Trophy Collector punishes farming
Trophy Collector now carries -15% Weapon Damage against non-player targets, while Indomitable's T1 cooldown bonus drops to -35 and [Rem]'s Naptime T2 sleep duration climbs to +0.75s.
Rem

Trophy Collector
1 nerfTrophy Collector
Trophy Collector
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Trophy Collector
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
MISC
9 changesOther file and data updates.
- Trophy Collector: auto intrinsic modifiers data updated.
View code changes (1 records)
upgrade_trophy_collector · gameplay.m_AutoIntrinsicModifiers[0].m_vecAutoRegisterModifierValueFromAbilityPropertyName (changed)
{ "before": [ "BonusSprintSpeed", "OutOfCombatHealthRegen" ], "after": [ "NonPlayerBonusWeaponPower", "BonusSprintSpeed", "OutOfCombatHealthRegen" ] } - Indomitable: barrier modifier data added.
View code changes (1 records)
upgrade_auto_cleanse · gameplay.m_BarrierModifier.m_strHudMessageText (added)
{ "before": null, "after": "#upgrade_auto_cleanse" } - Network messages: 2 definitions added.
View code changes (1 records)
Protobufs/citadel_gcmessages_server.proto · declarations (changed)
{ "before": [], "after": [ "optional float hero_mmru_skill = 7;", "optional float hero_mmru_skill = 58;" ] } - Network messages: 3 definitions added; 3 definitions removed.
View code changes (1 records)
Protobufs/usermessages.proto · declarations (changed)
{ "before": [ "optional uint32 parameter_type = 1 [default = 0];", "optional uint32 name_hash_code = 2 [default = 0];", "optional uint32 effect_name_hash_code = 2 [default = 0];" ], "after": [ "optional uint32 parameter_type = 1;", "optional uint32 name_hash_code = 2;", "optional uint32 effect_name_hash_code = 2;" ] } - 2 ability upgrade raw records updated.
View code changes (2 records)
ability_familiar_ability01 · upgrades[2].changes[SleepDuration].bonus.raw (changed)
{ "before": 0.5, "after": 0.75 }upgrade_auto_cleanse · upgrades[1].changes[AbilityCooldown].bonus.raw (changed)
{ "before": -42, "after": -35 } - 2 tooltip records updated.
View code changes (2 records)
upgrade_trophy_collector · tooltip.sections[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties (changed)
{ "before": [ "BonusSprintSpeed" ], "after": [] }upgrade_trophy_collector · tooltip.sections[0].m_vecSectionAttributes[0].m_vecAbilityProperties (changed)
{ "before": [ "OutOfCombatHealthRegen" ], "after": [ "NonPlayerBonusWeaponPower", "BonusSprintSpeed", "OutOfCombatHealthRegen" ] } - 3 item image assets updated.
View code changes (3 records)
panorama/images/items/weapon/toxic_bullets_psd.vtex_c · crc (changed)
{ "before": "00bf868ea8", "after": "00763aff5f" }panorama/images/items/vitality/healbane_psd.vtex_c · crc (changed)
{ "before": "003dc7a3ab", "after": "00cc382482" }panorama/images/items/spirit/boundless_spirit_psd.vtex_c · crc (changed)
{ "before": "00a537afe3", "after": "00509cc696" } - 1 script asset updated.
View code changes (1 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "00d5227e28", "after": "00a94490af" } - 2 tracked files updated.
View code changes (2 records)
game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "33971d14dfdcf36699c5962fa2dd0ff0b3623931" }, "after": { "hash": "07d858f1954cd02f48e12fa8acccfb9a6d9b7b36" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "9ff70bbe50fd39ad85837648c9504497c9b35a4a" }, "after": { "hash": "18050cb5c108dd7b6282d3669516d6359ab261cf" } }
4