Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. {g:citadel_keybind:'AltCast'}for reduced jump height. Press{g:citadel_keybind:'Mantle'}to cancel the glide.
5Weapon Multishot
+4Weapon DamageConditional
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit Lifesteal
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
1.75sCurse Duration
30Damage
20sLifetime
2sArm Time
-30%Move SpeedConditional
+30%Charged Shot Radius
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl. Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
250Damage
12mExplosion Radius
0.75sStun Duration
5Spirit Power Per Kill
1+100 Damage
2-47s Cooldown
5After hit, kills enemies that are below 22% Health
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. {g:citadel_keybind:'AltCast'}for reduced jump height. Press{g:citadel_keybind:'Mantle'}to cancel the glide.
5Weapon Multishot
+4Weapon DamageConditional
1-14s Cooldown
2While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
5While airborne, +30% Bullet Lifesteal and +30% Spirit Lifesteal
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
1.75sCurse Duration
30Damage
20sLifetime
2sArm Time
-30%Move SpeedConditional
+30%Charged Shot Radius
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold{g:citadel_keybind:'MoveForward'}to accelerate the owl. Press{g:citadel_keybind:'Mantle'}to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
250Damage
12mExplosion Radius
0.75sStun Duration
5Spirit Power Per Kill
1+100 Damage
2-47s Cooldown
5After hit, kills enemies that are below 22% Health
Some media from this build has not been archived. Names, abilities and stats use this date’s game data.
Grey Talon
Spirit Snare
34s
6.2m
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
1.75sCurse Duration
30Damage
20sLifetime
2sArm Time
-30%Move SpeedConditional
+30%Charged Shot Radius
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s
Balance history
May 2025 to May 2025
Buffs0in 0 patches
Nerfs0in 0 patches
Other changes0
Patches featuring changes0of 3 published patches
Changes per month
Peak 0
Select a month to inspect its changes.
0–0 per month
Full recorded history0 patches, 0 changes
No changes recorded for Spirit Snare in the published archive.
Historical data
Some media from this build has not been archived. Names, abilities and stats use this date’s game data.
Grey Talon
Spirit Snare
34s
6.2m
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
1.75sCurse Duration
30Damage
20sLifetime
2sArm Time
-30%Move SpeedConditional
+30%Charged Shot Radius
1-20s Cooldown
2+0.75s Curse Duration
5the hero deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s
Balance history
May 2025 to May 2025
Buffs0in 0 patches
Nerfs0in 0 patches
Other changes0
Patches featuring changes0of 3 published patches
Changes per month
Peak 0
Select a month to inspect its changes.
0–0 per month
Full recorded history0 patches, 0 changes
No changes recorded for Spirit Snare in the published archive.