Shiv's Killing Blow reaches further
Killing Blow gets a bigger check radius and wider slash, with its cooldown penalty now tied to hitting a target rather than executing one. Bullet Resilience also picks up 3 Out of Combat Health Regen.
ShivShiv
2 buffsKilling Blow
Killing Blow
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.
Passive: Damaging enemies fills you with rage. While at full rage, the hero gains increased damage and unlocks special properties on his other abilities.
Cooldown is increased by +30% if no target is executed.
1Gain +2 m/s move speed while at full rage.
2+10% Full Rage Bonus Damage-30s Cooldown
5+5% Enemy Health Threshold Finishing an enemy with Killing Blow lets you recast for 20s
Killing Blow
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.
Passive: Damaging enemies fills you with rage. While at full rage, the hero gains increased damage and unlocks special properties on his other abilities.
Cooldown is increased by +30% if no target is impacted.
1Gain +2 m/s move speed while at full rage.
2+10% Full Rage Bonus Damage-30s Cooldown
5+5% Enemy Health Threshold Finishing an enemy with Killing Blow lets you recast for 20s
Seven
MISC
13 changesOther file and data updates.
- Killing Blow: killable modifier data updated.
View code changes (1 records)
citadel_ability_shiv_killing_blow · gameplay.m_KillableModifier.m_ShivOnlyDeathStatus (changed)
{ "before": "particles/status_fx/status_fx_shiv_killing_blow_indicator.vpcf", "after": "" } - Killing Blow: killable glow range added with value 2000.
View code changes (1 records)
citadel_ability_shiv_killing_blow · gameplay.m_flKillableGlowRange (added)
{ "before": null, "after": 2000 } - Bullet Resilience: auto intrinsic modifiers data added.
View code changes (1 records)
upgrade_improved_bullet_armor · gameplay.m_AutoIntrinsicModifiers[1] (added)
{ "before": null, "after": { "m_bIsHidden": true, "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "OutOfCombatHealthRegen" ] } } - Game data structures: 1 definitions added; 1 definitions removed.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Ability_Shiv_KillingBlow.h · declarations (changed)
{ "before": [ "bool m_bKilledAnyHero;" ], "after": [ "bool m_bDamagedAnyHero;" ] } - Game data structures: 2 definitions added.
View code changes (1 records)
DumpSource2/schemas/client/CCitadel_Bounce_PadVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flBouncePadCollisionHeight;", "float32 m_flBouncePadCollisionRadius;" ] } - Game data structures: 1 definitions added; 1 definitions removed.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Ability_Shiv_KillingBlow.h · declarations (changed)
{ "before": [ "bool m_bKilledAnyHero;" ], "after": [ "bool m_bDamagedAnyHero;" ] } - Game data structures: 2 definitions added.
View code changes (1 records)
DumpSource2/schemas/server/CCitadel_Bounce_PadVData.h · declarations (changed)
{ "before": [], "after": [ "float32 m_flBouncePadCollisionHeight;", "float32 m_flBouncePadCollisionRadius;" ] } - 1 tooltip record added.
View code changes (1 records)
upgrade_improved_bullet_armor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (added)
{ "before": null, "after": [ "OutOfCombatHealthRegen" ] } - 1 loc ui record updated.
View code changes (1 records)
citadel_main · hp_permanent_pickup_label_lv2 (changed)
{ "before": "+25 Bonus Health", "after": "+20 Bonus Health" } - 1 particle asset updated.
View code changes (1 records)
particles/abilities/shiv/shiv_killing_blow_cast_tgt_icon.vpcf_c · crc (changed)
{ "before": "00aca14175", "after": "00ab30e3a5" } - 2 particle assets added.
View code changes (2 records)
particles/abilities/shiv/shiv_killing_blow_cast_tgt_icon_beam.vpcf_c · crc (added)
{ "before": null, "after": "00916347eb" }particles/abilities/shiv/shiv_killing_blow_cast_tgt_icon_base.vpcf_c · crc (added)
{ "before": null, "after": "00c11a9ac9" } - 1 script asset updated.
View code changes (1 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "00a71250a1", "after": "00ed93ccf2" } - 5 tracked files updated.
View code changes (5 records)
game/citadel/resource/localization/citadel_main/citadel_main_english.txt · file (changed)
{ "before": { "hash": "3e14aa787eb727f99631c6f3872420e2382d590f" }, "after": { "hash": "601a0f97bf74af20966e9162e9e9db7aca6b5b71" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "00a494b27edbc2a61565954bc2024749587fe543" }, "after": { "hash": "03ccee388eb5504db12a39aea1406deef07ba400" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "31c21d7073673d7e391ff29b6634e351188e2d2a" }, "after": { "hash": "40568f4f40412dab86d6881b59427b47051336a5" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "ed2ec826a24c028df53011c1ba01ef9d0c0dea9b" }, "after": { "hash": "f2cfc426bb858688d3b404210f17eba6daae3aac" } }DumpSource2/.stringsignore · file (changed)
{ "before": { "hash": "3ef706479f20ba9711229476e0671f79f2bda099" }, "after": { "hash": "271d80cd32d42d55179527950a6cff02a803c7ab" } }
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