Bashdown18s35s0.3s4.5mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 40Damage1-10s Cooldown2+1.3m Radius5Now deals 60% Heavy Melee Damage
Rising Ram33s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage
Blasted30s8.5sPassive: Melee hits restore ammo and inflict wrecked. Light melees are half as effective.While Wrecked:-15%Fire RateConditionalActive: Empower your weapons against wrecked enemies. Gun damage is amplified and melee boosts max health.Deal weapon damage to extend the duration.1While Blasted: +1.75m/s bonus move speed2+1 Bashdown Charge on use and +5% Wrecked Bullet Amp5+65 MaxHealthMelee
UltimateChain Gang150s13m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.150Damage2.8sDuration+15%Bullet Resist+15%Spirit Resist1-25s Cooldown2+15% spirit resist & bullet resist5+100 spirit damageOn Pull: Unstoppable for 2s
Bashdown18s35s0.3s4.5mSlam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. 40Damage1-10s Cooldown2+1.3m Radius5Now deals 60% Heavy Melee Damage
Rising Ram33s0.51sCharge head-first into an enemy and send them into the air along with Billy.On Impact:55Damage1On Impact: -50% cooldown2On Impact: +25% weapon damage for 5s5On Impact: Deal 0.017% max health as spirit damage
Blasted30s8.5sPassive: Melee hits restore ammo and inflict wrecked. Light melees are half as effective.While Wrecked:-15%Fire RateConditionalActive: Empower your weapons against wrecked enemies. Gun damage is amplified and melee boosts max health.Deal weapon damage to extend the duration.1While Blasted: +1.75m/s bonus move speed2+1 Bashdown Charge on use and +5% Wrecked Bullet Amp5+65 MaxHealthMelee
UltimateChain Gang150s13m2.8sChain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.150Damage2.8sDuration+15%Bullet Resist+15%Spirit Resist1-25s Cooldown2+15% spirit resist & bullet resist5+100 spirit damageOn Pull: Unstoppable for 2s
Blasted30s8.5sPassive: Melee hits restore ammo and inflict wrecked. Light melees are half as effective.While Wrecked:-15%Fire RateConditionalActive: Empower your weapons against wrecked enemies. Gun damage is amplified and melee boosts max health.Deal weapon damage to extend the duration.1While Blasted: +1.75m/s bonus move speed2+1 Bashdown Charge on use and +5% Wrecked Bullet Amp5+65 MaxHealthMelee
Blasted30s8.5sPassive: Melee hits restore ammo and inflict wrecked. Light melees are half as effective.While Wrecked:-15%Fire RateConditionalActive: Empower your weapons against wrecked enemies. Gun damage is amplified and melee boosts max health.Deal weapon damage to extend the duration.1While Blasted: +1.75m/s bonus move speed2+1 Bashdown Charge on use and +5% Wrecked Bullet Amp5+65 MaxHealthMelee