

内尔夫

Charged Shot damage reduced from 115 to 105

阴霾阴霾

睡眠匕首

内尔夫

Sleep Dagger min sleep time reduced from 0.3 to 0.2

内尔夫

Sleep Dagger wake-up time reduced from 0.15 to 0.1

内尔夫

Sleep Dagger projectile size reduced by 10%

固定

内尔夫

Fixation damage per stack reduced from 0.25 to 0.2

改变

Fixation T1 and T2 swapped

子弹舞

浅黄色

Bullet Dance fire rate increased from +20% to +25%

浅黄色

Bullet Dance radius increased from 14m to 15m

常春藤常春藤

基础攻击

内尔夫

Base damage reduced from 5.0 to 4.5

葛炸弹

浅黄色

Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6

守望者之约

内尔夫

Watcher's Covenant replicated healing reduced from 35% to 30%

开尔文开尔文

冰霜手榴弹

浅黄色

Frost Grenade cooldown reduced from 23s to 21s

冰路

浅黄色

Ice Path trail duration increased from 15s to 18s

北极光束

555
浅黄色

Arctic Beam T3 now hits up to 2 additional targets

盖斯特女士盖斯特女士

基础攻击

浅黄色

Bullet damage growth increased from 1.84 to 2.1

内尔夫

Base bullet damage reduced from 28 to 25

精华炸弹

33
内尔夫

Essence Bomb T2 reduced from +70 to +60

精华炸弹

555
浅黄色

Essence Bomb T3 increased from 20% to 22%

生命汲取

浅黄色

Life Drain self slow reduced from -40% to -25%

灵魂交换

浅黄色

Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.

睫毛睫毛

抓钩

改变

Grapple weapon damage is now added into the T2 instead of in the base

对地打击

内尔夫

Ground Strike radius reduced from 13m to 11m

死亡猛击

浅黄色

Death Slam cast range increased from 14m to 18m

内尔夫

Death Slam grab time reduced from 0.8s to 0.6s

内尔夫

Death Slam throw distance reduced from 20m to 12m

死亡猛击

1
改变

Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

麦金尼斯麦金尼斯

光谱墙

内尔夫

Spectral Wall cooldown increased from 30s to 35s

错误修正

Spectral Wall segments that are touching the Rejuv will be destroyed

基础攻击

内尔夫

Base melee damage reduced by 20%

悖论悖论

时间墙

内尔夫

Time Wall projectile stop duration reduced from 1.25s to 1s

脉冲手榴弹

浅黄色

Pulse Grenade amp duration increased from 6s to 8s

矛盾的交换

内尔夫

Paradoxical Swap projectile size reduced by 10%

口袋口袋

其他

浅黄色

Base bullet resistance improved from -20% to -15%

基础攻击

浅黄色

Gun damage growth increased from 0.35 to 0.4

内尔夫

Base gun damage reduced from 5.6 to 5.0

七

其他

浅黄色

Base regen increased from 1 to 1.5

浅黄色

Now gains +1% Bullet Resistance per boon (happens 11 times)

内尔夫

Base bullet resistance reduced from 20% to 8%

电涌

内尔夫

Power Surge scaling reduced from 0.2 to 0.16