アジアと南米のサーバー

2024年7月4日

パッチ・ソース
デッドロックの美しいゲーム内スクリーンショット
全般的な最新情報
サーバー
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).

  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).

ユーザーインターフェース
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.

  • Reworked the top bar HUD to reduce overall height.

  • Minimap now displays dead heroes for 5 seconds after their death.

  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding).

  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.

  • Minimap now highlights Soul Urn dropoff location.

コントロール
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.

ゲームプレイ
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it.

  • Reduced the end of match delay from 10s to 4s.

  • Urn count changed from 2 to 1 (previous souls value restored).

  • Urn pickup time reduced from 4s to 2s.

  • Urn now has a 2s drop-off time.

  • Urn no longer applies a 15% slow.

  • Urn now prevents you from using the zipline while carrying it.

  • The person delivering the urn now gets +25% soul bonus.

  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: Gun: +30% Clip and +20% Fire Rate for 100s Survival: +400 Max HP and +1% HP Regen for 100s Casting: +20% Cooldown Reduction and +25 Spirit for 100s Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again.

  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.

  • Troopers now deal 25% less damage to other troopers.

  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s).

  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely).

  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game).

  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%.

  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: Max HP: +15 to +20 Weapon Damage: +2% to +3% Spirit Power: +2 to +3 Fire Rate: +1.5% to +2% CD Reduction: 0.75% to 1% Ammo: 3% to 5%

  • Bullet falloff damage now starts at 25m instead of 27m.

オーディオ
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.

  • Added a shatter sound effect for meleeing the mid boss rejuvenator.

  • Added a sound for when Infernus's Afterburn procs.

  • Added rejuvenator pickup sound.

  • Updated Wraith Full Auto cast sound.

  • Added audio feedback for environmental damage.

  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card.

  • Added traffic and construction ambient sounds and updated general ambience mix.

バグ修正
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn.

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.

  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming).

  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th.

  • Fixed sounds associated with last hit playing unreliably.

  • Fixed Walkers not using their stomp properly.

グラフィック
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends.

地図の変更
  • Urn pickup location moved closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge).

  • Urn drop-off location now moved to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in).

  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes).

  • Inner lane Walker arena (Amber Orange and Sapphire Blue): Added hallway on street level from the warehouse interior to underneath the overpass

  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane

  • Added some juke closets around the map

  • Added some balconies/awnings around the map

  • Shortened the underground tunnels from the Subway entrance side

  • Doorways into the Authority Building and Jazz Club are now offset

  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian

アイテムの更新武器アイテム
#
ネルフ

Cooldown increased from 5s to 7s

バグ修正

Fixed the item not visually going on cooldown when it procs

#
バフ

Ammo increased from 15% to 20%

#
ネルフ

Cooldown increased from 4s to 6s

変更

Renamed from Medic Bullets

#
バフ

Damage vs NPCs increased from +30% to +35%

#
バフ

Cooldown reduced from 25s to 23s

バフ

Active fire rate bonus increased from 15% to 18%

#
ネルフ

Weapon Damage per stack reduced from +6% to +5%

#
バフ

Reload penalty reduced from -15% to -10%

#
ネルフ

Ammo reduced from 30% to 25%

#
バフ

Now gives +1 Stamina

#
バフ

Solo enemy hero case increased from 2x to 3x

ネルフ

Bullet Resist reduction reduced from -15% to -10%

ネルフ

Fire Rate slow reduced from -15% to -10%

#
バフ

Slide distance increased from +35% to +50%

#
ネルフ

Damage is now affected by falloff

ネルフ

Proc chance reduced from 30% to 25%

ネルフ

Jump radius reduced from 9m to 8m

#
バフ

Now gives +14% Ammo

#
ネルフ

Slow duration reduced from 2s to 1.5s

ネルフ

No longer provides +20% Weapon Damage

#
バフ

Ricochet damage increased from 45% to 50%

#
ネルフ

Debuff duration reduced from 3s to 2s

#
ネルフ

Bullet and Spirit Resist reductions reduced from -30% to -24%

#
ネルフ

Ambush Fire Rate reduced from +60% to +40%

ネルフ

Cooldown increased from 35s to 45s

ネルフ

No longer instantly grants sprint

バイタリティ・アイテム
#
バフ

Steal duration increased from 15s to 20s

#
ネルフ

Sprint Speed reduced from +3 to +2

変更

Now a component of Enduring Speed

#
バフ

Now provides +10% Stamina Recovery

#
バフ

Increased from +140 to +150

#
バフ

Now grants +2 Sprint

変更

Now requires Sprint Boots

#
バフ

Can now be cast on allies (30m cast range)

バフ

Radius on gaining charges increased from 40m to 50m

ネルフ

Cooldown increased from 18s to 24s

#
バフ

Now procs on displacement abilities (e.g., Hook, Paradoxical Swap, Upper Cut)

#
ネルフ

Debuff duration reduced from 7s to 6s

#
バフ

Health bonus increased from +75 to +100

バグ修正

Fixed spirit damage returned counting as bullet damage

#
バフ

Increased from 22% to 24%

#
バフ

Cooldown reduced from 40s to 35s

#
バフ

Now grants +8 Spirit

バフ

Now grants +30% Air Dash and Air Jump distance

ネルフ

Removed spirit bonus when doing 2x air jumps/dash

#
バフ

Duration required to start regenerating reduced from 14s to 13s

#
ネルフ

Shields no longer prevent the item from being disabled

#
バフ

Active now reduces duration of existing debuffs by 80% of their current values

バフ

Grants +2 m/s for 3s if a debuff was reduced

バフ

Passive debuff resistance increased from 30% to 35%

バフ

Now gives +125 Health

バフ

Cooldown reduced from 45s to 25s

#
ネルフ

No longer has components (loses slow resist and move speed bonus)

#
バフ

Cooldown reduced from 65s to 45s

バフ

Model size increase from 10% to 20%

#
ネルフ

No longer grants +10% Fire Rate

ネルフ

Slow reduced from 35% to 25%

#
バフ

Spirit Power increased from +7 to +10

バフ

Weapon Damage increased from +8% to +12%

バフ

Bonus Health increased from +125 to +150

スピリット・アイテム
#
ネルフ

Spirit Power reduced from +18 to +16

#
バフ

Now gives +25 Health

#
ネルフ

Cooldown increased from 5s to 12s

#
バフ

Now grants +50 Health

#
ネルフ

Duration reduced from 2.5s to 2s

#
バフ

Bleed damage increased from 2.6% of current HP to 2.8%

バフ

Spirit bonus increased from +5 to +7

#
バフ

Now grants +1.5 HP regen

#
バフ

Debuff duration increased from 6s to 8s

バフ

Now gives +5% Bullet Armor

#
ネルフ

Duration reduced from 2.5s to 2s

#
バフ

Now grants +100 Spirit Shield Health

バフ

Now grants +12% Weapon Damage

ネルフ

No longer applies 50% slow

#
バフ

Imbued duration increased from +30% to +32%

バフ

Non-imbued duration increased from +22% to +24%

#
バフ

Now grants +75 Health

#
ネルフ

Cooldown increased from 30s to 45s

#
バフ

Cooldown reduced from 30s to 25s

#
バフ

The target is now slowed by 50% during the 3s delay

#
バフ

Now provides +8% Cooldown Reduction

バフ

Buff duration increased from 10s to 12s

バフ

Now grants +700 Spirit Shield and +700 Bullet Shield

バグ修正

Fixed the duration missing in the tooltip

#
バフ

Now has a base of -12% Spirit Resist reduction

#
バフ

Health Regen increased from +10 to +15

バフ

Bonus Health increased from +200 to +300

ヒーロー最新情報
エイブラムスエイブラムス

地震の影響

555
バフ

Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s

ビバップビバップ

ベース・ヘルス

ネルフ

Base HP regen reduced from 2 to 1

ハイパービーム

バフ

Cast range increased from 60m to 70m

グレイ・タロングレイ・タロン

ガイド付きフクロウ

バフ

Now grants +4 permanent Spirit Power for each hero killed with it

チャージショット

バグ修正

Fixed Charged Shot not piercing if it collides with a Mini Turret

ヘイズヘイズ

発煙筒

バフ

Duration increased from 6s to 8s

ネルフ

No longer instantly grants sprint

発煙筒

1
バフ

T1 is now -15s cooldown

発煙筒

33
バフ

T2 is now +6 Invis Sprint

発煙筒

555
バフ

T3 is now Gain +30% Bullet Lifesteal for 8s

スリープ・ダガー

1
変更

T1 changed from +1s Sleep Duration to Drains 1 Stamina

インフェルヌスインフェルヌス

フレイムダッシュ

バフ

DPS linger duration increased from 0.4s to 1s

アイビーアイビー

ウォッチャーズ・カヴェナント

バフ

Distance threshold to pick a new target increased from 2.5m to 6m

バフ

Can now be cast again on an ally while the buff is active to make it prioritize that hero when possible

バグ修正

Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally

ケルビンケルビン

フロスト・グレネード

バグ修正

Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast

氷の道

555
バフ

T3 bonus now lingers for 6s extra

ラッシュラッシュ

デス・スラム

ネルフ

Time to lock on increased from 0.8s to 0.9s

マクギニスマクギニス

ミニ・タレット

バフ

Damage reduction against troopers/neutrals increased from -30% to -40%

バフ

Damage reduction against objectives increased from -50% to -60%

バフ

Falloff damage increased from -30% to -35%

バフ

Cooldown reduced from 30s to 28s

バフ

Recharge time reduced from 6s to 5s

スペクトラル・ウォール

1
バフ

T1 stamina drain reduced from 2 to 1

変更

T1 and T2 swapped

モーとクリルモーとクリル

コンボ

バグ修正

Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow

その他

ネルフ

Health growth per boon reduced from 47 to 44

バロー

バフ

While burrowed you have the same cast rules as the unburrowed phase (i.e. can cast items and Scorn)

セブンセブン

スタティック・チャージ

バフ

Cast range now scales with Spirit (0.1)

ヴィンディクタヴィンディクタ

フライト

バフ

Cooldown reduced from 50s to 45s

バフ

Up and down speed improved a bit

所長所長

綴じ言葉

バフ

Now drains 1 stamina from the target on cast

レイスレイス

プロジェクト・マインド

555
バフ

T3 cooldown reduced from -35s to -30s