Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
60Stomp Damage
5.5Damage Per Meter
1-10s Cooldown
2Struck enemies are knocked up and slowed by 50% for 3s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressLMBto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.