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Lash giver sine fjender lidt plads til at trække vejret, enten ved at flyve ind fra lange afstande for at indlede kamp med intetanende fjender, eller ved at forfølge nævnte fjender, når de forsøger at løbe.
Andre
Base Spirit‑resist ↓ 15 % → 10 %

Ground Strike
Spirit‑scaling ↓ 0.05 → 0.04 & fixed victims clipping under world

Flog
Updated ability icon

Death Slam
Lock‑on UI cleanup, early‑cancel fix, new success / miss SFX

Ground Strike
Ground Strike baseskade reduceret fra 90 til 75

Death Slam
Death Slam-låsetiden steg fra 0,6 s til 0,7 s

Ground Strike
Ground Strike T1 blev forbedret fra -9,5s Cooldown til -10s

Death Slam
Death Slam Impact radius steg fra 5m til 6m
Death Slam-keglevinklen steg fra 75 til 85
Death Slam cast rækkevidde steg fra 18m til 20m
Death Slam cooldown steg fra 137s til 140s
Death Slam-kanaltiden steg fra 2s til 2,3s
Death Slam løste et gengivelsesproblem, der kunne føre til nedbrud, især på trange steder

Death Slam
Death Slam T2 ændrede sig fra +100 skade til -30s Cooldown

Death Slam
Death Slam T3 ændrede sig fra -56s Cooldown til Impact Area Stuns i 1s

Flog
Heal vs heroes reduceret fra 70% til 65%
Helbred vs kryb reduceret fra 25 % til 20 %

Ground Strike
Træk ned kollision forbedret en smule

Ground Strike
Ground Strike kan nu støbes mens du er på zipline
Ground Strike trækker nu fjender til jorden med dig (svarende til Stone Form for nylig)

Death Slam
Fast interaktion mellem Mirages tornado og Death Slam
Andre
Grundkugleskader reduceret fra 10 til 9

Flog
Heal vs heroes reduceret fra 80% til 70%
Helbred vs kryb reduceret fra 30 % til 25 %

Ground Strike
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Andre
Bullet growth from 1.15 to 0.9
Basisangreb
Forbedret skydearmsposition for at være lidt mere af vejen fra trådkorset

Griber
Grapple giver ikke længere en udholdenhedsafgift ved brug
Base Sprint
Grundspurten reduceret fra 3 til 1

Ground Strike
Ground Strike Skader pr. meter reduceret fra 6,3 til 6,0

Griber
Grapple weapon damage is now added into the T2 instead of in the base

Ground Strike
Ground Strike radius reduced from 13m to 11m

Death Slam
Death Slam cast range increased from 14m to 18m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam throw distance reduced from 20m to 12m

Death Slam
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

Death Slam
Time to lock on increased from 0.8s to 0.9s

Ground Strike
Ground Strike radius reduced from 14m to 13m

Death Slam
Death Slam radius reduced from 20m to 19m

Death Slam
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

Ground Strike
Ground Strike damage per meter increased from 6 to 6.75
Ground Strike base damage reduced from 110 to 90
Ground Strike now reduced scaling after 25m height to 4.5
Andre
Base Stamina increased from 2 to 3

Ground Strike
Ground Strike base Damage Per Meter reduced from 8 to 6
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone

Flog
Flog angle increased from 20 degrees to 30 degrees
Flog cooldown reduced from 35s to 30s

Ground Strike
Ground Strike Stomp Damage reduced from 125 to 110

Death Slam
Death Slam cooldown increased from 110s to 130s

Griber
Grapple Bullet Damage bonus increased from +4 to +6
Grapple cooldown decreased from 45s to 40s

Ground Strike
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground

Ground Strike
Ground Strike T3 reduced from +100% to +85%
Basisangreb
Bullet Damage growth increased from 0.76 to 1.0

Death Slam
Death Slam tether visuals now improved to communicate the different phases it's in

Griber
Grapple cooldown reduced from 55 to 45

Flog
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt

Death Slam
Death Slam T1 from +3m to +5m

Death Slam
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone