UNDEADLOCKThe unofficial Deadlock site
Jun 3, 2026

Six items vanish, Graves loses resists

Ablative Coat, Tech Defender, Combo Breaker, Improved Bullet Armor, Height Advantage and Armor Reduction Debuff are gone, while Grasping Hands and Borrowed Decree drop their Spirit Resist. Resist stats across Riposte, Gloom Bombs and the attribute labels were also rewritten under the hood.

MISC

693 changes

Other file and data updates.

  • Infernus: map purchase bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Infernus: map purchase bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Infernus: map purchase bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Infernus: map purchase bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Infernus: map purchase bonuses data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Infernus: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Infernus: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Infernus: map standard level up upgrades data added.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Infernus: map standard level up upgrades data added.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Seven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Seven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Seven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Seven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Seven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Seven: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Seven: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Seven: map standard level up upgrades data added.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Seven: map standard level up upgrades data added.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Vindicta: map purchase bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vindicta: map purchase bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vindicta: map purchase bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vindicta: map purchase bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vindicta: map purchase bonuses data updated.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vindicta: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Vindicta: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Vindicta: map standard level up upgrades data added.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Vindicta: map standard level up upgrades data added.
    View code changes (1 records)

    hero_hornet · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Lady Geist: map purchase bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lady Geist: map purchase bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lady Geist: map purchase bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lady Geist: map purchase bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lady Geist: map purchase bonuses data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lady Geist: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Lady Geist: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Lady Geist: map standard level up upgrades data added.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Lady Geist: map standard level up upgrades data added.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Abrams: map purchase bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Abrams: map purchase bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Abrams: map purchase bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Abrams: map purchase bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Abrams: map purchase bonuses data updated.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Abrams: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Abrams: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Abrams: map standard level up upgrades data added.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Abrams: map standard level up upgrades data added.
    View code changes (1 records)

    hero_atlas · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Wraith: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wraith: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wraith: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wraith: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wraith: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wraith: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Wraith: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Wraith: map standard level up upgrades data added.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Wraith: map standard level up upgrades data added.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • McGinnis: map purchase bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • McGinnis: map purchase bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • McGinnis: map purchase bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • McGinnis: map purchase bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • McGinnis: map purchase bonuses data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • McGinnis: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_forge · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0.625,
      "after": null
    }
  • McGinnis: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_forge · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • McGinnis: map standard level up upgrades data added.
    View code changes (1 records)

    hero_forge · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0.625
    }
  • McGinnis: map standard level up upgrades data added.
    View code changes (1 records)

    hero_forge · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Paradox: map purchase bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paradox: map purchase bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paradox: map purchase bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paradox: map purchase bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paradox: map purchase bonuses data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paradox: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Paradox: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Paradox: map standard level up upgrades data added.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Paradox: map standard level up upgrades data added.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Dynamo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Dynamo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Dynamo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Dynamo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Dynamo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Dynamo: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Dynamo: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Dynamo: map standard level up upgrades data added.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Dynamo: map standard level up upgrades data added.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Kelvin: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kelvin: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kelvin: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kelvin: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kelvin: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kelvin: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0.625,
      "after": null
    }
  • Kelvin: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Kelvin: map standard level up upgrades data added.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0.625
    }
  • Kelvin: map standard level up upgrades data added.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Haze: map purchase bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Haze: map purchase bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Haze: map purchase bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Haze: map purchase bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Haze: map purchase bonuses data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Haze: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_haze · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Haze: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_haze · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Haze: map standard level up upgrades data added.
    View code changes (1 records)

    hero_haze · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Haze: map standard level up upgrades data added.
    View code changes (1 records)

    hero_haze · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Holliday: map purchase bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Holliday: map purchase bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Holliday: map purchase bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Holliday: map purchase bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Holliday: map purchase bonuses data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Holliday: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_astro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Holliday: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_astro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Holliday: map standard level up upgrades data added.
    View code changes (1 records)

    hero_astro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Holliday: map standard level up upgrades data added.
    View code changes (1 records)

    hero_astro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Bebop: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bebop: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bebop: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bebop: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bebop: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bebop: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Bebop: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Bebop: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Bebop: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Calico: map purchase bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Calico: map purchase bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Calico: map purchase bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Calico: map purchase bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Calico: map purchase bonuses data updated.
    View code changes (1 records)

    hero_nano · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Calico: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_nano · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Calico: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_nano · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Calico: map standard level up upgrades data added.
    View code changes (1 records)

    hero_nano · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Calico: map standard level up upgrades data added.
    View code changes (1 records)

    hero_nano · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Grey Talon: map purchase bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Grey Talon: map purchase bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Grey Talon: map purchase bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Grey Talon: map purchase bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Grey Talon: map purchase bonuses data updated.
    View code changes (1 records)

    hero_orion · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Grey Talon: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_orion · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Grey Talon: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_orion · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Grey Talon: map standard level up upgrades data added.
    View code changes (1 records)

    hero_orion · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Grey Talon: map standard level up upgrades data added.
    View code changes (1 records)

    hero_orion · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Mo & Krill: map purchase bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mo & Krill: map purchase bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mo & Krill: map purchase bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mo & Krill: map purchase bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mo & Krill: map purchase bonuses data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mo & Krill: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_krill · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Mo & Krill: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_krill · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Mo & Krill: map standard level up upgrades data added.
    View code changes (1 records)

    hero_krill · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Mo & Krill: map standard level up upgrades data added.
    View code changes (1 records)

    hero_krill · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Shiv: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shiv: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shiv: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shiv: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shiv: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shiv: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Shiv: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Shiv: map standard level up upgrades data added.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Shiv: map standard level up upgrades data added.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Ivy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Ivy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Ivy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Ivy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Ivy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Ivy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Ivy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Ivy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Ivy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Kali: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kali: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kali: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kali: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kali: map purchase bonuses data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Kali: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_kali · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Kali: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_kali · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Kali: map standard level up upgrades data added.
    View code changes (1 records)

    hero_kali · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Kali: map standard level up upgrades data added.
    View code changes (1 records)

    hero_kali · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Warden: map purchase bonuses data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Warden: map purchase bonuses data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Warden: map purchase bonuses data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Warden: map purchase bonuses data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Warden: map purchase bonuses data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Warden: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_warden · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Warden: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_warden · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Warden: map standard level up upgrades data added.
    View code changes (1 records)

    hero_warden · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Warden: map standard level up upgrades data added.
    View code changes (1 records)

    hero_warden · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Yamato: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Yamato: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Yamato: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Yamato: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Yamato: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Yamato: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Yamato: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Yamato: map standard level up upgrades data added.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Yamato: map standard level up upgrades data added.
    View code changes (1 records)

    hero_yamato · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Lash: map purchase bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lash: map purchase bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lash: map purchase bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lash: map purchase bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lash: map purchase bonuses data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Lash: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_lash · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Lash: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_lash · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Lash: map standard level up upgrades data added.
    View code changes (1 records)

    hero_lash · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Lash: map standard level up upgrades data added.
    View code changes (1 records)

    hero_lash · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Viscous: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Viscous: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Viscous: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Viscous: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Viscous: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Viscous: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Viscous: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Viscous: map standard level up upgrades data added.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Viscous: map standard level up upgrades data added.
    View code changes (1 records)

    hero_viscous · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Gunslinger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Gunslinger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Gunslinger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Gunslinger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Gunslinger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Gunslinger: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Gunslinger: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Gunslinger: map standard level up upgrades data added.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Gunslinger: map standard level up upgrades data added.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • The Boss: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Boss: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Boss: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Boss: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Boss: map purchase bonuses data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Boss: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • The Boss: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • The Boss: map standard level up upgrades data added.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • The Boss: map standard level up upgrades data added.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Generic Person: map purchase bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Generic Person: map purchase bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Generic Person: map purchase bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Generic Person: map purchase bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Generic Person: map purchase bonuses data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Generic Person: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Generic Person: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Generic Person: map standard level up upgrades data added.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Generic Person: map standard level up upgrades data added.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Tokamak: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Tokamak: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Tokamak: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Tokamak: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Tokamak: map purchase bonuses data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Tokamak: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Tokamak: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Tokamak: map standard level up upgrades data added.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Tokamak: map standard level up upgrades data added.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Wrecker: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wrecker: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wrecker: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wrecker: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wrecker: map purchase bonuses data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Wrecker: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Wrecker: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Wrecker: map standard level up upgrades data added.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Wrecker: map standard level up upgrades data added.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Rutger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rutger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rutger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rutger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rutger: map purchase bonuses data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rutger: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Rutger: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Rutger: map standard level up upgrades data added.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Rutger: map standard level up upgrades data added.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Pocket: map purchase bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Pocket: map purchase bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Pocket: map purchase bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Pocket: map purchase bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Pocket: map purchase bonuses data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Pocket: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_synth · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Pocket: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_synth · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Pocket: map standard level up upgrades data added.
    View code changes (1 records)

    hero_synth · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Pocket: map standard level up upgrades data added.
    View code changes (1 records)

    hero_synth · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Thumper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Thumper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Thumper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Thumper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Thumper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Thumper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Thumper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Thumper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Thumper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Mirage: map purchase bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mirage: map purchase bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mirage: map purchase bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mirage: map purchase bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mirage: map purchase bonuses data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mirage: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Mirage: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Mirage: map standard level up upgrades data added.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Mirage: map standard level up upgrades data added.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Fathom: map purchase bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fathom: map purchase bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fathom: map purchase bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fathom: map purchase bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fathom: map purchase bonuses data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fathom: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_slork · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Fathom: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_slork · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Fathom: map standard level up upgrades data added.
    View code changes (1 records)

    hero_slork · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Fathom: map standard level up upgrades data added.
    View code changes (1 records)

    hero_slork · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Cadence: map purchase bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Cadence: map purchase bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Cadence: map purchase bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Cadence: map purchase bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Cadence: map purchase bonuses data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Cadence: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Cadence: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Cadence: map standard level up upgrades data added.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Cadence: map standard level up upgrades data added.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • TargetDummy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • TargetDummy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • TargetDummy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • TargetDummy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • TargetDummy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • TargetDummy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • TargetDummy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • TargetDummy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • TargetDummy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Bomber: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bomber: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bomber: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bomber: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bomber: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bomber: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Bomber: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Bomber: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Bomber: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Shield Guy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shield Guy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shield Guy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shield Guy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shield Guy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Shield Guy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Shield Guy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Shield Guy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Shield Guy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Vyper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vyper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vyper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vyper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vyper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_viper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vyper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_viper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Vyper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_viper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Vyper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_viper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Vyper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_viper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Vandal: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vandal: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vandal: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vandal: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vandal: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Vandal: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Vandal: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Vandal: map standard level up upgrades data added.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Vandal: map standard level up upgrades data added.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Sinclair: map purchase bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Sinclair: map purchase bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Sinclair: map purchase bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Sinclair: map purchase bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Sinclair: map purchase bonuses data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Sinclair: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_magician · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Sinclair: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_magician · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Sinclair: map standard level up upgrades data added.
    View code changes (1 records)

    hero_magician · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Sinclair: map standard level up upgrades data added.
    View code changes (1 records)

    hero_magician · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Trapper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Trapper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Trapper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Trapper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Trapper: map purchase bonuses data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Trapper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Trapper: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Trapper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Trapper: map standard level up upgrades data added.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Raven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Raven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Raven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Raven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Raven: map purchase bonuses data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Raven: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_operative · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Raven: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_operative · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Raven: map standard level up upgrades data added.
    View code changes (1 records)

    hero_operative · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Raven: map standard level up upgrades data added.
    View code changes (1 records)

    hero_operative · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Mina: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mina: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mina: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mina: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mina: map purchase bonuses data updated.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Mina: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Mina: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Mina: map standard level up upgrades data added.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Mina: map standard level up upgrades data added.
    View code changes (1 records)

    hero_vampirebat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Drifter: map purchase bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Drifter: map purchase bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Drifter: map purchase bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Drifter: map purchase bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Drifter: map purchase bonuses data updated.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Drifter: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Drifter: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Drifter: map standard level up upgrades data added.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Drifter: map standard level up upgrades data added.
    View code changes (1 records)

    hero_drifter · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Venator: map purchase bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Venator: map purchase bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Venator: map purchase bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Venator: map purchase bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Venator: map purchase bonuses data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Venator: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Venator: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Venator: map standard level up upgrades data added.
    View code changes (1 records)

    hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Venator: map standard level up upgrades data added.
    View code changes (1 records)

    hero_priest · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Victor: map purchase bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Victor: map purchase bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Victor: map purchase bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Victor: map purchase bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Victor: map purchase bonuses data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Victor: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_frank · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Victor: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_frank · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Victor: map standard level up upgrades data added.
    View code changes (1 records)

    hero_frank · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Victor: map standard level up upgrades data added.
    View code changes (1 records)

    hero_frank · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Paige: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paige: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paige: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paige: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paige: map purchase bonuses data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Paige: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Paige: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Paige: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Paige: map standard level up upgrades data added.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Boho: map purchase bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Boho: map purchase bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Boho: map purchase bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Boho: map purchase bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Boho: map purchase bonuses data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Boho: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_boho · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Boho: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_boho · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Boho: map standard level up upgrades data added.
    View code changes (1 records)

    hero_boho · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Boho: map standard level up upgrades data added.
    View code changes (1 records)

    hero_boho · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • The Doorman: map purchase bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Doorman: map purchase bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Doorman: map purchase bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Doorman: map purchase bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Doorman: map purchase bonuses data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • The Doorman: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • The Doorman: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • The Doorman: map standard level up upgrades data added.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • The Doorman: map standard level up upgrades data added.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Skyrunner: map purchase bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Skyrunner: map purchase bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Skyrunner: map purchase bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Skyrunner: map purchase bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Skyrunner: map purchase bonuses data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Skyrunner: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Skyrunner: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Skyrunner: map standard level up upgrades data added.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Skyrunner: map standard level up upgrades data added.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Swan: map purchase bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Swan: map purchase bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Swan: map purchase bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Swan: map purchase bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Swan: map purchase bonuses data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Swan: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_swan · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Swan: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_swan · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Swan: map standard level up upgrades data added.
    View code changes (1 records)

    hero_swan · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Swan: map standard level up upgrades data added.
    View code changes (1 records)

    hero_swan · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Billy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Billy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Billy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Billy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Billy: map purchase bonuses data updated.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Billy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Billy: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Billy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Billy: map standard level up upgrades data added.
    View code changes (1 records)

    hero_punkgoat · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Druid: map purchase bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Druid: map purchase bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Druid: map purchase bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Druid: map purchase bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Druid: map purchase bonuses data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Druid: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_druid · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Druid: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_druid · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Druid: map standard level up upgrades data added.
    View code changes (1 records)

    hero_druid · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Druid: map standard level up upgrades data added.
    View code changes (1 records)

    hero_druid · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Graf: map purchase bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graf: map purchase bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graf: map purchase bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graf: map purchase bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graf: map purchase bonuses data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graf: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_graf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Graf: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_graf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Graf: map standard level up upgrades data added.
    View code changes (1 records)

    hero_graf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Graf: map standard level up upgrades data added.
    View code changes (1 records)

    hero_graf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Fortuna: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fortuna: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fortuna: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fortuna: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fortuna: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Fortuna: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Fortuna: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Fortuna: map standard level up upgrades data added.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Fortuna: map standard level up upgrades data added.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Graves: map purchase bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graves: map purchase bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graves: map purchase bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graves: map purchase bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graves: map purchase bonuses data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Graves: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_necro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Graves: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_necro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Graves: map standard level up upgrades data added.
    View code changes (1 records)

    hero_necro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Graves: map standard level up upgrades data added.
    View code changes (1 records)

    hero_necro · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Apollo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Apollo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Apollo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Apollo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Apollo: map purchase bonuses data updated.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Apollo: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Apollo: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Apollo: map standard level up upgrades data added.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Apollo: map standard level up upgrades data added.
    View code changes (1 records)

    hero_fencer · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Airheart: map purchase bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Airheart: map purchase bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Airheart: map purchase bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Airheart: map purchase bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Airheart: map purchase bonuses data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Airheart: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Airheart: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Airheart: map standard level up upgrades data added.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Airheart: map standard level up upgrades data added.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Rem: map purchase bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rem: map purchase bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rem: map purchase bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rem: map purchase bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rem: map purchase bonuses data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Rem: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Rem: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Rem: map standard level up upgrades data added.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Rem: map standard level up upgrades data added.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Silver: map purchase bonuses data updated.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Silver: map purchase bonuses data updated.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Silver: map purchase bonuses data updated.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Silver: map purchase bonuses data updated.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Silver: map purchase bonuses data updated.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Silver: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Silver: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Silver: map standard level up upgrades data added.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Silver: map standard level up upgrades data added.
    View code changes (1 records)

    hero_werewolf · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Celeste: map purchase bonuses data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Celeste: map purchase bonuses data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Celeste: map purchase bonuses data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Celeste: map purchase bonuses data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Celeste: map purchase bonuses data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Celeste: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Celeste: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Celeste: map standard level up upgrades data added.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Celeste: map standard level up upgrades data added.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Opera: map purchase bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Opera: map purchase bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Opera: map purchase bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Opera: map purchase bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Opera: map purchase bonuses data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Opera: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_opera · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • Opera: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_opera · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • Opera: map standard level up upgrades data added.
    View code changes (1 records)

    hero_opera · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • Opera: map standard level up upgrades data added.
    View code changes (1 records)

    hero_opera · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • testhero: map purchase bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[1].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • testhero: map purchase bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[2].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • testhero: map purchase bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[3].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • testhero: map purchase bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[4].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • testhero: map purchase bonuses data updated.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapPurchaseBonuses.EItemSlotType_WeaponMod[5].m_ValueType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • testhero: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST (removed)

    {
      "before": 0,
      "after": null
    }
  • testhero: map standard level up upgrades data removed.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_PERCENT (removed)

    {
      "before": 0,
      "after": null
    }
  • testhero: map standard level up upgrades data added.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_RESIST (added)

    {
      "before": null,
      "after": 0
    }
  • testhero: map standard level up upgrades data added.
    View code changes (1 records)

    hero_testhero · gameplay.m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER (added)

    {
      "before": null,
      "after": 0
    }
  • Lil Helpers: infest building modifier data removed.
    View code changes (1 records)

    ability_familiar_helpinghands · gameplay.m_InfestBuildingModifier (removed)

    {
      "before": {
        "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE"
      },
      "after": null
    }
  • Borrowed Decree: zombie summon modifier data updated.
    View code changes (1 records)

    ability_necro_gravestone · gameplay.m_ZombieSummonModifier.m_SummonModifier.m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)

    {
      "before": [
        "TechResist",
        "BonusHealthRegen",
        "MoveSpeedPercent"
      ],
      "after": [
        "BonusHealthRegen",
        "MoveSpeedPercent"
      ]
    }
  • Hollow Point: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_hollow_point_rounds · gameplay.m_AutoIntrinsicModifiers[1].m_vecAlwaysShowInStatModifierUI[0] (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • nearby_enemy_boost: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_nearby_enemy_boost · gameplay.m_AutoIntrinsicModifiers[0].m_BuffModifier.m_vecAlwaysShowInStatModifierUI[0] (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Bullet Resilience: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_improved_bullet_armor · gameplay.m_AutoIntrinsicModifiers[1] (removed)

    {
      "before": {
        "m_bIsHidden": true,
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "OutOfCombatHealthRegen"
        ]
      },
      "after": null
    }
  • Fortitude: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_chonky · gameplay.m_AutoIntrinsicModifiers[0].m_BuffModifier.m_vecAlwaysShowInStatModifierUI[1] (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • Intensifying Magazine: auto intrinsic modifiers data updated.
    View code changes (1 records)

    upgrade_intensifying_clip · gameplay.m_AutoIntrinsicModifiers[1].m_vecAlwaysShowInStatModifierUI[0] (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • npc units neutral trooper strong: intrinsic modifiers data updated.
    View code changes (1 records)

    npc_units:neutral_trooper_strong · gameplay.m_vecIntrinsicModifiers[0].m_vecScriptValues[2].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST_REDUCTION"
    }
  • npc units npc boss tier2: friendly aura modifier data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2 · gameplay.m_FriendlyAuraModifier.m_modifierProvidedByAura.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }
  • npc units alt npc boss tier2: friendly aura modifier data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2 · gameplay.m_FriendlyAuraModifier.m_modifierProvidedByAura.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }
  • npc units npc boss tier2 weak: friendly aura modifier data updated.
    View code changes (1 records)

    npc_units:npc_boss_tier2_weak · gameplay.m_FriendlyAuraModifier.m_modifierProvidedByAura.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }
  • npc units alt npc boss tier2 weak: friendly aura modifier data updated.
    View code changes (1 records)

    npc_units:alt_npc_boss_tier2_weak · gameplay.m_FriendlyAuraModifier.m_modifierProvidedByAura.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }
  • npc units citadel item pickup rejuv: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }
  • npc units citadel item pickup rejuv herotest: rebirth modifier data updated.
    View code changes (1 records)

    npc_units:citadel_item_pickup_rejuv_herotest · gameplay.m_RebirthModifier.m_vecScriptValues[2].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }
  • misc wp permanent pickup: s modifer data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup · gameplay.m_sModifer.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • misc wp permanent pickup lv2: s modifer data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv2 · gameplay.m_sModifer.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • misc wp permanent pickup lv3: s modifer data updated.
    View code changes (1 records)

    misc:wp_permanent_pickup_lv3 · gameplay.m_sModifer.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • misc citadel idol cashin: comeback aura modifier data updated.
    View code changes (1 records)

    misc:citadel_idol_cashin · gameplay.m_ComebackAuraModifier.m_modifierProvidedByAura.m_vecScriptValues[0].m_eModifierValue (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }
  • citadel attributes: modifier non player bonus base damage percent label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label (removed)

    {
      "before": "Weapon Damage vs. NPCs",
      "after": null
    }
  • citadel attributes: modifier non player bonus base damage percent postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label (removed)

    {
      "before": "Weapon Damage vs. NPCs",
      "after": null
    }
  • citadel attributes: modifier non player bonus base damage percent prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier non player bonus base damage percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier non player bonus base damage percent conditional data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional (removed)

    {
      "before": "against NPCs",
      "after": null
    }
  • citadel attributes: modifier value tech armor damage resist prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value tech armor damage resist postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value tech armor damage resist label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_label (removed)

    {
      "before": "Spirit Resist",
      "after": null
    }
  • citadel attributes: modifier value tech armor damage resist postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_postvalue_label (removed)

    {
      "before": "Spirit Resist",
      "after": null
    }
  • citadel attributes: modifier value melee damage reduction percent prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value melee damage reduction percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent min range label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label (removed)

    {
      "before": "Min. Distance",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent min range postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postvalue_label (removed)

    {
      "before": "Min. Distance",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent min range postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix (removed)

    {
      "before": "m",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postvalue_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value long range bonus base damage percent conditional data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT_conditional (removed)

    {
      "before": "beyond Range",
      "after": null
    }
  • citadel attributes: modifier value tech damage percent label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Label (removed)

    {
      "before": "Damage",
      "after": null
    }
  • citadel attributes: modifier value tech damage percent postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_PERCENT_postvalue_label (removed)

    {
      "before": "Damage",
      "after": null
    }
  • citadel attributes: modifier value tech damage percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_PERCENT_Postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value base bullet damage percent prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value base bullet damage percent label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value base bullet damage percent postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postvalue_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value base bullet damage percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postvalue_label (removed)

    {
      "before": "Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent alt fire prefix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_prefix (removed)

    {
      "before": "{s:sign}",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent alt fire label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_label (removed)

    {
      "before": "Secondary Fire Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent alt fire postvalue label data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postvalue_label (removed)

    {
      "before": "Secondary Fire Weapon Damage",
      "after": null
    }
  • citadel attributes: modifier value baseattack damage percent alt fire postfix data removed.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTAltFire_postfix (removed)

    {
      "before": "%",
      "after": null
    }
  • citadel attributes: modifier value weapon damage to npc increase label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_label (added)

    {
      "before": null,
      "after": "Weapon Damage vs. NPCs"
    }
  • citadel attributes: modifier value weapon damage to npc increase postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postvalue_label (added)

    {
      "before": null,
      "after": "Weapon Damage vs. NPCs"
    }
  • citadel attributes: modifier value weapon damage to npc increase prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value weapon damage to npc increase postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value weapon damage to npc increase conditional data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE_conditional (added)

    {
      "before": null,
      "after": "against NPCs"
    }
  • citadel attributes: modifier value tech resist prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_RESIST_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value tech resist postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_RESIST_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value tech resist label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_RESIST_label (added)

    {
      "before": null,
      "after": "Spirit Resist"
    }
  • citadel attributes: modifier value tech resist postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_RESIST_postvalue_label (added)

    {
      "before": null,
      "after": "Spirit Resist"
    }
  • citadel attributes: modifier value melee resist prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_MELEE_RESIST_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value melee resist postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_MELEE_RESIST_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value long range bullet damage increase min range label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_label (added)

    {
      "before": null,
      "after": "Min. Distance"
    }
  • citadel attributes: modifier value long range bullet damage increase min range postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postvalue_label (added)

    {
      "before": null,
      "after": "Min. Distance"
    }
  • citadel attributes: modifier value long range bullet damage increase min range postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEMinRange_postfix (added)

    {
      "before": null,
      "after": "m"
    }
  • citadel attributes: modifier value long range bullet damage increase prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value long range bullet damage increase label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value long range bullet damage increase postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postvalue_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value long range bullet damage increase postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value long range bullet damage increase conditional data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE_conditional (added)

    {
      "before": null,
      "after": "beyond Range"
    }
  • citadel attributes: modifier value tech damage multiplier label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Label (added)

    {
      "before": null,
      "after": "Damage"
    }
  • citadel attributes: modifier value tech damage multiplier postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_postvalue_label (added)

    {
      "before": null,
      "after": "Damage"
    }
  • citadel attributes: modifier value tech damage multiplier postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER_Postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value bullet damage increase prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value bullet damage increase label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value bullet damage increase postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postvalue_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value bullet damage increase postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_BULLET_DAMAGE_INCREASE_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value weapon damage increase prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value weapon damage increase label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value weapon damage increase postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postvalue_label (added)

    {
      "before": null,
      "after": "Weapon Damage"
    }
  • citadel attributes: modifier value weapon damage increase postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • citadel attributes: modifier value weapon damage increase alt fire prefix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_prefix (added)

    {
      "before": null,
      "after": "{s:sign}"
    }
  • citadel attributes: modifier value weapon damage increase alt fire label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_label (added)

    {
      "before": null,
      "after": "Secondary Fire Weapon Damage"
    }
  • citadel attributes: modifier value weapon damage increase alt fire postvalue label data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postvalue_label (added)

    {
      "before": null,
      "after": "Secondary Fire Weapon Damage"
    }
  • citadel attributes: modifier value weapon damage increase alt fire postfix data added.
    View code changes (1 records)

    citadel_attributes · MODIFIER_VALUE_WEAPON_DAMAGE_INCREASEAltFire_postfix (added)

    {
      "before": null,
      "after": "%"
    }
  • ability damage falloff: removed from the variable dump (previous default [40, 70, 0]).
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_ability_damage_falloff (removed)

    {
      "before": [
        40,
        70,
        0
      ],
      "after": null
    }
  • first blood disables match not scored: removed from the variable dump (previous default true).
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_first_blood_disables_match_not_scored (removed)

    {
      "before": true,
      "after": null
    }
  • damage pipeline: added with default 2.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_damage_pipeline (added)

    {
      "before": null,
      "after": 2
    }
  • first tower kill disables match not scored: added with default true.
    View code changes (1 records)

    DumpSource2/convars.txt · citadel_first_tower_kill_disables_match_not_scored (added)

    {
      "before": null,
      "after": true
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_Digger_MudShield.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_Digger_MudShield : public C_CitadelBaseAbility"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_Digger_MudShieldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_Digger_MudShieldVData : public CitadelAbilityVData",
        "CEmbeddedSubclass< CCitadelModifier > m_BuffModifier;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_Familiar_HelpingHandsVData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_InfestBuildingModifier;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_HornetMark.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_HornetMark : public C_CitadelBaseAbility",
        "ParticleIndex_t m_nFXIndex;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Ability_WingBlast.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_WingBlast : public C_CitadelBaseAbility"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_Digger_MudShield.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_Digger_MudShield : public CCitadelModifier",
        "float32 m_flGrantedBulletShieldHealth;"
      ],
      "after": []
    }
  • Game data structures: 6 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_Digger_MudShieldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_Digger_MudShieldVData : public CCitadelModifierVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle;",
        "CSoundEventName m_ExplodeSound;",
        "CSoundEventName m_ImpactSound;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_HornetMark.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_HornetMark : public CCitadelModifier"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_InfestedBuilding.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_InfestedBuilding : public CCitadelModifier"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_WingBlastApply.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_WingBlastApply : public CCitadelModifier"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/client/CCitadel_Modifier_WingBlastPush.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_WingBlastPush : public CCitadelModifier",
        "Vector m_vPush;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelBaseAbility.h · declarations (changed)

    {
      "before": [
        "CUtlVector< CHandle< CBaseEntity > > m_vecEnemyHeroesDamaged;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadelPlayerPawn.h · declarations (changed)

    {
      "before": [
        "float32 m_flCitadelDamageAccumulator;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_Digger_MudShield.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_Digger_MudShield : public CCitadelBaseAbility"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_Digger_MudShieldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_Digger_MudShieldVData : public CitadelAbilityVData",
        "CEmbeddedSubclass< CCitadelModifier > m_BuffModifier;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_Familiar_HelpingHandsVData.h · declarations (changed)

    {
      "before": [
        "CEmbeddedSubclass< CCitadelModifier > m_InfestBuildingModifier;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_HornetMark.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_HornetMark : public CCitadelBaseAbility",
        "ParticleIndex_t m_nFXIndex;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Ability_WingBlast.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Ability_WingBlast : public CCitadelBaseAbility",
        "ParticleIndex_t m_Particle;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Digger_MudShield.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_Digger_MudShield : public CCitadelModifier",
        "float32 m_flGrantedBulletShieldHealth;"
      ],
      "after": []
    }
  • Game data structures: 6 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_Digger_MudShieldVData.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_Digger_MudShieldVData : public CCitadelModifierVData",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_BuffParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ExplosionParticle;",
        "CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_ImpactParticle;",
        "CSoundEventName m_ExplodeSound;",
        "CSoundEventName m_ImpactSound;"
      ],
      "after": []
    }
  • Game data structures: 1 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_HornetMark.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_HornetMark : public CCitadelModifier"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_InfestedBuilding.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_InfestedBuilding : public CCitadelModifier",
        "ParticleIndex_t m_nHeadFX;"
      ],
      "after": []
    }
  • Game data structures: 4 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_WingBlastApply.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_WingBlastApply : public CCitadelModifier",
        "Vector m_vStart;",
        "Vector m_vEnd;",
        "Vector m_vPush;"
      ],
      "after": []
    }
  • Game data structures: 2 definitions removed.
    View code changes (1 records)

    DumpSource2/schemas/server/CCitadel_Modifier_WingBlastPush.h · declarations (changed)

    {
      "before": [
        "class CCitadel_Modifier_WingBlastPush : public CCitadelModifier",
        "Vector m_vPush;"
      ],
      "after": []
    }
  • 223 ability property meta records updated.
    View code changes (223 records)

    upgrade_magic_shield · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_slowing_bullets · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_colossus · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_spirit_bubble · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_intensifying_clip · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_colossus · properties.BuffTechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    citadel_ability_tengu_airlift · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_tech_armor · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_absorbing_armor · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_nano_shadow_step · properties.BulletArmorReductionLight.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    ability_frank_revive · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_express_shot · properties.ProcBaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_magician_bigbolt · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_charge_mastery · properties.BonusChargedAbilityDamage.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_tech_defense_shredders · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_goose_egg · properties.OutgoingDamagePenaltyPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_close_range · properties.CloseRangeBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASE"
    }

    ability_werewolf_transformation · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_thermal_detonator · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    mirage_tornado · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_nearby_enemy_boost · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_power_jump · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    ability_werewolf_trackingbomb · properties.WeaponPowerDebuff.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_glass_cannon · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_express_shot · properties.ProcBaseAttackDamagePercentAltFire.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_bull_charge · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    citadel_ability_lash · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    upgrade_long_range · properties.LongRangeBonusWeaponPowerMinRange.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGE",
      "after": "MODIFIER_VALUE_BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE"
    }

    upgrade_non_player_bonus · properties.NonPlayerBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE"
    }

    citadel_ability_tier3boss_rocket_barrage · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    ability_haunt · properties.AfterburnSpiritDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    upgrade_bulletshredimbue · properties.WeaponPowerPerStackNonHero.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_runed_gauntlets · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_headhunter · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_non_player_bonus_sacrifice · properties.NonPlayerBulletResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_NON_HERO",
      "after": "MODIFIER_VALUE_BULLET_RESIST_NON_HERO"
    }

    upgrade_bulletshredimbue · properties.WeaponPowerPerStack.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_cheat_death · properties.DeathImmunityDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_magic_vulnerability · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_ability_power_shard · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_melee_rebuttal · properties.BonusDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_ancient_shield · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_sprint_booster · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_non_player_bonus_sacrifice · properties.NonPlayerBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE"
    }

    ability_magician_magicbolt · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_glass_cannon2 · properties.WeaponPowerPerKill.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE"
    }

    ability_punkgoat_blasted · properties.BulletDamageAmp.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_INCREASE_PERCENT",
      "after": "MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_INCREASE"
    }

    upgrade_intensifying_clip · properties.BaseAttackDamagePercentAtMaxDuration.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_tengu_airlift · properties.AirDropOutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    citadel_ability_tier3boss_laser_beam · properties.TechArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    citadel_ability_healing_slash · properties.BuffMeleeDamage.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_spirit_snatch · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_juggernaut · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    upgrade_bullet_armor · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_vampirebat_steallife · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_discord · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_sharpshooter · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_weapon_backstabber · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_pristine_emblem · properties.BaseAttackDamagePercentBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_stomp · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_express_shot · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_unstable_concoction · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_mod_disruptor · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_spellshield · properties.SpellShieldFlavorText.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    ability_priest_antispiritvest · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_werewolf_unloadgun · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_aoe_silence · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    citadel_ability_tier2boss_rocket_barrage · properties.TechArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_titan_round · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    citadel_ability_shiv_dash · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    citadel_ability_tier3boss_laser_beam · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_vampire · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_tier2boss_rocket_barrage · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_medic_bullets · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_close_range · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    ability_punkgoat_tether · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_sharpshooter · properties.LongRangeBonusWeaponPowerMinRange.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGE",
      "after": "MODIFIER_VALUE_BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGE"
    }

    upgrade_reduce_debuff_duration · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_ability_refresher · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_trophy_collector · properties.NonPlayerBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE"
    }

    upgrade_magic_missile · properties.WeaponPowerPerKill.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_BULLET_DAMAGE_INCREASE"
    }

    upgrade_titan_round · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    citadel_ability_shieldedsentry · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_pristine_emblem · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_surging_power · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_melee_rebuttal · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    upgrade_high_velocity_mag · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    synth_plasma_flux · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    upgrade_infinitemagazine · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_cloaking_device_active · properties.AmbushBonusMeleeDamage.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    ability_werewolf_kickflip · properties.OutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_lifestrike_gauntlets · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_health_2 · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_infuser · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_self_bubble · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_phantom_strike · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_frenzy · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_silencer · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_tech_range · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_fencer_riposte · properties.MeleeResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST_REDUCTION"
    }

    ability_nano_catform · properties.CatFormDamageDealtReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEEATTACK_DAMAGE_PERCENTAGE",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_MULTIPLIER"
    }

    upgrade_non_player_bonus · properties.NonPlayerBulletResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_NON_HERO",
      "after": "MODIFIER_VALUE_BULLET_RESIST_NON_HERO"
    }

    upgrade_spirit_snatch · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    citadel_ability_shiv_killing_blow · properties.BuffDamage.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    ability_frank_painaura · properties.IncomingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_TAKEN_INCREASE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_TAKEN_INCREASE"
    }

    upgrade_auto_cleanse · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_weighted_shots · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_bullet_flurry · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    upgrade_reinforcing_casings · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_restorative_locket · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    upgrade_spirit_sap · properties.MagicResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_absorbing_armor · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_restorative_locket · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_health · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_hollow_point_rounds · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_warden_riot_protocol · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_blitz_bullets · properties.LocalBulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    fathom_scalding_spray · properties.WeaponDamageBonusPerSec.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_glass_cannon2 · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_weighted_shots · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_punkgoat_ult · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_boxing_glove · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_blitz_bullets · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_sticky_bomb · properties.OutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_banshee_slugs · properties.MagicResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_tech_purge · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_sleep_dagger · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_superacolytes_glove · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_aprounds · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_hornet_sting · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_withering_whip · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    citadel_ability_hornet_snipe · properties.WeaponDamageBonusPerKill.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_werewolf_netshot · properties.OutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_crushing_fists · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    ability_familiar_helpinghands · properties.TechArmorGain.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_siphon_bullets · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_bullet_resist_shredder · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    drifter_shadow_mark · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_colossus · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_predator_precision · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_afterburn · properties.OutgoingTechDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    citadel_ability_uppercut · properties.BuffBaseWeaponPct.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_bookworm_aoemagic · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    citadel_ability_mobile_resupply · properties.SpiritResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_pristine_emblem · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_bookworm_dragonfire · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    viscous_goo_bowling_ball · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_bullet_resist_shredder · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_acolytes_glove · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    ability_power_surge · properties.TechResistDebuff.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    ability_bebop_stickybomb2 · properties.WeaponPowerDebuff.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_escalating_exposure · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    tokamak_breach · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_headshot_booster2 · properties.MagicResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_hollow_point_rounds · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    ability_nano_clustergrenade · properties.MeleeResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST_REDUCTION"
    }

    upgrade_eldritch_shot · properties.OutgoingDamagePenaltyPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_thermal_detonator · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_spirit_snatch · properties.TechArmorGain.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_icepath · properties.BonusTechDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    ability_warden_crowd_control · properties.WeaponPowerDebuff.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_blood_tribute · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_spellslinger_headshots · properties.MagicResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_close_quarter_combat · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    citadel_ability_shieldedsentry · properties.MeleeResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    upgrade_reduce_debuff_duration · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_titan_round · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_non_player_bonus_sacrifice · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_fury_trance · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_burrow · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_astro_shotgun_toggle · properties.CloseRangeBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASE"
    }

    ability_nano_shadow_step · properties.BulletArmorReductionHeavy.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_greater_withering_whip · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_close_quarter_combat · properties.CloseRangeBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_damage_recycler · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_tech_damage_pulse · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    citadel_ability_tier3boss_rocket_barrage · properties.TechArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_long_range · properties.LongRangeBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE"
    }

    upgrade_clip_size · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_sharpshooter · properties.LongRangeBonusWeaponPower.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASE"
    }

    ability_target_practice · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_healbuff · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    citadel_ability_tengu_airlift · properties.AllyOutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_fleetfoot_boots · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_infinity_slash · properties.WeaponDamageBonus.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY",
      "after": "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
    }

    upgrade_cold_front · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_crushing_fists · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    upgrade_glitch · properties.OutgoingDamagePenaltyPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_spirit_snatch · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_rechargingbullets · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_immobilize_trap · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_arctic_blast · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_crackshot · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_priest_antispiritvest · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_spellbreaker · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    ability_nano_shadow_pulse · properties.OutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_headshot_booster2 · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_spellshield · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_long_range · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_magic_missile · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    citadel_ability_infinity_slash · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    citadel_ability_hornet_sting · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_runed_gauntlets · properties.MeleeResistPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_RESIST"
    }

    ability_drifter_hunger · properties.WeaponDmgPerIsolationKill.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_spellslinger_headshots · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_banshee_slugs · properties.BulletResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_magic_vulnerability · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_melee_charge · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    upgrade_escalating_exposure · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_focus_lens · properties.MagicResistReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    ability_drifter_hunger · properties.AmpDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    ability_health_swap · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_inhibitor · properties.OutgoingDamagePenaltyPercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    upgrade_proc_silence · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_proc_silence · properties.TechDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    upgrade_mystic_reverb · properties.TechDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
    }

    ability_werewolf_maulingleap · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    upgrade_fury_trance · properties.TechResist.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST",
      "after": "MODIFIER_VALUE_TECH_RESIST"
    }

    upgrade_melee_charge · properties.BonusMeleeDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
    }

    ability_priest_beartrap · properties.BulletArmorReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
    }

    ability_frank_painaura · properties.OutgoingDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
    }

    ability_bookworm_knightbarrier · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }

    ability_trapper_poisonjar · properties.TechArmorDamageReduction.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION",
      "after": "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
    }

    upgrade_inhibitor · properties.BaseAttackDamagePercent.providedPropertyType (changed)

    {
      "before": "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT",
      "after": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
    }
  • 4 ability removed records removed.
    View code changes (4 records)

    citadel_ability_wing_blast · (entity_removed)

    {
      "before": {
        "kind": "other"
      },
      "after": null
    }

    ability_digger_mudshield · (entity_removed)

    {
      "before": {
        "kind": "other"
      },
      "after": null
    }

    ability_digger_mudshield_trigger · (entity_removed)

    {
      "before": {
        "kind": "other"
      },
      "after": null
    }

    citadel_ability_hornet_mark · (entity_removed)

    {
      "before": {
        "kind": "other"
      },
      "after": null
    }
  • 2 ability upgrade raw records updated.
    View code changes (2 records)

    ability_fencer_riposte · upgrades[2].changes[MeleeResistReduction].bonus.raw (changed)

    {
      "before": 30,
      "after": -30
    }

    ability_nano_clustergrenade · upgrades[2].changes[MeleeResistReduction].bonus.raw (changed)

    {
      "before": 5,
      "after": -5
    }
  • 1 ability property raw record updated.
    View code changes (1 records)

    ability_fencer_riposte · properties.MeleeResistReduction.raw (changed)

    {
      "before": 22,
      "after": -22
    }
  • 1 tooltip record removed.
    View code changes (1 records)

    upgrade_improved_bullet_armor · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (removed)

    {
      "before": [
        "OutOfCombatHealthRegen"
      ],
      "after": null
    }
  • 2 ui assets updated.
    View code changes (2 records)

    panorama/styles/citadel_hud_top_bar.vcss_c · crc (changed)

    {
      "before": "00f7dd39a9",
      "after": "000b78b8cf"
    }

    panorama/layout/citadel_hud_top_bar_player.vxml_c · crc (changed)

    {
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      "after": "00d5324ce8"
    }
  • 7 particle assets added.
    View code changes (7 records)

    particles/abilities/fencer/fencer_riposte_counter_stance_symbol_ring.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00e354c70c"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance_glow.vpcf_c · crc (added)

    {
      "before": null,
      "after": "003a81c344"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance_magic.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0095f52e85"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance_light.vpcf_c · crc (added)

    {
      "before": null,
      "after": "0038b23985"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance_symbol_sparks.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00a47504f3"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance.vpcf_c · crc (added)

    {
      "before": null,
      "after": "00d367a29d"
    }

    particles/abilities/fencer/fencer_riposte_counter_stance_symbols.vpcf_c · crc (added)

    {
      "before": null,
      "after": "000f2d0507"
    }
  • 1 particle asset updated.
    View code changes (1 records)

    particles/abilities/fencer/fencer_riposte_symbols.vpcf_c · crc (changed)

    {
      "before": "0031bba392",
      "after": "001ea0e355"
    }
  • 4 script assets updated.
    View code changes (4 records)

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00f04e7f03",
      "after": "0005f0047a"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "000af0dcf6",
      "after": "000468abcc"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "00807bd0d0",
      "after": "005e83caea"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "00e21592df",
      "after": "00b69bad02"
    }
  • 2 ability image assets removed.
    View code changes (2 records)

    panorama/images/hud/abilities/wasp_mark_psd.vtex_c · crc (removed)

    {
      "before": "00367f5b69",
      "after": null
    }

    panorama/images/hud/abilities/wasp_sonic_psd.vtex_c · crc (removed)

    {
      "before": "003af16851",
      "after": null
    }
  • 11 tracked files updated.
    View code changes (11 records)

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
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        "hash": "67d841244518038cba7da59e8bd59074d43802c0"
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    game/citadel/pak01_dir/panorama/styles/citadel_hud_top_bar.css · file (changed)

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        "hash": "9d4e15d05b89910499c93138dc559d846a9e7e2e"
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    }

    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
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    }

    game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)

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    }

    DumpSource2/module_metadata/client.kv3 · file (changed)

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    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
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    DumpSource2/module_metadata/server.kv3 · file (changed)

    {
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      "after": {
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    }

    game/citadel/pak01_dir.txt · file (changed)

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      },
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      }
    }

    game/citadel/pak01_dir/panorama/layout/citadel_hud_top_bar_player.xml · file (changed)

    {
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        "hash": "a7ccd736a48d85f7f3bb846c1f23950e59a47997"
      },
      "after": {
        "hash": "6b6522b505b43a0a97d9b577eb72ebfe3c4b89ac"
      }
    }

    DumpSource2/.stringsignore · file (changed)

    {
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      },
      "after": {
        "hash": "23c62308deb0134addcd14a5586976ce361a3e3c"
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    }

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "e7d5c29863346083e2ba2fa88bdde80b94b81fc4"
      },
      "after": {
        "hash": "f83a611fed5bf4fc6fed452272ade0a58934bcad"
      }
    }
  • 9 tracked files updated.
    View code changes (9 records)

    DumpSource2/schemas/server/CCitadel_Ability_Familiar_HelpingHandsVData.h · file (changed)

    {
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        "hash": "f4f9164336d1f8218cebee1efd57bb85bddb2ffd"
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    DumpSource2/schemas/client/EModifierValue.h · file (changed)

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      "after": {
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    }

    DumpSource2/schemas/server/CCitadelPlayerPawn.h · file (changed)

    {
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      "after": {
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    DumpSource2/schemas/client/EModifierState.h · file (changed)

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    DumpSource2/schemas/client/TakeDamageFlags_t.h · file (changed)

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    DumpSource2/schemas/server/CCitadelBaseAbility.h · file (changed)

    {
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    DumpSource2/schemas/client/DamageTypes_t.h · file (changed)

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    DumpSource2/schemas/client/EModifierEvent.h · file (changed)

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    DumpSource2/schemas/client/CCitadel_Ability_Familiar_HelpingHandsVData.h · file (changed)

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