UNDEADLOCKThe unofficial Deadlock site
Feb 18, 2026

Apollo's Riposte swaps to Melee Resist

Riposte now strips Melee Resist instead of Bullet Resist, while Flawless Advance loses damage and radius across the board. Celeste's Light Eater can now hit far more targets.

Apollo

Apollo

9 nerfs2 reworks

Riposte

Riposte

22s
0.8s

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable, before performing a dash forward that stuns an enemy and reduces their Bullet Resist.

0.3sInvulnerability Duration
On Pommel Hit:
0.6sStun Duration
-15%Bullet ResistConditional
3sBullet Resist Reduction Duration
1-7s Cooldown
2-15% Bullet Resist
5+1.2s Stun Duration

Riposte

22s
0.8s

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable, before performing a dash forward that stuns an enemy and reduces their Bullet Resist.

0.3sInvulnerability Duration
On Pommel Hit:
0.6sStun Duration
-22%Melee ResistConditional
3sMelee Resist Reduction Duration
1-7s Cooldown
2-22% Melee Resist
5+1.2s Stun Duration
Feb 17, 2026Feb 18, 2026

Flawless Advance

Flawless Advance

26s
8s

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer its held. Releasing your attack during the perfect window deals maximum damage.

Press 3 to re-cast.

Scales with Spirit Power: 0.7 per point30Base Hold Damage
Scales with Spirit Power: 1.1 per point45Max Hold Damage
3Max Lunges
On Perfect Hold:
Scales with Spirit Power: 1.65 per point75Perfect Damage
1Perfect Hit on Hero: Heal 0.75
2-10s Cooldown. Gain increased Speed and +60% Bullet Resist during lunge
5+1.15 Perfect Damage and increased spirit scaling.
Increased lunge attacking dash distance.

Flawless Advance

26s
8s

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer its held. Releasing your attack during the perfect window deals maximum damage.

Press 3 to re-cast.

Scales with Spirit Power: 0.55 per point25Base Hold Damage
Scales with Spirit Power: 0.9 per point40Max Hold Damage
3Max Lunges
On Perfect Hold:
Scales with Spirit Power: 1.55 per point65Perfect Damage
1Perfect Hit on Hero: Heal 0.75
2-10s Cooldown. Gain increased Speed and +60% Bullet Resist during lunge
5+1.15 Perfect Damage and increased spirit scaling.
Increased lunge attacking dash distance.
Feb 17, 2026Feb 18, 2026

MISC

17 changes

Other file and data updates.

  • Disengaging Sigil: ability behaviors bits data updated.
    View code changes (1 records)

    ability_fencer_throwblade · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING",
      "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
    }
  • Light Eater: ability behaviors bits data updated.
    View code changes (1 records)

    ability_unicorn_radiantblast · gameplay.m_AbilityBehaviorsBits (changed)

    {
      "before": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING",
      "after": "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
    }
  • Light Eater: hit cone angle extra added with value 30.
    View code changes (1 records)

    ability_unicorn_radiantblast · gameplay.m_flHitConeAngleExtra (added)

    {
      "before": null,
      "after": 30
    }
  • 1 cosmetic record added.
    View code changes (1 records)

    ability_bookworm_knightcharge · cosmetic.m_HUDPanel (added)

    {
      "before": null,
      "after": {
        "m_vecHUDElements": [
          {
            "m_Style": "panorama/styles/ability_hud_elements/abilities_bookworm.vcss",
            "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
            "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
            "m_strContext": "channel"
          }
        ]
      }
    }
  • 2 tooltip records updated.
    View code changes (2 records)

    ability_fencer_riposte · tooltip.details.m_vecAbilityInfoSections[1].m_vecBasicProperties[0] (changed)

    {
      "before": "BulletResistReductionDuration",
      "after": "MeleeResistReductionDuration"
    }

    ability_fencer_riposte · tooltip.details.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_strImportantProperty (changed)

    {
      "before": "BulletResistReduction",
      "after": "MeleeResistReduction"
    }
  • 8 ability property raw records updated.
    View code changes (8 records)

    ability_fencer_lunge · properties.MaxDamageBeforePerfect.raw (changed)

    {
      "before": 45,
      "after": 40
    }

    ability_fencer_lunge · properties.PerfectDamage.raw (changed)

    {
      "before": 75,
      "after": 65
    }

    ability_fencer_lunge · properties.SlashCollisionRadius.raw (changed)

    {
      "before": 5,
      "after": 4.5
    }

    ability_fencer_lunge · properties.DashRadius.raw (changed)

    {
      "before": "2.0m",
      "after": "1.85m"
    }

    ability_fencer_lunge · properties.BaseDamage.raw (changed)

    {
      "before": 30,
      "after": 25
    }

    ability_fencer_lunge · properties.SlashRadius.raw (changed)

    {
      "before": "1.75m",
      "after": "1.6m"
    }

    ability_unicorn_radiantblast · properties.AbilityUnitTargetLimit.raw (changed)

    {
      "before": 1,
      "after": 100
    }

    ability_fencer_ultimate · properties.DelayedDamage.raw (changed)

    {
      "before": 250,
      "after": 225
    }
  • 2 ability upgrade raw records updated.
    View code changes (2 records)

    ability_fencer_lunge · upgrades[1].changes[HealFixedHealth].bonus.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    ability_fencer_lunge · upgrades[3].changes[PerfectDamage].bonus.raw (changed)

    {
      "before": 75,
      "after": 65
    }
  • 230 other assets updated.
    View code changes (230 records)

    animgraphs/animgraph2/hero/hero_aim.vnmgraph+geist.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+necro.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+lash_inair_ability.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+vampirebat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+chrono_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph_c · crc (changed)

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    soundevents/hero/bookworm.vsndevts_c · crc (changed)

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    soundevents/base/citadel_base_events.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+inferno_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+fencer_ult.vnmgraph_c · crc (changed)

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    soundevents/hero/mirage.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+doorman.vnmgraph_c · crc (changed)

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    soundevents/gameplay.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+bebop.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+inferno.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+viscous.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mo_krill.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+unicorn_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+doorman_out_of_combat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+drifter_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+frank.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+mcginnis_ability.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm_reload.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+fencer.vnmgraph_c · crc (changed)

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    soundevents/hero/abrams.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+kelvin_icebeam.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+wraith_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+priest.vnmgraph_c · crc (changed)

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    soundevents/hero/wraith.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+haze.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+warden_ooc.vnmgraph_c · crc (changed)

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    soundevents/mods/tech.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+fencer_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+magician.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+kelvin.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+calico_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+ivy.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+viper.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/unicorn/unicorn_aims.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+chrono.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bebop_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+drifter.vnmgraph_c · crc (changed)

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    soundevents/hero/pocket.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+boho.vnmgraph_c · crc (changed)

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    soundevents/hero/krill.vsndevts_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_playercontrol.vnmgraph+viscous.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+abrams_item.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+wraith.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+haze.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+chrono_zoomed.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+werewolf_transform.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+haze.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bebop.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_turn.vnmgraph+shiv.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+bookworm_out_of_combat.vnmgraph_c · crc (changed)

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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+warden.vnmgraph_c · crc (changed)

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  • 3 other assets added.
    View code changes (3 records)

    animgraphs/animgraph2/hero/hero_turn.vnmgraph+unicorn_ult.vnmgraph_c · crc (added)

    {
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    animgraphs/animgraph2/hero/hero_aim.vnmgraph+unicorn_dazzling_orb.vnmgraph_c · crc (added)

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    animgraphs/animgraph2/hero/unicorn/unicorn_turn.vnmgraph_c · crc (added)

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  • 9 hero model assets added.
    View code changes (9 records)

    models/heroes_wip/unicorn/clips/ability_unicorn_dazzlingorb_reload_start.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/turn_dazzling_orb_right.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/reload_run_alt.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/run_additive.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/aim_dazzling_orb.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/aim_dazzling_orb_up.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/reload_run.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/aim_dazzling_orb_down.vnmclip_c · crc (added)

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    models/heroes_wip/unicorn/clips/turn_dazzling_orb_left.vnmclip_c · crc (added)

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  • 33 hero model assets updated.
    View code changes (33 records)

    models/heroes_wip/unicorn/clips/weapon_crouch_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/weapon_crouch_run_w.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/rope_climb_down.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/rope_climb_up.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_sw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/weapon_crouch_run_n.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/item_crouch_run_center.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/weapon_crouch_run_nw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_ne.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/reload_crouch_idle_alt.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_center.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_n.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/item_crouch_run_ne.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/weapon_crouch_run_sw.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/weapon_crouch_run_center.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/item_crouch_run_se.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/item_crouch_run_n.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/throw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/weapon_crouch_run_e.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_s.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_e.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/item_crouch_run_s.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/item_crouch_run_nw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_se.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/unicorn.vnmskel_c · crc (changed)

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    models/heroes_wip/unicorn/clips/item_crouch_run_e.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/weapon_crouch_run_s.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/reload_idle_alt.vnmclip_c · crc (changed)

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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_w.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/item_crouch_run_w.vnmclip_c · crc (changed)

    {
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      "after": "0016e2c5d7"
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    models/heroes_wip/unicorn/clips/item_crouch_run_sw.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/weapon_crouch_run_se.vnmclip_c · crc (changed)

    {
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    models/heroes_wip/unicorn/clips/out_of_combat_crouch_run_nw.vnmclip_c · crc (changed)

    {
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  • 3 ui assets updated.
    View code changes (3 records)

    panorama/styles/playofthegame/citadel_hud_playofthegame.vcss_c · crc (changed)

    {
      "before": "0065c4b3ec",
      "after": "008063c056"
    }

    panorama/styles/in_world_item_panel.vcss_c · crc (changed)

    {
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      "after": "0046605162"
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    panorama/styles/ability_hud_elements/abilities_bookworm.vcss_c · crc (changed)

    {
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  • 8 particle assets updated.
    View code changes (8 records)

    particles/abilities/fencer/fencer_lunge_dash.vpcf_c · crc (changed)

    {
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    particles/weapon_fx/necro/necro_weapon_searching_beam.vpcf_c · crc (changed)

    {
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    particles/weapon_fx/necro/necro_weapon_searching_embers.vpcf_c · crc (changed)

    {
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    particles/abilities/fencer/fencer_riposte_dash_streaks.vpcf_c · crc (changed)

    {
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    particles/weapon_fx/necro/necro_weapon_searching.vpcf_c · crc (changed)

    {
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    particles/abilities/fencer/fencer_riposte_dash.vpcf_c · crc (changed)

    {
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    particles/abilities/fencer/fencer_riposte_dash_trail.vpcf_c · crc (changed)

    {
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    particles/abilities/fencer/fencer_lunge_dash_trail.vpcf_c · crc (changed)

    {
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  • 2 script assets updated.
    View code changes (2 records)

    scripts/abilities.vdata_c · crc (changed)

    {
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    }

    scripts/heroes.vdata_c · crc (changed)

    {
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  • 1 ui asset removed.
    View code changes (1 records)

    panorama/images/textures/bg_smoke_psd.vtex_c · crc (removed)

    {
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  • 1 tracked file updated.
    View code changes (1 records)

    Protobufs/citadel_gcmessages_common.proto · file (changed)

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  • 25 tracked files updated.
    View code changes (25 records)

    game/citadel/pak01_dir.txt · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/pocket.vsndevts · file (changed)

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    game/citadel/pak01_dir/panorama/styles/in_world_item_panel.css · file (changed)

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    game/citadel/pak01_dir/soundevents/gameplay.vsndevts · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/priest.vsndevts · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/gigawatt.vsndevts · file (changed)

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    game/citadel/resource/localization/citadel_attributes/citadel_attributes_english.txt · file (changed)

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    game/citadel/pak01_dir/soundevents/hero/wraith.vsndevts · file (changed)

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