UNDEADLOCKThe unofficial Deadlock site
Feb 5, 2026

Silver's Slam Fire tiers swap

[Silver] sees the Slam Fire tier bonuses traded around while Lycan Curse takes a heavier cooldown and much less bonus health. [Graves] gets more move speed and a slow on Borrowed Decree, and Bullet and Spirit Resilience shift their thresholds.

Silver

6 nerfs7 buffs2 reworks1 change

Slam Fire

Slam Fire

20s
5s

Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.

3Max Shots
+300%Fire Rate
4%Current Health as Damage
-25%Weapon Accuracy
1-4s Cooldown
2+30% Weapon Damage
5If you hit all shots, deal +10% current health as damage

Slam Fire

22s
5s

Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.

3Max Shots
+300%Fire Rate
4%Current Health as Damage
-25%Weapon Accuracy
1+15% Weapon Damage
2-7s Cooldown
5If you hit all shots, deal +8% current health as damage
Feb 4, 2026Feb 5, 2026

Lycan Curse

Lycan Curse

22s
15s

Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.

Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

+350Bonus Health
+3 mMove Speed
Scales with Spirit Power: 0.25 per point+80%Fire Rate
30%Missing Health as Healing
+20%Bullet Resist
+20%Spirit Resist
1+15% Bullet & Spirit Resistance
2+3 m/s Move Speed and 125 Bonus Health
5On Hero Kill: Refresh abilities, duration, and transformation heal

Lycan Curse

35s
15s

Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.

Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

+100Bonus Health
+2 mMove Speed
Scales with Spirit Power: 0.25 per point+80%Fire Rate
30%Missing Health as Healing
+20%Bullet Resist
+20%Spirit Resist
1+15% Bullet & Spirit Resistance
2+3 m/s Move Speed and 125 Bonus Health
5On Hero Kill: Refresh abilities, duration, and transformation heal
Feb 4, 2026Feb 5, 2026

MISC

86 changes

Other file and data updates.

  • Infernus: map item draft weights data updated.
    View code changes (1 records)

    hero_inferno · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Seven: map item draft weights data updated.
    View code changes (1 records)

    hero_gigawatt · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Lady Geist: map item draft weights data updated.
    View code changes (1 records)

    hero_ghost · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Wraith: map item draft weights data updated.
    View code changes (1 records)

    hero_wraith · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • McGinnis: map item draft weights data updated.
    View code changes (1 records)

    hero_forge · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Paradox: map item draft weights data updated.
    View code changes (1 records)

    hero_chrono · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Dynamo: map item draft weights data updated.
    View code changes (1 records)

    hero_dynamo · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Kelvin: map item draft weights data updated.
    View code changes (1 records)

    hero_kelvin · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Haze: map item draft weights data updated.
    View code changes (1 records)

    hero_haze · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Holliday: map item draft weights data updated.
    View code changes (1 records)

    hero_astro · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Bebop: map item draft weights data updated.
    View code changes (1 records)

    hero_bebop · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Mo & Krill: map item draft weights data updated.
    View code changes (1 records)

    hero_krill · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Shiv: map item draft weights data updated.
    View code changes (1 records)

    hero_shiv · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Ivy: map item draft weights data updated.
    View code changes (1 records)

    hero_tengu · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Kali: map item draft weights data updated.
    View code changes (1 records)

    hero_kali · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Warden: map item draft weights data updated.
    View code changes (1 records)

    hero_warden · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Lash: map item draft weights data updated.
    View code changes (1 records)

    hero_lash · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Gunslinger: map item draft weights data updated.
    View code changes (1 records)

    hero_gunslinger · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • The Boss: map item draft weights data updated.
    View code changes (1 records)

    hero_yakuza · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Generic Person: map item draft weights data updated.
    View code changes (1 records)

    hero_genericperson · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Tokamak: map item draft weights data updated.
    View code changes (1 records)

    hero_tokamak · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Wrecker: map item draft weights data updated.
    View code changes (1 records)

    hero_wrecker · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Rutger: map item draft weights data updated.
    View code changes (1 records)

    hero_rutger · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Pocket: map item draft weights data updated.
    View code changes (1 records)

    hero_synth · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Thumper: map item draft weights data updated.
    View code changes (1 records)

    hero_thumper · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Mirage: map item draft weights data updated.
    View code changes (1 records)

    hero_mirage · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Fathom: map item draft weights data updated.
    View code changes (1 records)

    hero_slork · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Cadence: map item draft weights data updated.
    View code changes (1 records)

    hero_cadence · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • TargetDummy: map item draft weights data updated.
    View code changes (1 records)

    hero_targetdummy · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Bomber: map item draft weights data updated.
    View code changes (1 records)

    hero_bomber · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Shield Guy: map item draft weights data updated.
    View code changes (1 records)

    hero_shieldguy · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Vandal: map item draft weights data updated.
    View code changes (1 records)

    hero_vandal · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Sinclair: map item draft weights data updated.
    View code changes (1 records)

    hero_magician · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Trapper: map item draft weights data updated.
    View code changes (1 records)

    hero_trapper · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Raven: map item draft weights data updated.
    View code changes (1 records)

    hero_operative · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Venator: map item draft weights data updated.
    View code changes (1 records)

    hero_priest · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Victor: map item draft weights data updated.
    View code changes (1 records)

    hero_frank · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Paige: map item draft weights data updated.
    View code changes (1 records)

    hero_bookworm · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Boho: map item draft weights data updated.
    View code changes (1 records)

    hero_boho · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • The Doorman: map item draft weights data updated.
    View code changes (1 records)

    hero_doorman · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Skyrunner: map item draft weights data updated.
    View code changes (1 records)

    hero_skyrunner · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Swan: map item draft weights data updated.
    View code changes (1 records)

    hero_swan · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Druid: map item draft weights data updated.
    View code changes (1 records)

    hero_druid · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Graf: map item draft weights data updated.
    View code changes (1 records)

    hero_graf · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Fortuna: map item draft weights data updated.
    View code changes (1 records)

    hero_fortuna · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Graves: map item draft weights data updated.
    View code changes (1 records)

    hero_necro · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Airheart: map item draft weights data updated.
    View code changes (1 records)

    hero_airheart · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Rem: map item draft weights data updated.
    View code changes (1 records)

    hero_familiar · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Celeste: map item draft weights data updated.
    View code changes (1 records)

    hero_unicorn · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Opera: map item draft weights data updated.
    View code changes (1 records)

    hero_opera · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)

    {
      "before": 2.2,
      "after": 1.8
    }
  • Sticky Bomb: properties data updated.
    View code changes (1 records)

    citadel_ability_sticky_bomb · properties.KillCheckWindow.value (changed)

    {
      "before": 12,
      "after": 10
    }
  • Jar of Dead: properties data added.
    View code changes (1 records)

    ability_necro_hauntingskull · properties.TargetSearchInitialDelayMin (added)

    {
      "before": null,
      "after": {
        "raw": "0.15",
        "value": 0.15
      }
    }
  • Jar of Dead: properties data added.
    View code changes (1 records)

    ability_necro_hauntingskull · properties.TargetSearchInitialDelayMax (added)

    {
      "before": null,
      "after": {
        "raw": "0.2",
        "value": 0.2
      }
    }
  • Jar of Dead: properties data added.
    View code changes (1 records)

    ability_necro_hauntingskull · properties.TargetSearchInitialStagger (added)

    {
      "before": null,
      "after": {
        "raw": "0.125",
        "value": 0.125
      }
    }
  • Mystic Burst: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Mystic Burst: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)

    {
      "before": "#upgrade_magic_burst",
      "after": null
    }
  • Mystic Burst: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Tankbuster: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Tankbuster: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)

    {
      "before": "#upgrade_magic_shock",
      "after": null
    }
  • Tankbuster: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Glass Cannon: proc notification modifier data removed.
    View code changes (1 records)

    upgrade_glass_cannon · gameplay.m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Glass Cannon: proc notification modifier data removed.
    View code changes (1 records)

    upgrade_glass_cannon · gameplay.m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Crushing Fists: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_crushing_fists · gameplay.m_AutoIntrinsicModifiers[1].m_StackingDebuffModifier.m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Crushing Fists: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_crushing_fists · gameplay.m_AutoIntrinsicModifiers[1].m_StackingDebuffModifier.m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Backstabber: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Backstabber: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)

    {
      "before": "#upgrade_weapon_backstabber",
      "after": null
    }
  • Backstabber: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Express Shot: proc notification modifier data removed.
    View code changes (1 records)

    upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Express Shot: proc notification modifier data removed.
    View code changes (1 records)

    upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_strHudMessageText (removed)

    {
      "before": "#upgrade_express_shot",
      "after": null
    }
  • Express Shot: proc notification modifier data removed.
    View code changes (1 records)

    upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Mystic Conduit: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_bIsHidden (removed)

    {
      "before": true,
      "after": null
    }
  • Mystic Conduit: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_strHudMessageText (removed)

    {
      "before": "#upgrade_patrons_blessing",
      "after": null
    }
  • Mystic Conduit: auto intrinsic modifiers data removed.
    View code changes (1 records)

    upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_nAttributes (removed)

    {
      "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
      "after": null
    }
  • Recharging Rush: proc notification modifier data added.
    View code changes (1 records)

    upgrade_rechargingbullets · gameplay.m_ProcNotificationModifier (added)

    {
      "before": null,
      "after": {}
    }
  • npc units npc necro skele: damage slow modifier data added.
    View code changes (1 records)

    npc_units:npc_necro_skele · gameplay.m_DamageSlowModifier (added)

    {
      "before": null,
      "after": {
        "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
          "DamageSlowPercent"
        ]
      }
    }
  • npc units npc familiar helper: outline when visible changed from true to false.
    View code changes (1 records)

    npc_units:npc_familiar_helper · gameplay.m_bOutlineWhenVisible (changed)

    {
      "before": true,
      "after": false
    }
  • misc dropped necro pickup: pickup radius data updated.
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_flPickupRadius.m_flBase (changed)

    {
      "before": 400,
      "after": 708
    }
  • misc dropped necro pickup: outline color data updated.
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_OutlineColor[0] (changed)

    {
      "before": 112,
      "after": 193
    }
  • misc dropped necro pickup: outline color data updated.
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_OutlineColor[1] (changed)

    {
      "before": 248,
      "after": 245
    }
  • misc dropped necro pickup: outline color data updated.
    View code changes (1 records)

    misc:dropped_necro_pickup · gameplay.m_OutlineColor[2] (changed)

    {
      "before": 193,
      "after": 81
    }
  • 4 ability upgrade raw records updated.
    View code changes (4 records)

    ability_werewolf_frenzy · upgrades[3].changes[MissingHealthDamagePercentage].bonus.raw (changed)

    {
      "before": 5,
      "after": 4
    }

    ability_werewolf_kickflip · upgrades[3].changes[OutgoingDamagePercent].bonus.raw (changed)

    {
      "before": -25,
      "after": -35
    }

    ability_werewolf_unloadgun · upgrades[3].changes[BonusCurrentHealthDamagePercentage].bonus.raw (changed)

    {
      "before": 10,
      "after": 8
    }

    citadel_ability_uppercut · upgrades[3].changes[MissingHPHeal].bonus.raw (changed)

    {
      "before": 20,
      "after": 17
    }
  • 21 ability property raw records updated.
    View code changes (21 records)

    upgrade_improved_bullet_armor · properties.HealthThreshold.raw (changed)

    {
      "before": 35,
      "after": 40
    }

    upgrade_improved_bullet_armor · properties.BulletResistBelowThreshold.raw (changed)

    {
      "before": 30,
      "after": 22
    }

    ability_werewolf_transformation · properties.AbilityCooldown.raw (changed)

    {
      "before": 22,
      "after": 35
    }

    upgrade_tech_bleed · properties.ImbueAbilityLifesteal.raw (changed)

    {
      "before": 30,
      "after": 27
    }

    upgrade_tech_purge · properties.TechResistBelowThreshold.raw (changed)

    {
      "before": 30,
      "after": 22
    }

    citadel_weapon_werewolf_claws · properties.AbilityCastRange.raw (changed)

    {
      "before": "5.5m",
      "after": "6m"
    }

    ability_necro_gravestone · properties.AuraRadius.raw (changed)

    {
      "before": "5m",
      "after": "8m"
    }

    ability_necro_gravestone · properties.AbilityCooldown.raw (changed)

    {
      "before": 110,
      "after": 120
    }

    upgrade_tech_purge · properties.HealthThreshold.raw (changed)

    {
      "before": 35,
      "after": 40
    }

    ability_werewolf_frenzy · properties.MissingHealthDamagePercentage.raw (changed)

    {
      "before": 8,
      "after": 6
    }

    upgrade_fury_trance · properties.ActiveBonusFireRate.raw (changed)

    {
      "before": 35,
      "after": 30
    }

    citadel_ability_sticky_bomb · properties.KillCheckWindow.raw (changed)

    {
      "before": 12,
      "after": 10
    }

    ability_werewolf_transformation · properties.BonusMoveSpeed.raw (changed)

    {
      "before": "3m",
      "after": "2m"
    }

    ability_werewolf_frenzy · properties.AbilityCooldown.raw (changed)

    {
      "before": 5,
      "after": 6.5
    }

    citadel_ability_sticky_bomb · properties.AbilityDuration.raw (changed)

    {
      "before": 3,
      "after": 3.5
    }

    ability_werewolf_transformation · properties.BonusHealth.raw (changed)

    {
      "before": 350,
      "after": 100
    }

    citadel_ability_sticky_bomb · properties.FuseTime.raw (changed)

    {
      "before": 3,
      "after": 3.5
    }

    ability_werewolf_unloadgun · properties.AbilityCooldown.raw (changed)

    {
      "before": 20,
      "after": 22
    }

    upgrade_reduce_debuff_duration · properties.TechResist.raw (changed)

    {
      "before": 14,
      "after": 16
    }

    ability_werewolf_transformation · properties.HeadshotResist.raw (changed)

    {
      "before": -35,
      "after": -20
    }

    citadel_ability_sticky_bomb · properties.Radius.raw (changed)

    {
      "before": "12m",
      "after": "10m"
    }
  • 2 tooltip records added.
    View code changes (2 records)

    ability_werewolf_netshot · tooltip.details.m_vecAbilityInfoSections[0].m_strAbilityPropertyUpgradeRequired (added)

    {
      "before": null,
      "after": ""
    }

    ability_werewolf_netshot · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (added)

    {
      "before": null,
      "after": []
    }
  • 1 ui asset updated.
    View code changes (1 records)

    panorama/styles/citadel_hud_top_bar_chat.vcss_c · crc (changed)

    {
      "before": "00951cade2",
      "after": "0021d8b685"
    }
  • 4 script assets updated.
    View code changes (4 records)

    scripts/abilities.vdata_c · crc (changed)

    {
      "before": "00e575da5c",
      "after": "0009c6be14"
    }

    scripts/npc_units.vdata_c · crc (changed)

    {
      "before": "006d99ef96",
      "after": "00b2f19330"
    }

    scripts/misc.vdata_c · crc (changed)

    {
      "before": "00c6775573",
      "after": "00844c07b5"
    }

    scripts/heroes.vdata_c · crc (changed)

    {
      "before": "0082774160",
      "after": "00036bace1"
    }
  • 7 tracked files updated.
    View code changes (7 records)

    game/citadel/pak01_dir/panorama/styles/citadel_hud_top_bar_chat.css · file (changed)

    {
      "before": {
        "hash": "6c62e4f3005d7b6219b5f3a46c109f83223f6295"
      },
      "after": {
        "hash": "cf274d4eeee1281bd0d9cdeb561ff725b9e62d71"
      }
    }

    game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)

    {
      "before": {
        "hash": "4f73ffff6c7692f77e50b74037307a63a75ca2e8"
      },
      "after": {
        "hash": "d644ae6c30bc633caba40223cb3370d7f47f148d"
      }
    }

    game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)

    {
      "before": {
        "hash": "8b2f71fd48c28166b0b0c0c26949c675450261ab"
      },
      "after": {
        "hash": "dcc9e235b72661b839499bb8e726a91b518b6f26"
      }
    }

    game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)

    {
      "before": {
        "hash": "50b6f9e5c0bba529c0912704b455b6d3ad51c75b"
      },
      "after": {
        "hash": "7e705c73e9f9766c097003bc000d2b5356d9e837"
      }
    }

    game/citadel/pak01_dir/scripts/misc.vdata · file (changed)

    {
      "before": {
        "hash": "057fac7d64ae412eb1b9a6a7872df166c12c6b62"
      },
      "after": {
        "hash": "2d6ca74b23abf48a948957b38848b92be604416b"
      }
    }

    game/citadel/pak01_dir.txt · file (changed)

    {
      "before": {
        "hash": "3772637d0e490e26e6163701a4b7640db8257bd3"
      },
      "after": {
        "hash": "722df5a29a9587c8004ec8722ea523f68a809353"
      }
    }

    game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)

    {
      "before": {
        "hash": "5e7b363cfa941dd32be90b9df6f948c9df7323c4"
      },
      "after": {
        "hash": "f829894c2bebb68792f0cb490c68a9713afc0e40"
      }
    }