Napalm16s25s20mSpew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm. 50DamageOn Hit:-35%Move SpeedConditionalNapalm Effects:+20%Damage Taken1+1 Charges2Napalm Effect: +10% Lifesteal5Napalm Effect: +20% Damage Taken and -33% Healing
Flame Dash38s3sDash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold{g:citadel_keybind:'MoveForward'}while active to dash farther. 20m/sMax Dash Speed40Damage Per Second4sTrail Duration4.5mTrail Width50%Slow ResistanceConditional1On Hit: -30% Fire Rate for 6s2+40 Damage Per Second5Enable Ability Charges and -15s Ability Cooldown
AfterburnWeapon hits build up a burning effect, dealing spirit damage over time. Bullets and abilities refresh the burn duration.Burn Effect:15Damage Per Second3sBurn Duration9%Buildup Per Bullet14%Buildup Per Headshot1Burn Effect: -25% Spirit Damage2+1s Burn Duration5+30 Damage Per Second
UltimateConcussive Combustion127s13mBecome a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted. 3sExplosion Delay160Damage13mRadius1-38s Cooldown2+0.5s Stun Duration and +3m Radius5+115 Damage. On Hero Hit: Heal for 70% of damage
Napalm16s25s20mSpew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm. 50DamageOn Hit:-35%Move SpeedConditionalNapalm Effects:+20%Damage Taken1+1 Charges2Napalm Effect: +10% Lifesteal5Napalm Effect: +20% Damage Taken and -33% Healing
Flame Dash38s3sDash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold{g:citadel_keybind:'MoveForward'}while active to dash farther. 20m/sMax Dash Speed40Damage Per Second4sTrail Duration4.5mTrail Width50%Slow ResistanceConditional1On Hit: -30% Fire Rate for 6s2+40 Damage Per Second5Enable Ability Charges and -15s Ability Cooldown
AfterburnWeapon hits build up a burning effect, dealing spirit damage over time. Bullets and abilities refresh the burn duration.Burn Effect:15Damage Per Second3sBurn Duration9%Buildup Per Bullet14%Buildup Per Headshot1Burn Effect: -25% Spirit Damage2+1s Burn Duration5+30 Damage Per Second
UltimateConcussive Combustion127s13mBecome a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted. 3sExplosion Delay160Damage13mRadius1-38s Cooldown2+0.5s Stun Duration and +3m Radius5+115 Damage. On Hero Hit: Heal for 70% of damage
Napalm16s25s20mSpew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm. 50DamageOn Hit:-35%Move SpeedConditionalNapalm Effects:+20%Damage Taken1+1 Charges2Napalm Effect: +10% Lifesteal5Napalm Effect: +20% Damage Taken and -33% Healing
Napalm16s25s20mSpew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm. 50DamageOn Hit:-35%Move SpeedConditionalNapalm Effects:+20%Damage Taken1+1 Charges2Napalm Effect: +10% Lifesteal5Napalm Effect: +20% Damage Taken and -33% Healing