Exploding Uppercut21sDeal melee damage to nearby enemies and send them flying back. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.0.01Uppercut DamageOn Landing:80Area Damage-15%Fire Rate14mLanding Radius1-10.5s Cooldown2On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s5On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Sticky Bomb18s6m12mAttach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.110Damage3sFuse TimeOn Hero Hit:+1.5%Sticky Bomb DamageOn Hero Kill:+4%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Attach: -30% Outgoing Damage for 5s
Grapple Arm23s30mLaunch out a mechanical hand that grabs the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1Bebop deals 25% more weapon damage against hooked enemies for 10s2+30m Cast Range5-11.5s Cooldown
UltimateHyper Beam130s11sChannel a powerful torrent of energy that deals spirit damage and applies slow. 205Damage Per SecondOn Hit:-25%Move SpeedConditional70mBeam Length2.9mBeam Width1-30s Cooldown2+100 Damage Per Second5Hyper Beam heals the hero for 65% of its damage on Heroes. 20% on non-hero
Exploding Uppercut21sDeal melee damage to nearby enemies and send them flying back. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.0.01Uppercut DamageOn Landing:80Area Damage-15%Fire Rate14mLanding Radius1-10.5s Cooldown2On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s5On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Sticky Bomb18s6m12mAttach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.110Damage3sFuse TimeOn Hero Hit:+1.5%Sticky Bomb DamageOn Hero Kill:+4%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Attach: -30% Outgoing Damage for 5s
Grapple Arm23s30mLaunch out a mechanical hand that grabs the first character it hits, reeling them in. Grapple Arm can be used on allies.30mCast Range1Bebop deals 25% more weapon damage against hooked enemies for 10s2+30m Cast Range5-11.5s Cooldown
UltimateHyper Beam130s11sChannel a powerful torrent of energy that deals spirit damage and applies slow. 205Damage Per SecondOn Hit:-25%Move SpeedConditional70mBeam Length2.9mBeam Width1-30s Cooldown2+100 Damage Per Second5Hyper Beam heals the hero for 65% of its damage on Heroes. 20% on non-hero
Sticky Bomb18s6m12mAttach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.110Damage3sFuse TimeOn Hero Hit:+1.5%Sticky Bomb DamageOn Hero Kill:+4%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Attach: -30% Outgoing Damage for 5s
Sticky Bomb18s6m12mAttach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Hold{g:citadel_keybind:'AltCast'}to attach the Sticky Bomb to yourself.110Damage3sFuse TimeOn Hero Hit:+1.5%Sticky Bomb DamageOn Hero Kill:+4%Sticky Bomb Damage1-8s Cooldown2+75 Damage5On Attach: -30% Outgoing Damage for 5s