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典狱长声音改变

2024 年 5 月 16 日

补丁源
《僵局》游戏内一张精美截图
一般更新
杂项
  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.

图形
  • Redesigned the Walker model and visuals

  • Warden's Last Stand has improved visual effects

  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now

声音的
  • Added ambient sound effects

  • Added jar smash sound effects

  • Updated Cold Front sound effects

  • Improved NPC/minion weapon fire audio feedback for victims

  • Improved player damage received audio feedback

  • Updated Lash Death Slam sound effects

  • New voice for Warden (in advance of upcoming model swap)

  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired

  • Updated VO for Amber Hand's Patron

错误修复
  • Various minor fixes to Ground Strike and Death Slam effects

  • Fixed a bug where the shopping book visuals could get stuck on your hero

  • Fixed a bug where Warden's second and third abilities were swapped VO wise

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through

  • Fixed Vindicta being able to shoot above the base wall

  • Fixed gaps where you could climb outside of the map

  • Fixed a couple of spots where Mo could get stuck between a truck and wall

  • Fixed no collision on water tower on the garage roof.

  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.

用户界面
  • Increased the duration of the item-used popup text a bit

地图变更
  • Added a short wall between Shrines level of the base and the Weakened Patron level

  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner

  • Moved a truck away from the garage to give wide enough path for Mo & Krill

  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing

  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide

  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage

  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion

游戏玩法
  • Medium and Hard neutrals now spawn at 7 minutes

  • Neutrals now have 20% Spirit Resist

  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals

  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)

  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)

  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)

  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)

  • Shield break cooldown reduced from 80s to 60s

  • Troopers run speed increased from 10 m/s to 11 m/s

  • Medic Trooper health increased from 200 to 240

物品更新武器物品
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Cooldown reduced from 5s to 4s

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Headshot damage increased from +30 to +50

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Bullet Shield increased from 70 to 85

内尔夫

Weapon Damage reduced from 30% to 25%

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Now causes your dash-jumps to only require 1 stamina

内尔夫

No longer gives +1 Stamina

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Weapon Damage Per Stack increased from 5% to 6%

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内尔夫

Cooldown increased from 3s to 5s

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Now grants +150 Bullet Shield

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Now grants +12% Weapon Damage

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Min/Max DPS increased from 40/80 to 45/85

内尔夫

Moved from T2 to T3

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Removed cast time

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Bonus health increased from +150 to +200

活力物品
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Cooldown reduced from 90s to 80s

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改变

Now provides a Spirit Shield instead of a Bullet Shield

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Now provides +50 Health

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Now also reflects 30% of Spirit damage (requires line of sight)

内尔夫

Bullet damage returned reduced from 75% to 60%

错误修正

Fixed not returning fire to McGinnis' sentries

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Now gives +4 Spirit

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You can now use the active again while in the air to dive down faster

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Cooldown reduced from 8s to 5s

精神物品
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改变

Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.

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内尔夫

Bonus damage reduced from +40 to +35

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Cooldown increased from 20s to 35s

改变

Now applies 8% Spirit Amp instead of -15% Bullet Resist

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Now does 2.2% Max HP DPS instead of flat DPS

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内尔夫

Max HP bonus damage reduced from 13% to 11%

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Cast range increased from 40m to 50m

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Now provides +75 Health, +3 Regen and +6 spirit

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Fire Rate slow increased from 20% to 35%

内尔夫

Now requires Suppressor as a component

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Now grants +15% Ammo

改变

Now applies -25% Bullet Resist instead of 25% Spirit Amp

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Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

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No longer gives +20 Spirit for the second cast

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Extra damage on the reverb reduced from 40% to 35%

英雄更新
贝博普贝博普

粘性炸弹

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Sticky Bomb T3 now applies the silence on cast instead of detonation

内尔夫

Sticky Bomb T3 silence duration reduced from 5s to 3.5s

粘性炸弹

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Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

开尔文开尔文

其他

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Now has +10% Base Spirit Resistance

冰冻避难所

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Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow

冰路

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Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.

灰爪灰爪

蓄力射击

浅黄色

Charged Shot cooldown reduced from 18s to 16s

阴霾阴霾

睡眠匕首

内尔夫

Sleep Dagger cooldown increased from 25s to 27s

烟雾弹

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Smoke Bomb cooldown reduced from 45s to 35s

烟雾弹

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Smoke Bomb T1 changed to +4 Invis Sprint

烟雾弹

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Smoke Bomb T2 is now -20s Cooldown

地狱火地狱火

后燃

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Afterburn T2 now reduces enemy Spirit damage by 30%

常春藤常春藤

其他

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True Form cooldown reduced from 50s to 40s

盖斯特女士盖斯特女士

灵魂交换

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Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

睫毛睫毛

对地打击

内尔夫

Ground Strike Stomp Damage reduced from 125 to 110

死亡猛击

内尔夫

Death Slam cooldown increased from 110s to 130s

抓钩

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Grapple Bullet Damage bonus increased from +4 to +6

浅黄色

Grapple cooldown decreased from 45s to 40s

麦金尼斯麦金尼斯

迷你炮塔

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Mini Turret T1 is now +1 Charge and +25% Movement Slow

迷你炮塔

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Mini Turret T2 is now +10m Attack Range and +10% Fire Rate

光谱墙

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Spectral Wall cooldown reduced from 40s to 35s

莫和磷虾莫和磷虾

组合

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Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

悖论悖论

动能卡宾枪

555
内尔夫

Kinetic Carbine T3 reduced from +75% to +50%

文迪克塔文迪克塔

航班

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Flight spirit damage per bullet increased from 8 to 12

内尔夫

Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)

航班

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Flight T2 bonus spirit damage per bullet increased from 8 to 12

典狱长典狱长

最后一站

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Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay

大和大和

其他

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Shadow Explosion cooldown reduced from 120s to 90s