Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. {g:citadel_keybind:'AltCast'} to give health to friendly Heroes.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-38s Cooldown
2On cast, +40% Fire Rate for {HealthSwapBuffDuration}s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. {g:citadel_keybind:'AltCast'} to give health to friendly Heroes.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-38s Cooldown
2On cast, +40% Fire Rate for {HealthSwapBuffDuration}s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. {g:citadel_keybind:'AltCast'} to give health to friendly Heroes.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-38s Cooldown
2On cast, +40% Fire Rate for {HealthSwapBuffDuration}s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. {g:citadel_keybind:'AltCast'} to give health to friendly Heroes.
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
30%Enemy Min Health
30%Min Health Received
1-38s Cooldown
2On cast, +40% Fire Rate for {HealthSwapBuffDuration}s.