Mudança de voz do diretor

16 de maio de 2024

Fonte do patch
Uma bela captura de tela do jogo Deadlock
Atualizações Gerais
Diversos
  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.

Gráficos
  • Redesigned the Walker model and visuals

  • Warden's Last Stand has improved visual effects

  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now

Áudio
  • Added ambient sound effects

  • Added jar smash sound effects

  • Updated Cold Front sound effects

  • Improved NPC/minion weapon fire audio feedback for victims

  • Improved player damage received audio feedback

  • Updated Lash Death Slam sound effects

  • New voice for Warden (in advance of upcoming model swap)

  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired

  • Updated VO for Amber Hand's Patron

Correções de bugs
  • Various minor fixes to Ground Strike and Death Slam effects

  • Fixed a bug where the shopping book visuals could get stuck on your hero

  • Fixed a bug where Warden's second and third abilities were swapped VO wise

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through

  • Fixed Vindicta being able to shoot above the base wall

  • Fixed gaps where you could climb outside of the map

  • Fixed a couple of spots where Mo could get stuck between a truck and wall

  • Fixed no collision on water tower on the garage roof.

  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.

Interface do usuário
  • Increased the duration of the item-used popup text a bit

Mudanças no mapa
  • Added a short wall between Shrines level of the base and the Weakened Patron level

  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner

  • Moved a truck away from the garage to give wide enough path for Mo & Krill

  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing

  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide

  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage

  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion

Jogabilidade
  • Medium and Hard neutrals now spawn at 7 minutes

  • Neutrals now have 20% Spirit Resist

  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals

  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)

  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)

  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)

  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)

  • Shield break cooldown reduced from 80s to 60s

  • Troopers run speed increased from 10 m/s to 11 m/s

  • Medic Trooper health increased from 200 to 240

Atualizações de itensItens de armas
#
Buff

Cooldown reduced from 5s to 4s

#
Buff

Headshot damage increased from +30 to +50

#
Buff

Bullet Shield increased from 70 to 85

Nerf

Weapon Damage reduced from 30% to 25%

#
Buff

Now causes your dash-jumps to only require 1 stamina

Nerf

No longer gives +1 Stamina

#
Buff

Weapon Damage Per Stack increased from 5% to 6%

#
Nerf

Cooldown increased from 3s to 5s

#
Buff

Now grants +150 Bullet Shield

Buff

Now grants +12% Weapon Damage

Buff

Min/Max DPS increased from 40/80 to 45/85

Nerf

Moved from T2 to T3

#
Buff

Removed cast time

#
Buff

Bonus health increased from +150 to +200

Itens de vitalidade
#
Buff

Cooldown reduced from 90s to 80s

#
Mudar

Now provides a Spirit Shield instead of a Bullet Shield

#
Buff

Now provides +50 Health

#
Buff

Now also reflects 30% of Spirit damage (requires line of sight)

Nerf

Bullet damage returned reduced from 75% to 60%

Correção de bug

Fixed not returning fire to McGinnis' sentries

#
Buff

Now gives +4 Spirit

#
Buff

You can now use the active again while in the air to dive down faster

#
Buff

Cooldown reduced from 8s to 5s

Itens Espirituais
#
Mudar

Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.

#
Nerf

Bonus damage reduced from +40 to +35

#
Nerf

Cooldown increased from 20s to 35s

Mudar

Now applies 8% Spirit Amp instead of -15% Bullet Resist

#
Buff

Now does 2.2% Max HP DPS instead of flat DPS

#
Nerf

Max HP bonus damage reduced from 13% to 11%

#
Buff

Cast range increased from 40m to 50m

#
Buff

Now provides +75 Health, +3 Regen and +6 spirit

Buff

Fire Rate slow increased from 20% to 35%

Nerf

Now requires Suppressor as a component

#
Buff

Now grants +15% Ammo

Mudar

Now applies -25% Bullet Resist instead of 25% Spirit Amp

#
Buff

Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

#
Nerf

No longer gives +20 Spirit for the second cast

#
Nerf

Extra damage on the reverb reduced from 40% to 35%

Atualizações de heróis
BebopBebop

Bomba pegajosa

555
Buff

Sticky Bomb T3 now applies the silence on cast instead of detonation

Nerf

Sticky Bomb T3 silence duration reduced from 5s to 3.5s

Bomba pegajosa

Buff

Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

KelvinKelvin

Outro

Buff

Now has +10% Base Spirit Resistance

Abrigo Congelado

1
Buff

Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow

Caminho de Gelo

555
Buff

Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.

Garra CinzentaGarra Cinzenta

Tiro carregado

Buff

Charged Shot cooldown reduced from 18s to 16s

ConfusãoConfusão

Adaga do Sono

Nerf

Sleep Dagger cooldown increased from 25s to 27s

Bomba de fumaça

Buff

Smoke Bomb cooldown reduced from 45s to 35s

Bomba de fumaça

1
Buff

Smoke Bomb T1 changed to +4 Invis Sprint

Bomba de fumaça

33
Buff

Smoke Bomb T2 is now -20s Cooldown

InfernoInferno

Pós-queimadura

33
Buff

Afterburn T2 now reduces enemy Spirit damage by 30%

HeraHera

Outro

Buff

True Form cooldown reduced from 50s to 40s

Senhora GeistSenhora Geist

Troca de Almas

Buff

Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

ChicoteChicote

Ataque ao solo

Nerf

Ground Strike Stomp Damage reduced from 125 to 110

Golpe da Morte

Nerf

Death Slam cooldown increased from 110s to 130s

Agarrar

Buff

Grapple Bullet Damage bonus increased from +4 to +6

Buff

Grapple cooldown decreased from 45s to 40s

McGinnisMcGinnis

Minitorre

1
Buff

Mini Turret T1 is now +1 Charge and +25% Movement Slow

Minitorre

33
Buff

Mini Turret T2 is now +10m Attack Range and +10% Fire Rate

Parede Espectral

Buff

Spectral Wall cooldown reduced from 40s to 35s

Mo e KrillMo e Krill

Combinação

Buff

Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

ParadoxoParadoxo

Carabina Cinética

555
Nerf

Kinetic Carbine T3 reduced from +75% to +50%

VingançaVingança

Voo

Buff

Flight spirit damage per bullet increased from 8 to 12

Nerf

Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)

Voo

33
Buff

Flight T2 bonus spirit damage per bullet increased from 8 to 12

DiretorDiretor

Última posição

Buff

Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay

YamatoYamato

Outro

Buff

Shadow Explosion cooldown reduced from 120s to 90s