Bashdown18s35s0.3s4.5mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1.3m Radius5Now deals 60% Heavy Melee Damage
Rising Ram30s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim.Wrecked:-15%Fire RateConditionalActive: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.Deal weapon damage to remain Blasted longer.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+50 MaxHealthMelee
UltimateChain Gang150s13m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.150Damage2.8sDuration+15%Bullet Resist+15%Spirit Resist1-25s Cooldown2+15% spirit resist & bullet resist5+100 spirit damageOn Pull: Unstoppable for 2s
Bashdown18s35s0.3s4.5mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 35Damage1-10s Cooldown2+1.3m Radius5Now deals 60% Heavy Melee Damage
Rising Ram30s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage
Blasted27s8sPassive: Melee hits restore ammo and inflict wrecked on the victim.Wrecked:-15%Fire RateConditionalActive: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies.Deal weapon damage to remain Blasted longer.1While Blasted: +2.25m/s bonus move speed2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp5+50 MaxHealthMelee
UltimateChain Gang150s13m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.150Damage2.8sDuration+15%Bullet Resist+15%Spirit Resist1-25s Cooldown2+15% spirit resist & bullet resist5+100 spirit damageOn Pull: Unstoppable for 2s
Rising Ram30s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage
Rising Ram30s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage