This website is no longer actively maintained
I'm busy working on an indie game! Check it out on Steam:
View on Steam
Wishlist now!
Binibigyan ni Lash ang kanyang mga kaaway ng maliit na silid upang makahinga, alinman sa pamamagitan ng paglipad mula sa malalayong distansya upang simulan ang pakikipaglaban sa mga hindi mapag-aalinlanganang kaaway, o paghabol sa nasabing mga kaaway kapag sinubukan nilang tumakbo.
Iba pa
Base Spirit‑resist ↓ 15 % → 10 %

Ground Strike
Spirit‑scaling ↓ 0.05 → 0.04 & fixed victims clipping under world

Flog
Updated ability icon

Death Slam
Lock‑on UI cleanup, early‑cancel fix, new success / miss SFX

Ground Strike
Ang pinsala sa base ng Ground Strike ay nabawasan mula 90 hanggang 75

Death Slam
Tumaas ang oras ng lock-on ng Death Slam mula 0.6s hanggang 0.7s

Ground Strike
Ang Ground Strike T1 ay bumuti mula -9.5s Cooldown hanggang -10s

Death Slam
Tumaas ang radius ng Death Slam Impact mula 5m hanggang 6m
Tumaas ang anggulo ng Death Slam cone mula 75 hanggang 85
Tumaas ang hanay ng mga cast ng Death Slam mula 18m hanggang 20m
Tumaas ang cooldown ng Death Slam mula 137s hanggang 140s
Tumaas ang oras ng channel ng Death Slam mula 2s hanggang 2.3s
Inayos ng Death Slam ang isang isyu sa pag-render na maaaring humantong sa mga pag-crash, lalo na sa masikip na espasyo

Death Slam
Ang Death Slam T2 ay nagbago mula sa +100 pinsala sa -30s Cooldown

Death Slam
Ang Death Slam T3 ay nagbago mula -56s Cooldown patungong Impact Area Stuns sa loob ng 1s

Flog
Heal vs heroes nabawasan mula 70% hanggang 65%
Heal vs creeps nabawasan mula 25% hanggang 20%

Ground Strike
Medyo bumuti ang pagbangga ng drag down

Ground Strike
Maaari na ngayong i-cast ang Ground Strike habang nasa zipline
Hinihila na ngayon ng Ground Strike ang mga kaaway sa lupa kasama mo (katulad ng Stone Form kamakailan)

Death Slam
Inayos ang pakikipag-ugnayan sa pagitan ng buhawi ni Mirage at Death Slam
Iba pa
Nabawasan ang pinsala ng base bullet mula 10 hanggang 9

Flog
Heal vs heroes nabawasan mula 80% hanggang 70%
Heal vs creeps nabawasan mula 30% hanggang 25%

Ground Strike
Ground Slam now allows you to turn during the descent
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Iba pa
Bullet growth from 1.15 to 0.9
Base Attack
Pinahusay na posisyon ng pagpapaputok ng braso upang maging mas malayo sa reticle

Makipagbuno
Hindi na nagbibigay ng stamina charge ang Grapple sa paggamit
Base Sprint
Binawasan ang base sprint mula 3 hanggang 1

Ground Strike
Nabawasan ang Ground Strike Damage Per Meter mula 6.3 hanggang 6.0

Makipagbuno
Grapple weapon damage is now added into the T2 instead of in the base

Ground Strike
Ground Strike radius reduced from 13m to 11m

Death Slam
Death Slam cast range increased from 14m to 18m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam throw distance reduced from 20m to 12m

Death Slam
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

Death Slam
Time to lock on increased from 0.8s to 0.9s

Ground Strike
Ground Strike radius reduced from 14m to 13m

Death Slam
Death Slam radius reduced from 20m to 19m

Death Slam
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

Ground Strike
Ground Strike damage per meter increased from 6 to 6.75
Ground Strike base damage reduced from 110 to 90
Ground Strike now reduced scaling after 25m height to 4.5
Iba pa
Base Stamina increased from 2 to 3

Ground Strike
Ground Strike base Damage Per Meter reduced from 8 to 6
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone

Flog
Flog angle increased from 20 degrees to 30 degrees
Flog cooldown reduced from 35s to 30s

Ground Strike
Ground Strike Stomp Damage reduced from 125 to 110

Death Slam
Death Slam cooldown increased from 110s to 130s

Makipagbuno
Grapple Bullet Damage bonus increased from +4 to +6
Grapple cooldown decreased from 45s to 40s

Ground Strike
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground

Ground Strike
Ground Strike T3 reduced from +100% to +85%
Base Attack
Bullet Damage growth increased from 0.76 to 1.0

Death Slam
Death Slam tether visuals now improved to communicate the different phases it's in

Makipagbuno
Grapple cooldown reduced from 55 to 45

Flog
Flog Damage increased from 55 to 65
Flog lifesteal from heroes increased from 70% to 80% of damage dealt
Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt

Death Slam
Death Slam T1 from +3m to +5m

Death Slam
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone