Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
11Base Damage
8xMax Multiplier
4.5sMultiplier Duration
3sReveal Duration
45mProc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.
1Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher
2+2.5s Multiplier Duration and +8.1 Base Damage
5-0.75s Cooldown Between Multiplier and +{MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2.5sChannel Duration
+2 m/sMove SpeedAfter Teleport
+30%Fire RateConditional
4sMove Speed Duration
1+2 m Move Speed and -25s Cooldown
2Grants Traveller Buffs to Ally
5On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
Balance history
May 2025 to Nov 2025
Buffs24in 8 patches
Nerfs26in 8 patches
Other changes8
Patches featuring changes12of 95 published patches
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
11Base Damage
8xMax Multiplier
4.5sMultiplier Duration
3sReveal Duration
45mProc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.
1Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher
2+2.5s Multiplier Duration and +8.1 Base Damage
5-0.75s Cooldown Between Multiplier and +{MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2.5sChannel Duration
+2 m/sMove SpeedAfter Teleport
+30%Fire RateConditional
4sMove Speed Duration
1+2 m Move Speed and -25s Cooldown
2Grants Traveller Buffs to Ally
5On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
Balance history
May 2025 to Nov 2025
Buffs24in 8 patches
Nerfs26in 8 patches
Other changes8
Patches featuring changes12of 95 published patches
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
11Base Damage
8xMax Multiplier
4.5sMultiplier Duration
3sReveal Duration
45mProc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.
1Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher
2+2.5s Multiplier Duration and +8.1 Base Damage
5-0.75s Cooldown Between Multiplier and +{MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2.5sChannel Duration
+2 m/sMove SpeedAfter Teleport
+30%Fire RateConditional
4sMove Speed Duration
1+2 m Move Speed and -25s Cooldown
2Grants Traveller Buffs to Ally
5On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
Balance history
May 2025 to Nov 2025
Buffs24in 8 patches
Nerfs26in 8 patches
Other changes8
Patches featuring changes12of 95 published patches
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
11Base Damage
8xMax Multiplier
4.5sMultiplier Duration
3sReveal Duration
45mProc Max Range
Active: Consume multiplier of Djinn's Mark to deal its damage now.
1Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher
2+2.5s Multiplier Duration and +8.1 Base Damage
5-0.75s Cooldown Between Multiplier and +{MirageDjinnsMarkMaxStacks} Max Multiplier
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2.5sChannel Duration
+2 m/sMove SpeedAfter Teleport
+30%Fire RateConditional
4sMove Speed Duration
1+2 m Move Speed and -25s Cooldown
2Grants Traveller Buffs to Ally
5On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
Balance history
May 2025 to Nov 2025
Buffs24in 8 patches
Nerfs26in 8 patches
Other changes8
Patches featuring changes12of 95 published patches