Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for the hero against the victim.

1+0.8s Duration
2-8s Cooldown
5+45 Pulse Damage and +0.75m Radius per pulse.Loading heroes, items and abilities for this version…
Loading heroes, items and abilities for this version…
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for the hero against the victim.

1+0.8s Duration
2-8s Cooldown
5+45 Pulse Damage and +0.75m Radius per pulse.Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.
1+2m Width,
2+10% Max Health Damage on Touch
5Enemies that touch Time Wall will be Silenced for 2.5sStart charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.

1+0.4s Max Stop Duration
2-8s Cooldown and +2s Speed Boost Duration
5+50% Max Damage AmpFire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

1-15s Cooldown
2+100 Swap Damage
5+15m Cast RangeMay 2025 to Jun 2025
Select a month to inspect its changes.
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for the hero against the victim.

1+0.8s Duration
2-8s Cooldown
5+45 Pulse Damage and +0.75m Radius per pulse.Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.
1+2m Width,
2+10% Max Health Damage on Touch
5Enemies that touch Time Wall will be Silenced for 2.5sStart charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.

1+0.4s Max Stop Duration
2-8s Cooldown and +2s Speed Boost Duration
5+50% Max Damage AmpFire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

1-15s Cooldown
2+100 Swap Damage
5+15m Cast RangeMay 2025 to Jun 2025
Select a month to inspect its changes.
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for the hero against the victim.

1+0.8s Duration
2-8s Cooldown
5+45 Pulse Damage and +0.75m Radius per pulse.Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.
1+2m Width,
2+10% Max Health Damage on Touch
5Enemies that touch Time Wall will be Silenced for 2.5sStart charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.

1+0.4s Max Stop Duration
2-8s Cooldown and +2s Speed Boost Duration
5+50% Max Damage AmpFire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

1-15s Cooldown
2+100 Swap Damage
5+15m Cast RangeMay 2025 to Jun 2025
Select a month to inspect its changes.
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for the hero against the victim.

1+0.8s Duration
2-8s Cooldown
5+45 Pulse Damage and +0.75m Radius per pulse.Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.
1+2m Width,
2+10% Max Health Damage on Touch
5Enemies that touch Time Wall will be Silenced for 2.5sStart charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing{g:citadel_keybind:'ADS'}while an empowered shot is available.

1+0.4s Max Stop Duration
2-8s Cooldown and +2s Speed Boost Duration
5+50% Max Damage AmpFire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

1-15s Cooldown
2+100 Swap Damage
5+15m Cast RangeMay 2025 to Jun 2025
Select a month to inspect its changes.