Lash gir fiendene sine lite rom å puste, enten ved å fly inn fra lange avstander for å starte kamp med intetanende fiender, eller forfølge nevnte fiender når de prøver å løpe.
Annen
Base Spirit‑resist ↓ 15 % → 10 %
Ground Strike
Spirit‑scaling ↓ 0.05 → 0.04 & fixed victims clipping under world
Flog
Updated ability icon
Death Slam
Lock‑on UI cleanup, early‑cancel fix, new success / miss SFX
Ground Strike
Ground Strike baseskade redusert fra 90 til 75
Death Slam
Death Slam-låsetiden økte fra 0,6 s til 0,7 s
Ground Strike
Ground Strike T1 ble forbedret fra -9,5s Cooldown til -10s
Death Slam
Death Slam Impact-radius økte fra 5m til 6m
Death Slam-kjeglevinkelen økte fra 75 til 85
Death Slam rollebesetning økte fra 18m til 20m
Death Slam-nedkjølingen økte fra 137-tallet til 140-tallet
Death Slam-kanaltiden økte fra 2s til 2,3s
Death Slam fikset et gjengivelsesproblem som kan føre til krasj, spesielt på trange steder
Death Slam
Death Slam T2 endret seg fra +100 skade til -30s Cooldown
Death Slam
Death Slam T3 endret fra -56s Cooldown til Impact Area Stuns for 1s
Flog
Heal vs heroes redusert fra 70 % til 65 %
Helbredelse vs kryp redusert fra 25 % til 20 %
Ground Strike
Dra ned kollisjon forbedret noe
Ground Strike
Ground Strike kan nå kastes mens du er på zipline
Ground Strike drar nå fiender til bakken med deg (ligner på Stone Form nylig)
Death Slam
Fast interaksjon mellom Mirages tornado og Death Slam
Annen
Skade på grunnkule redusert fra 10 til 9
Flog
Heal vs heroes redusert fra 80 % til 70 %
Helbredelse vs kryp redusert fra 30 % til 25 %
Ground Strike
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Annen
Bullet growth from 1.15 to 0.9
Base angrep
Forbedret skytearmposisjon for å være litt mer ute av veien fra trådkorset
Gripe
Grapple gir ikke lenger en utholdenhetsavgift ved bruk
Base Sprint
Grunnsprint redusert fra 3 til 1
Ground Strike
Ground Strike Skader per meter redusert fra 6,3 til 6,0
Gripe
Grapple weapon damage is now added into the T2 instead of in the base
Ground Strike
Ground Strike radius reduced from 13m to 11m
Death Slam
Death Slam cast range increased from 14m to 18m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam throw distance reduced from 20m to 12m
Death Slam
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
Death Slam
Time to lock on increased from 0.8s to 0.9s
Ground Strike
Ground Strike radius reduced from 14m to 13m
Death Slam
Death Slam radius reduced from 20m to 19m
Death Slam
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
Ground Strike
Ground Strike damage per meter increased from 6 to 6.75
Ground Strike base damage reduced from 110 to 90
Ground Strike now reduced scaling after 25m height to 4.5
Annen
Base Stamina increased from 2 to 3
Ground Strike
Ground Strike base Damage Per Meter reduced from 8 to 6
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog
Flog angle increased from 20 degrees to 30 degrees
Flog cooldown reduced from 35s to 30s
Ground Strike
Ground Strike Stomp Damage reduced from 125 to 110
Death Slam
Death Slam cooldown increased from 110s to 130s
Gripe
Grapple Bullet Damage bonus increased from +4 to +6
Grapple cooldown decreased from 45s to 40s
Ground Strike
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground
Ground Strike
Ground Strike T3 reduced from +100% to +85%
Base angrep
Bullet Damage growth increased from 0.76 to 1.0
Death Slam
Death Slam tether visuals now improved to communicate the different phases it's in
Gripe
Grapple cooldown reduced from 55 to 45
Flog
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
Death Slam T1 from +3m to +5m
Death Slam
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone