Charged Shot
Charge up a powerful shot that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.

1+1 Charges
2+65 Damage
5Improved damage scaling and -3s Charge DelayLoading heroes, items and abilities for this version…
Loading heroes, items and abilities for this version…
Charge up a powerful shot that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.

1+1 Charges
2+65 Damage
5Improved damage scaling and -3s Charge DelayLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
{g:citadel_keybind:'AltCast'}for reduced jump height.
Press{g:citadel_keybind:'Mantle'}to cancel the glide.
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit LifestealThrow out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10sAfter 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.
Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

1+100 Damage
2-50s Cooldown
5After hit, kills enemies that are below 22% HealthMay 2025 to Jun 2025
Select a month to inspect its changes.
Charge up a powerful shot that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.

1+1 Charges
2+65 Damage
5Improved damage scaling and -3s Charge DelayLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
{g:citadel_keybind:'AltCast'}for reduced jump height.
Press{g:citadel_keybind:'Mantle'}to cancel the glide.
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit LifestealThrow out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10sAfter 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.
Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

1+100 Damage
2-50s Cooldown
5After hit, kills enemies that are below 22% HealthMay 2025 to Jun 2025
Select a month to inspect its changes.
Charge up a powerful shot that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.

1+1 Charges
2+65 Damage
5Improved damage scaling and -3s Charge DelayLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
{g:citadel_keybind:'AltCast'}for reduced jump height.
Press{g:citadel_keybind:'Mantle'}to cancel the glide.
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit LifestealThrow out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10sAfter 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.
Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

1+100 Damage
2-50s Cooldown
5After hit, kills enemies that are below 22% HealthMay 2025 to Jun 2025
Select a month to inspect its changes.
Charge up a powerful shot that pierces through enemies. Hold {g:citadel_keybind:'Ability1'} or {g:citadel_keybind:'Attack'} to hold the shot.

1+1 Charges
2+65 Damage
5Improved damage scaling and -3s Charge DelayLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
{g:citadel_keybind:'AltCast'}for reduced jump height.
Press{g:citadel_keybind:'Mantle'}to cancel the glide.
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit LifestealThrow out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10sAfter 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl.
Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

1+100 Damage
2-50s Cooldown
5After hit, kills enemies that are below 22% HealthMay 2025 to Jun 2025
Select a month to inspect its changes.