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Shop Rework Update

8th May 2025

Pinagmulan ng Patch
A beautiful in-game screenshot of Deadlock
Pangkalahatang Update
User Interface
  • Full shop rework, including many new items.

  • Items now glow when an upgrade you can buy is available.

  • The Build Browser has been reworked into its own fullscreen UI.

  • Added a “Create Build” button on post-game player hover that generates a local unpublished build.

  • Introduced build tags with icons and descriptions; up to three tags can be assigned per build.

  • Published builds without tags no longer appear in public build-browser results.

  • You can now specify a suggested imbue target for items in a build; Quickbuy auto-selects it.

  • Added sell-priority values (1-100) for items; Quickbuy auto-sells low-priority items when out of slots.

  • Build categories can be marked Optional and are displayed differently, excluded from Quickbuy queues.

  • Editor now lets you highlight items or categories with a left-panel property inspector (replaces context menus).

  • Items can be removed from a build by dragging them outside the category UI.

  • Added a larger Quickbuy queue UI beside the shop that supports removing and re-ordering items.

  • Added buttons to queue your entire build and to clear the Quickbuy queue.

  • New option to auto-queue your selected build at match start.

  • Client feedback improved when shooting a Soul Orb before souls are awarded.

  • Minimap now displays the type of spawned power-up.

  • Net Worth display now shows decimals until 10k (previously only to 5k).

  • Ally health bars are now visible through walls in addition to X-ray.

  • Nearby creep X-rays are also visible through walls.

  • Added tooltip explaining the secondary build-search language option in Settings.

  • Aligned in-world pickup item labels with HUD terminology for consistency.

  • Items display Spirit Scaling when Alt is pressed.

  • Performed visual pass on minimap to improve readability and usability.

  • Adjusted objective icons and lane indicators on the minimap for clarity.

  • Unified all keyboard/controller glyphs into a common UI element.

  • Improved inline styling for keyboard, mouse, and button bindings.

  • Unbound actions now show a placeholder symbol.

  • Ability or item buttons shake and glow red when pressed during cooldown.

  • Enhanced shop search functionality.

  • Removed generic cooldown alert—alerts for Charges, Silence, etc., remain.

  • Objective healthbars now show only for Patron, Shrines, and Mid-boss.

  • Reticle now changes state and shows a duration meter when stunned or disarmed.

  • Added overhead indicators for disarm abilities.

  • Cooldowns no longer display on ability icons within the imbue popup.

  • Reordered ping-wheel messages so lane order matches left-to-right map layout.

  • Simplified and reworked the in-game ESC menu.

  • Deadlock loading screens can animate and display additional controls.

  • Added charge-up icon entries in labels similar to cooldown indicators.

  • Added “Unstoppable” status effect to tooltips.

  • Updated ultimate icons on the team bar at top of HUD.

  • HUD now indicates when an item is upgradeable in the shop.

  • Post-game player hover now includes a button to create a build from that player's items and abilities.

  • Added charge-up icon entries in the same way cooldowns are shown for items.

  • Added corner cap on items to replace old tier indicators and improve tree recognition.

  • Removed low/mid-health label under the crosshair.

  • Values below 0.5 now show two decimal places instead of one.

  • Hovering an item in the damage report now displays its tooltip.

  • sinnersSacrificeSinner's Sacrifice bonuses now appear faster.

  • Added HUD state when Stamina is disabled by a debuff.

  • Top bar now uses new vertical bar graphs.

  • Charge-up items (MysticBurst, Tankbuster, QSR, EtherealBullets) now show a cooldown clock while charging.

  • Fully charged items now show a refreshed-on-cooldown HUD icon.

  • Renamed “Move Speed Resist” to “SlowResist.”

  • HUD items are now ordered cheapest-to-most-expensive from left to right.

  • guardianBase Guardians now share one icon and HP pool on the minimap.

  • patronPatron now displays an icon for each of its phases.

  • Active items are no longer sorted separately; all items sort alphabetically.

  • Range and Duration upgrades are labeled “AbilityRange” and “AbilityDuration” in tooltips for easier shop search.

gameplay
  • Item slots are now all universal rather than tree-specific.

  • Total shop slot count reduced from 16 to 12.

  • Item costs are now discounted when you already own the component.

  • Tier bonuses are now based on your total spend in a tree and are non-linear.

  • Various item names have been changed.

  • Players now regain ammo when claiming a Soul Orb.

  • Soul Orbs no longer auto-claim when colliding with the world.

  • Improved unit targeting logic.

  • Hit-registration fairness improved between high- and low-ping players for abilities and trooper shots.

  • Air acceleration increased for better low-speed wall-jump control.

  • Wall-jump launch speed now depends on whether you push toward, away, or neutral relative to the wall.

  • Improved control of air dashes immediately after a wall jump.

  • Wall-jump fatigue now affects only vertical launch and recovers in 1.25 s (was 2 s).

  • Wall-jump detection now considers all nearby walls, not just the last touched.

  • Adjusted wall-jump behaviour to reduce effectiveness of corner-boosting.

  • While wall-sliding, gravity is cancelled at –600 u/s terminal velocity (vertical only).

  • Mantle-Glide: holding crouch while exiting a mantle gives a small speed boost for sliding.

  • walkerThird flex-slot unlock now requires killing two Walkers instead of all Walkers.

  • guardianLast flex-slot unlock now requires defeating base Guardians only.

  • Players now start each match with 400 souls.

  • Boon reward schedule adjusted and additional levels added.

  • Players now gain Spirit per boon; Spirit values on abilities and items adjusted accordingly.

  • All hero stats rebalanced alongside the shop rework.

  • Objective health values adjusted to match new damage numbers from shop changes.

  • Shields reworked into Barriers; removed damage-type variations and enabled normal resistance interactions.

  • Hero-kill comeback values reduced by 15%.

  • The losing team now gains up to 25% more souls from objectives based on net-worth deficit.

  • ziplineZipline boost speed reduced from 130% to 80%.

  • ziplineZipline boost cooldown increased from 280s to 360s.

  • ziplineZipline dismount momentum slightly reduced.

  • trooperTrooper bounty split changed from 100/60/35/25/20/16% to 100/60/30/20/15/11%.

  • walkerSide Walkers' HP reduced from 22% to 40% relative to Mid Walker.

  • walkerWalker Stomp height decreased from 9m to 6m.

  • walkerBack-door protection range increased by 5m for Walkers and 10m for base objectives.

  • walkerDistance to attack Walkers increased from 32.5m to 35m.

  • Power-ups now spawn at 5 minutes instead of 10 minutes.

  • Breakables now spawn at 2 minutes (still respawn every 3 minutes).

  • Soul-Breakable spawn chance increased from 50% to 60%.

  • Golden-Statue Breakable spawn chance increased from 40% to 50%.

  • Teleporters are available from game start instead of unlocking at 8 minutes.

  • walkerWalker resistance scaling versus nearby enemies changed from 0/8/16/24/32/40% to 0/0/20/30/40/50%.

  • walkerBullet and Spirit resistance near Walker reduced from 25% to 15%.

  • walkerResistance radius near Walker reduced from 35.5m to 32m.

  • jungleNpcNeutral-camp bounties increased by 6%.

  • Healing-area turret damage increased by 20%.

  • trooperBase-trooper bounty reduced from 144 to 132.

  • Power-up Gun minimum fire-rate buff reduced from 15% to 12%.

  • Power-up Gun minimum ammo bonus reduced from 30% to 20%.

  • Power-up Survival minimum health bonus reduced from 250 to 200.

  • Power-up Survival minimum regeneration reduced from 0.75% to 0.5%.

  • Power-up Caster minimum Tech Power reduced from 20 to 15.

  • Power-up Caster minimum cooldown-reduction bonus reduced from 15% to 12%.

  • Power-up Movement minimum sprint bonus reduced from 2m to 1.5m.

  • Power-ups now scale from 5 minutes instead of 10 minutes.

  • Debuff resistance now stacks diminishingly.

  • Dash slow cap increased from -40% to -50%.

  • Upgraded items now inherit the cooldown of the consumed item instead of resetting it.

  • trooperTroopers are visible through walls during the laning phase, replacing the old HUD icon/health read-out.

  • Bots rethink retreating due to low health less frequently.

  • ziplineBots now use ziplines when returning to base to heal.

  • ziplineBots are much better at ziplining out of base.

Mga graphic
  • New artwork added for all item icons.

  • Amber side received an early industrial-exterior art pass.

  • Sapphire side received an early museum-exterior art pass.

  • Breakable wooden crates replaced with a new design and shader.

  • Environment art pass applied to Skybridges.

  • Environment art pass applied to Pedestrian Bridges.

  • Environment art pass applied to Department Store.

  • Environment art pass applied to Chapel.

  • Environment art pass applied to Bell Tower.

  • Environment art pass applied to Apartment Complex.

  • Environment art pass applied to Speakeasy.

  • Environment art pass applied to Gallery.

  • Environment art pass applied to building interiors.

  • Environment art pass applied to Broadway Storefronts.

  • Environment art pass applied to Nightclub.

  • Environment art pass applied to Theater.

  • Added lighting to Radio Station/Apartment interiors.

  • Soul-Orb VFX reworked to better show claimable or expiring states.

  • Fixed camera clipping issues when characters push camera into ceilings (e.g., Vindicta & Abrams ults).

  • Characters, Guardians, Walkers, and Shrines fade transparent when too close to the camera.

  • Implemented soft camera-collision system for smoother near-wall behaviour.

  • ziplineZiplines now glow when a boost-enhanced player rides them.

  • Updated all targeting visuals to be consistent for positive-targeting AOEs.

  • Added outline pass to the hero shader.

  • Added lower “basement” texture to minimap for deeper map levels.

  • Hid gun-disarmed FX and generic disarm particles (reticle now communicates state).

Mga kontrol
  • Default Quickbuy hotkey changed from Shift+B to G.

Mga Pag-aayos ng Bug
  • Fixed several issues that caused Quickbuy purchases to fail.

  • Fixed jittery motion for in-world UI elements such as targeting and ziplines.

  • Fixed rare server bug causing melee hits to have incorrect range.

  • Fixed cases where mantling ledges to the side of a recent wall-jump was impossible.

  • Fixed bug where ground melee triggered wall-jump fatigue.

  • guardianTemple Guardian now displays its correct name in the damage report (was showing as MidBoss).

  • MajesticLeap, WarpStone, and PhantomStrike can now be cast while climbing ropes.

  • Sinclair’s Spectral Assistant follow-up teleport can now be cast while climbing ropes.

  • sinnersSacrificeNeutrals no longer aggro on players attacking the Sinner's Sacrifice in Sandbox.

  • Fixed heroes referencing others with outdated or missing names in VO.

  • Fixed the base-healing sound sometimes getting stuck on.

  • Fixed items such as Suppressor showing fire-rate slow deltas for yourself when they actually apply to the enemy.

  • Fixed crosshairs not always indicating the Disarmed state even though you were disarmed.

  • Fixed heroes whose weapon attributes scale with Spirit not showing those deltas in mod tooltips.

  • Fixed Move Speed on the HUD always including Sprint speed even when you were not sprinting.

  • Fixed hero-stats on the dashboard being overwritten by stats from the previous game.

  • Fixed being unable to ping while the game is paused.

  • Fixed hero-stats tooltip (e.g., Glass Cannon now shows -20% health instead of -20 health).

  • Fixed Sandbox prompting to sell items for half price.

  • ziplineFixed a rare bug that could leave you stuck on a zipline until manually dismounting.

  • ziplineFixed nearby players appearing jittery while on a zipline.

  • Fixed Yamato, Vindicta, and Pocket desperation voice lines not playing.

  • Fixed incorrect ammo grants from modifiers.

  • soulUrnFixed Soul Urn icon not appearing next to Team Sapphire enemies on the minimap.

  • guardianFixed shotguns not having their damage properly reduced against Guardians.

  • soulUrnFixed abilities and items that allowed players holding the Soul Urn to exceed the max speed cap.

  • Fixed an edge case where a player could claim the Rejuvenator while their attack was parried.

  • ziplineFixed self-damage putting zipline usage on cooldown or knocking the player off the zipline.

  • soulUrnFixed Debuff Reducer unintentionally reducing Soul Urn and Unsecured Orbs pickup time.

  • Balanced Lash's Ground Strike and Flog impact volume when hitting large enemy groups.

  • Fixed Dynamo's and Lash's light-melee sounds not playing.

  • Fixed Holliday's weapon firing sound being too quiet during sustained fire.

  • Fixed Holliday's Crackshot ready sound playing while dead.

  • Fixed ambient cricket sounds not playing.

  • Fixed ambient tree sounds not looping correctly.

  • Fixed certain looping sounds occasionally starting with a delay.

  • Fixed Lucky Shot proc sound being too loud for some weapon types.

  • ziplineFixed match-start zipline conversations being too quiet.

  • Fixed various Bullet Velocity tooltip errors.

  • Fixed Bullet Velocity stacking logic so multiple sources combine correctly, even with negatives.

  • Fixed Stamina Recovery deltas not displaying properly.

  • Fixed a crash when clicking “Take Control” with nothing to control.

  • Fixed Phantom Strike causing infinite gravity for the debuff duration.

  • Fixed Magic Carpet being cancelled if any enemy stepped into your debuff (e.g., Viscous Goo, Inferno FlameDash, Ivy Kudzu).

  • Fixed Debuff Reducer accidentally reducing effects like Viscous' Ball stun prevention and certain kill trackers.

  • Fixed Vindicta flight and Wraith Full-Auto Spirit damage not working when the enemy had a barrier.

Mga Pagbabago sa Mapa
  • New base design implemented.

  • Base interior shape changed to a round space with a high domed ceiling (temporary shared interior).

  • patronAdded a Patron Throne that sinks into the ground to form the final Patron area.

  • Combined two ventilation tunnels from spawn to Patron area into a single tunnel.

  • Shrines moved closer to player spawn and recessed into alcoves.

  • Hallways at Mid-Lane base entrance converted to rooms with ropes up to high ground.

  • Side passages from spawn to Shrines replaced with curved stairs.

  • Expanded areas in front of Mid-Lane base entrances.

  • Added Juke Closets between base entrances on the interior side.

  • Mid-Lane laning area: lowered corner buildings that have Mid-Boss access.

  • Extended rope from Mid-Boss to rooftops of the newly lowered buildings.

  • Mid-Lane Walker Arena: Boutique redesigned.

  • Mid-Lane Walker Arena: rooftop expanded fully back to the wall.

  • Mid-Lane Walker Arena: building separating Boutique and base was raised.

  • Mid-Lane Walker Arena: created continuous interior from jungle to Walker.

  • Mid-Lane Walker Arena: stairs now dip down into the building.

  • Mid-Lane Walker Arena: added high archway behind the Walker.

  • Mid-Lane Walker Arena: enlarged windows in hallway between Walker and jungle.

  • Outer-Lane Walker Arena: removed Skybridges just below ziplines on base side.

  • Outer-Lane Walker Arena: removed pedestrian bridge between Walker and Guardian.

  • Outer-Lane Walker Arena: reduced street width coming from Guardian.

  • Outer-Lane Walker Arena: defender-side catwalk added to connect behind Walker.

  • Outer-Lane Walker Arena: added awning in front of Cultural Center.

  • Outer-Lane Walker Arena: Cultural Center interior path rerouted to defender-side catwalk.

  • Outer-Lane Walker Arena: removed high-ground side entrance to exterior hallway.

  • Outer-Lane Walker Arena: centered bounce pad exiting the interior hallway.

  • Bull/Bear Jungle: added rope for rooftop access from jungle side.

  • Bull/Bear Jungle: removed jungle-side wall shrubs.

  • Bull/Bear Jungle: removed zap triggers on rooftop.

  • Bull/Bear Jungle: added breakable objects on jungle-side roof.

  • Bull/Bear Jungle: lowered tower building across from connection area.

  • Bull/Bear Jungle: lowered Clinic/Law Office rooftop.

  • Bull/Bear Jungle: connected Clinic/Law Office rooftop to lowered roof leading to Mid-Lane.

  • Bull/Bear Jungle: lowered one side of building beside Fish Market/Nursery.

  • Bull/Bear Jungle: added Juke Closet off lowered rooftop.

  • Bull/Bear Jungle: breakables added to all newly lowered rooftops.

  • Bull/Bear Jungle: moved and rotated delivery trucks separating neutral camps.

  • Increased doorway sizes for all Juke Closets.

  • Increased size of all doorways entering interior spaces.

  • Removed veils beneath old Power-Up bridges.

  • Removed the sign on top of the Theater.

  • Added collision to chimney pipes.

  • Raised interior ceiling of Radio Station/Apartment Complex near T1 shops.

  • Removed interior columns from Radio Station/Apartment.

  • Removed veil at the front of Department Store/New York Oracle.

  • ziplineDefending zipline node now spawns behind the Walker when contested instead of on top.

  • Shrines now act as navigation blockers to stop troopers walking through them.

Pagganap
  • Improved Soul-Orb claim reliability under packet loss or latency.

  • Networking: added smoothing to reduce player jitter in poor network conditions.

  • Fixed various networking-related jitters when climbing ropes.

  • Reduced misprediction jitter when ziplining near another player.

  • Resolved midprediction stuttering when rounding corners on ziplines.

Misc
  • Updated all default builds.

  • Updated the “GettingStarted” tutorial videos for three lanes and removal of trooper last-hits.

  • Improved camera behaviour when ejected from a rope climb.

Audio
  • patronAdded sounds for Patron transforming to weakened state.

  • patronAdded Patron shock-attack sound when weakened.

  • walkerAdjusted Walker audio mix—more threatening as enemy, less as ally.

  • guardianGuardian activate sound now triggers less often between attacks.

  • ziplineUpdated zipline audio mix so ally/enemy usage is more audible.

  • Improved footstep audio sync across all heroes.

  • Expanded animation-driven audio coverage across all heroes.

  • Balanced audio mix between footsteps and movement across all heroes.

  • Added new footstep material sweeteners and raised overall volume.

  • Added additional match-start conversations.

  • Match-start conversations cancel if a higher-priority VO line (e.g., ping) plays.

  • Fixed match-start conversations to respect game pauses.

  • Objective-denied VO now only plays for players near the objective.

  • Removed shop music in Hero Test.

  • Updated weapon initial-reflection acoustics model.

  • Damage audio feedback now scales with effectiveness fall-off.

  • Lowered and shortened headshot damage audio.

  • Removed mix settings that lowered player weapon volume while taking damage.

  • Weapon fire now plays from the muzzle location.

  • Added groundwork for surface-specific SFX (footsteps, bullets) with performance gains.

  • Added unique bullet impact sounds for various surface materials.

  • Laid groundwork to unify weapon sound and add per-weapon low-ammo acoustics.

  • Remastered weapon fire for Wraith, Dynamo, Calico, and Abrams.

  • Improved bullet whiz-by audio detection.

  • Ensured parity between automatic and animation-driven footstep systems.

  • Match-start conversations now have a 50% chance to play to reduce repetition.

  • Adjusted match-start conversation timing to flow faster and more naturally.

  • Match-start conversations will no longer partially fire if follow-up lines are missing.

  • patronReduced Patron VO frequency on level-up.

  • Updated Shopkeeper VO with additional interactions.

  • Toggled stray VO lines to align with current ability behaviour.

  • Increased volume of hero effort VO (jump, dash, mantle).

  • Teammate pain VO now gains a volume boost when their health is low.

  • Hero death VO is now directional.

Lokalisasyon
  • Heroes once again refer to Green lane as “Greenwich.”

  • Fixed jittery health numbers in some non-English languages.

  • Adjusted individual soul-count backer width per language so soul counts no longer spill outside the HUD bounding box.

  • Applied language-specific width and padding tweaks to the team soul-count panel for better readability.

  • Localized the loading screen.

  • Added localized versions of the “Great For New Players” screenshot in the new-player dialog.

  • Added localized versions of the Hero Labs screenshot shown at hero selection.

  • Corrected HUD images that still appeared in English when playing in Korean.

  • Adjusted font sizing to fix truncated text in the Hero Testing menu for Russian and Indonesian.

  • Enabled resizing of the new-player dialog window so translated text fits and the “Got it!” button is not cut off.

  • Enabled font scaling on Imbue/Active tag labels and the Report button to prevent truncation.

  • Fixed multiple instances of a single character awkwardly wrapping to a second line in Japanese.

  • Added localization support for bot-hero pings.

Komunikasyon ng Manlalaro
  • Added new “leaving the area” ping for most heroes.

  • Chat feed now shows purchase messages for ally/enemy T3 and T4 items.

Mga Hero Update
AbramsAbrams

Siphon Buhay

Baguhin

Added new animation logic support for Siphon Life & items

Pag-aayos ng bug

Fixed regression where Siphon Life & Shoulder Charge ping VO were swapped

Pagsingil sa Balikat

Buff

Base duration increased from 1.2s to 1.4s

Baguhin

Added air‑cast support, new cycle & precast “goose‑step”, new hit sounds

Pagsingil sa Balikat

1
Baguhin

T1 now: “On‑Hero‑Collide +25% Weapon Damage for 8s”

Pagsingil sa Balikat

33
Baguhin

T2 now: “‑12s Cooldown”

Pagsingil sa Balikat

555
Baguhin

T3 now: “+0.2s Stun & 40 % Slow for 4s”

Epekto ng Seismic

Baguhin

Radius increased from 9 m to 10.5 m

Baguhin

Effects revisions

Baguhin

Removed competing camera modifier

Baguhin

New slam animation

Baguhin

New sounds added for in‑air looping & descend

Pag-aayos ng bug

Fixed crash‑down sound triggering twice

Base Sprint

Baguhin

Added new “out‑of‑combat” run & sprint animations

Iba pa

Baguhin

New crouch / hip‑fire / jump / zip‑line animations & misc camera‑jitter fix

Baguhin

Improved hip‑fire animations

Baguhin

Added custom jump‑catapult animation

Baguhin

Refined jump start to be cleaner

Baguhin

Added custom Zipline‑Boosted loop

Baguhin

Added Zipline swinging animation

Pag-aayos ng bug

Fixed camera position on client ground‑target previews

BebopBebop

Sumasabog na Uppercut

Pag-aayos ng bug

Fixed missing hero‑impact SFX

Hook

Pag-aayos ng bug

Re‑worked code to reduce mispredicts

Pag-aayos ng bug

Trooper‑hook success sound now only for Bebop

Pag-aayos ng bug

Fixed hook not breaking when target is stuck & bad target positioning

Hyper Beam

Baguhin

VFX projection polish on vertical surfaces

Pag-aayos ng bug

Fixed damaging enemies through thin walls

CalicoCalico

Paglukso ng Slash

Pag-aayos ng bug

Fixed animation getting stuck if stunned during cast

DynamoDynamo

Iba pa

Baguhin

New model, animations, ambient VFX (hero pose), reload VFX

Pag-aayos ng bug

Announcer match‑start line now always friendly

Pag-aayos ng bug

Various tooltip fixes

Kinetic Pulse

1
Pag-aayos ng bug

T1 fire‑rate slow now correctly matches move‑slow

Quantum Entanglement

Baguhin

Added small lerp to teleport VFX & smoothed camera

Nagpapabata ng Aurora

Baguhin

Re‑centered VFX on head

Pagkaisahan

Baguhin

Tick‑rate increased (same DPS, smoother)

Baguhin

VFX polish

Gray TalonGray Talon

Base Attack

Nerf

Base bullet‑damage Spirit‑power scaling ↓ 0.09 → 0.07

Bitag ng Espiritu

Baguhin

Added physical elements to AoE visuals

Naka-charge na Shot

555
Nerf

T3 Spirit‑power scaling ↓ 1.3 → 1.2

UlapUlap

Sleep Dagger

Buff

Sleep no longer breaks on damage‑over‑time

Iba pa

Baguhin

VO remastering pass

HollidayHolliday

Pulbos na Keg

Pag-aayos ng bug

Fixed spawning barrels through thin walls

Bounce Pad

Pag-aayos ng bug

Fixed pads forcing players back to ground after use

Espiritu Lasso

Baguhin

VO now plays on hit instead of cast

InfernusInfernus

Catalyst

Pag-aayos ng bug

Projectile no longer slides against geometry

IvyIvy

Tipan ng Tagamasid

Pag-aayos ng bug

Fixed healing from bullet‑lifesteal not replicating

Anyong Bato

Pag-aayos ng bug

Fixed delayed cast‑sound & interaction with vents / small geo

Air Drop

Buff

Ally‑cast range ↑ 8 m → 12 m

Nerf

Slow duration ↓ 4 s → 3 s

Nerf

Radius ↓ 14 m → 12 m

Nerf

Combat‑barrier ↓ 200 → 150

Nerf

SP‑scaling ↓ 2.5 → 1.5

Air Drop

1
Nerf

T1 duration ↓ 12 s → 8 s

Air Drop

33
Nerf

T2 Combat‑barrier ↓ +300 → +200

Air Drop

555
Nerf

T3 Silence ↓ 4.5 s → 3 s

KelvinKelvin

Daan ng Yelo

Buff

Reduced stickiness for allies

Arctic Beam

Pag-aayos ng bug

Fixed damaging enemies through thin walls

Lady GeistLady Geist

Buhay Drain

Buff

Slow only applies while Life Drain is dealing damage

LashLash

Iba pa

Nerf

Base Spirit‑resist ↓ 15 % → 10 %

Ground Strike

Nerf

Spirit‑scaling ↓ 0.05 → 0.04 & fixed victims clipping under world

Flog

Baguhin

Updated ability icon

Death Slam

Baguhin

Lock‑on UI cleanup, early‑cancel fix, new success / miss SFX

McGinnisMcGinnis

Iba pa

Baguhin

New model & animations

Baguhin

Passive: Removed +15 % bullet‑resist; added +1 % spirit‑resist per Boon

Base Attack

Buff

Bullet‑velocity ↑ 590 → 650

Nerf

Bullet‑growth ↓ 0.311 → 0.29

Mini Turret

Buff

Now spawn with 60 % resist decaying over 6 s

Baguhin

Ambient / tracer VFX

Baguhin

Removed 3 s minimum lifetime

Pag-aayos ng bug

Updated DPS tooltip to reflect correct number

Mini Turret

555
Nerf

Duration ↓ +18 s → +14 s

Medicinal Spectre

Buff

Now grants +15 % stamina‑regen

Pag-aayos ng bug

SFX fixes

Medicinal Spectre

555
Nerf

Heal‑amp ↓ 4 % → 3.5 %

Spectral Wall

Nerf

Duration ↓ 5 s → 4.5 s

Nerf

Cooldown ↑ 46 s → 50 s

Baguhin

Segments auto‑hinge near walls

Pag-aayos ng bug

Fixed missing travel sound before deploy

Spectral Wall

33
Nerf

Cooldown reduction ↓ –22 s → –20 s

Spectral Wall

555
Nerf

Stun duration ↓ 1 s → 0.75 s

Malakas na Barrage

Nerf

Damage per rocket ↓ 30 → 23

Nerf

Min range ↑ 7 m → 9 m

Nerf

Cooldown ↑ 140 s → 150 s

Nerf

SP‑scaling ↓ 0.35 → 0.25

Baguhin

Allows full movement but dashing slowed 35 %

Baguhin

Projectile & ambient effects revisions

Pag-aayos ng bug

Camera fix

Malakas na Barrage

555
Nerf

Damage bonus ↓ +30 → +25 & adds +0.1 SP‑scaling

MirageMirage

Buhawi

Baguhin

Improved camera animations, added item‑throw animations

Iba pa

Baguhin

VO remaster & new VO content

Mo at KrillMo at Krill

Pangungutya

Nerf

Heal multiplier ↓ 1.3 × → 1.2 ×

Burrow

33
Nerf

T2 damage bonus ↓ +100 → +80

Sabog ng Buhangin

Nerf

Ability now deals no damage

Pag-aayos ng bug

Projectile no longer slides against geometry

Combo

Nerf

Bonus health on kill / assist ↓ +70 → +50

Iba pa

Baguhin

VO remastering pass

KabalintunaanKabalintunaan

Iba pa

Baguhin

VO remastering pass

bulsabulsa

Base Attack

Buff

Base bullet‑damage ↑ 3.9 → 4.1

Pagdurusa

Buff

DPS ↑ 10 → 30

Nerf

Duration ↓ 18 s → 14 s

Nerf

Initial hit ↓ 18 % → 10 %

Pag-aayos ng bug

Not removed by Debuff Remover (item no longer removes ultimates)

Pagdurusa

33
Buff

T2 duration +4 s

Nerf

T2 Healing‑Reduction −50 % → −40 %

Pagdurusa

555
Buff

T3 DPS bonus ↑ +10 → +20

Buff

T3 range ↑ +5 m → +6 m

Nerf

T3: removed % Current‑HP damage component

Iba pa

Baguhin

VO remaster & new VO content

pitopito

Static na Pagsingil

Nerf

Static Charge can no longer be self‑cast

Iba pa

Baguhin

VO remastering pass

ShivShiv

Pumutok sa Pagpatay

Nerf

Threshold ↓ 22 % → 20 %

Pumutok sa Pagpatay

33
Nerf

Threshold ↓ +6 % → +5 %

Iba pa

Baguhin

VO remaster & updated ping lines

Ang Magnificent SinclairAng Magnificent Sinclair

Nakakainis na Bolt

Pag-aayos ng bug

Telegraph now redirects correctly on vertical geometry

Kuneho Hex

Pag-aayos ng bug

Fixed Henry & Savannah VO not playing on rabbit‑transform

VindictaVindicta

Iba pa

Baguhin

Minor animation‑set rework

pumatay

Pag-aayos ng bug

Fixed zoom‑in SFX triggering twice

MalapotMalapot

Iba pa

Baguhin

Gun firing‑effects polish

Pag-aayos ng bug

Fixed alt‑fire trying to zoom while jumping

Puddle Punch

Pag-aayos ng bug

Fixed missing damage when target very close to wall

Goo Ball

Nerf

Cooldown ↑ 95 s → 105 s

Pag-aayos ng bug

Fixed knockback on Unstoppable heroes

VyperVyper

Nakakatusok na Bola

Baguhin

Debuff effect clarity & audio‑volume tweaks

Baguhin

Adjusted volume of explosion & direct‑hit sounds

WardenWarden

Iba pa

Baguhin

VO remastering pass

WraithWraith

Base Attack

Nerf

Gun falloff range reduced: 20 m→58 m → 18 m→52 m

Telekinesis

Baguhin

Debuff VFX revisions

Iba pa

Baguhin

VO remastering pass

YamatoYamato

Iba pa

Baguhin

VO remastering pass