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Feb 15, 2026

Apollo's ultimate rewrites its curse

Itani Lo Sahn's description now says trapped enemies cannot act or heal during the slow motion, replacing the old curse wording. Target modifier data and a script asset also shifted.

5 changes

Apollo

Apollo

1 change

Itani Lo Sahn

Itani Lo Sahn

125s

Charge up and perform a long range slash. Struck enemies are cursed and stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.

While in slow motion, Apollo is invulnerable and enemies take reduced damage.

Hold 4 or LMB to delay the cast.

Scales with Spirit Power: 1.75 per point250Delayed Damage
+60%Bonus Damage
70%Time Slow Damage Reduction
50%Low Health Threshold
1+8m Dash Range
2-40s Cooldown
5+40% Bonus Damage

Itani Lo Sahn

125s

Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.

While in slow motion, Apollo is invulnerable and enemies take reduced damage.

Hold 4 or LMB to delay the cast.

Scales with Spirit Power: 1.75 per point250Delayed Damage
+60%Bonus Damage
70%Time Slow Damage Reduction
50%Low Health Threshold
1+8m Dash Range
2-40s Cooldown
5+40% Bonus Damage
Feb 14, 2026Feb 15, 2026

MISC

4 changes

Other file and data updates.

  • Itani Lo Sahn: target modifier data updated.
    View code changes (1 records)

    ability_fencer_ultimate · gameplay.m_TargetModifier.m_sLocalizationName (changed)

    {
      "before": "modifier_citadel_cursed",
      "after": "Citadel_StatusEffectEMP"
    }
  • Itani Lo Sahn: target modifier data updated.
    View code changes (1 records)

    ability_fencer_ultimate · gameplay.m_TargetModifier.m_nEnabledStateMask (changed)

    {
      "before": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES",
      "after": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
    }
  • 1 script asset updated.
    View code changes (1 records)

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00d02ee14e",
      "after": "009844ae15"
    }
  • 3 tracked files updated.
    View code changes (3 records)

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "5fcc9b4ee891c2eb4d3b3b6856eb7ffa95799840"
      },
      "after": {
        "hash": "ac6c2ebce9171dc8d69ec1f676a6d034dad16701"
      }
    }

    game/citadel/pak01_dir.txt · file (changed)

    {
      "before": {
        "hash": "96d17bba3e8e37dbf6e5f962c5371883896d9066"
      },
      "after": {
        "hash": "b8b8ec9f0b7fb8a23426603add21bfb21a61f862"
      }
    }

    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

    {
      "before": {
        "hash": "e43eb2ba370596f816e9c6c0bf71c0c38e667e28"
      },
      "after": {
        "hash": "7d08d1c5c46f011a52b0e1f5f595bc25e464b088"
      }
    }