Crackshot stacks up, Graves swaps upgrades
[Holliday]'s Crackshot now builds stacks, with three consecutive hits dealing bonus weapon damage and a slow instead of firing on headshots off cooldown. [Graves] shuffles upgrades between Essence Theft and Jar of Dead, moving the Deadhead trigger onto Essence Theft T3.
HollidayHolliday
1 reworkCrackshot
Crackshot
Headshots deal bonus
Cooldown is reduced by 50% on NPC hits.
Crackshot ignores range damage fall-off and does not apply to objectives.
1-25% Fading Move Speed
2+49.5 Damage
5-6s Cooldown on Hero Headshots. -3s on NPC HeadshotsCrackshot
Bullets apply . If hit three times consecutively, deal bonus weapon damage and apply slow.
Crackshot ignores range damage fall-off and does not apply to objectives.
1-25% Fading Move Speed
2+49.5 Damage
5-6s Cooldown on Hero Headshots. -3s on NPC Headshots
GravesEssence Theft
Essence Theft
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.
1+5% Max Spirit Resist Stolen
2+20% MaxStolenAttackDamage
5+1 Weapon Tethers & Improved Tether TargetingEssence Theft
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.
1+5% Max Spirit Resist Stolen
2+20% MaxStolenAttackDamage
5All Summons now apply Essence TheftMISC
8 changesOther file and data updates.
- Jar of Dead: properties data added.
View code changes (1 records)
ability_necro_hauntingskull · properties.SkullsFireRateOnCasterDeath (added)
{ "before": null, "after": { "raw": "0", "value": 0 } } - Jar of Dead: properties data added.
View code changes (1 records)
ability_necro_hauntingskull · properties.SkullsOnCasterDeath (added)
{ "before": null, "after": { "raw": "0", "value": 0 } } - Essence Theft: properties data added.
View code changes (1 records)
ability_necro_fear · properties.ZombieMeleeBuildUp (added)
{ "before": null, "after": { "raw": "0", "value": 0 } } - Essence Theft: properties data added.
View code changes (1 records)
ability_necro_fear · properties.ZombieExplosionBuildUp (added)
{ "before": null, "after": { "raw": "0", "value": 0 } } - 1 ability property raw record updated.
View code changes (1 records)
ability_necro_fear · properties.SkullBuildUp.raw (changed)
{ "before": 0.15, "after": 0 } - 1 script asset updated.
View code changes (1 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "00731b3122", "after": "00d7cc3c4f" } - 4 tracked files updated.
View code changes (4 records)
game/citadel/pak01_dir.txt · file (changed)
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{ "before": { "hash": "a9c71655a9a22ac34b1b8e8b02cac226fefed589" }, "after": { "hash": "34af7fc854e37813d82eff87fdf418cb2078f8a7" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "91d889b048d22e3c8a0a9adccf1876d814ed55cb" }, "after": { "hash": "0621a34b61143373e35ac46928a5c283d21549dd" } }DumpSource2/.stringsignore · file (changed)
{ "before": { "hash": "54c40f8f10af3d2ae08dbeb7a52f1f1d8bb9946e" }, "after": { "hash": "f887f191ea9db7a5f74f2879a3af71eadf2f500b" } } - 1 tracked file updated.
View code changes (1 records)
DumpSource2/schemas/client/CitadelAbilityProperty_t.h · file (changed)
{ "before": { "hash": "675f447befeda498c9a4d09725ab256b5d8433a3" }, "after": { "hash": "ed76bd72a3818aa4fbb84e7a92791dc8c2028bcc" } }
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