Silver's Slam Fire tiers swap
[Silver] sees the Slam Fire tier bonuses traded around while Lycan Curse takes a heavier cooldown and much less bonus health. [Graves] gets more move speed and a slow on Borrowed Decree, and Bullet and Spirit Resilience shift their thresholds.
Slam Fire
Slam Fire
Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.
3Max Shots
1-4s Cooldown
2+30% Weapon Damage
5If you hit all shots, deal +10% current health as damageSlam Fire
Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.
3Max Shots
1+15% Weapon Damage
2-7s Cooldown
5If you hit all shots, deal +8% current health as damageLycan Curse
Lycan Curse
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.
Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

1+15% Bullet & Spirit Resistance
2+3 m/s Move Speed and 125 Bonus Health
5On Hero Kill: Refresh abilities, duration, and transformation healLycan Curse
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.
Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

1+15% Bullet & Spirit Resistance
2+3 m/s Move Speed and 125 Bonus Health
5On Hero Kill: Refresh abilities, duration, and transformation heal




MISC
86 changesOther file and data updates.
- Infernus: map item draft weights data updated.
View code changes (1 records)
hero_inferno · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Seven: map item draft weights data updated.
View code changes (1 records)
hero_gigawatt · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Lady Geist: map item draft weights data updated.
View code changes (1 records)
hero_ghost · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Wraith: map item draft weights data updated.
View code changes (1 records)
hero_wraith · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - McGinnis: map item draft weights data updated.
View code changes (1 records)
hero_forge · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Paradox: map item draft weights data updated.
View code changes (1 records)
hero_chrono · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Dynamo: map item draft weights data updated.
View code changes (1 records)
hero_dynamo · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Kelvin: map item draft weights data updated.
View code changes (1 records)
hero_kelvin · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Haze: map item draft weights data updated.
View code changes (1 records)
hero_haze · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Holliday: map item draft weights data updated.
View code changes (1 records)
hero_astro · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Bebop: map item draft weights data updated.
View code changes (1 records)
hero_bebop · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Mo & Krill: map item draft weights data updated.
View code changes (1 records)
hero_krill · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Shiv: map item draft weights data updated.
View code changes (1 records)
hero_shiv · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Ivy: map item draft weights data updated.
View code changes (1 records)
hero_tengu · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Kali: map item draft weights data updated.
View code changes (1 records)
hero_kali · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Warden: map item draft weights data updated.
View code changes (1 records)
hero_warden · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Lash: map item draft weights data updated.
View code changes (1 records)
hero_lash · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Gunslinger: map item draft weights data updated.
View code changes (1 records)
hero_gunslinger · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - The Boss: map item draft weights data updated.
View code changes (1 records)
hero_yakuza · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Generic Person: map item draft weights data updated.
View code changes (1 records)
hero_genericperson · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Tokamak: map item draft weights data updated.
View code changes (1 records)
hero_tokamak · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Wrecker: map item draft weights data updated.
View code changes (1 records)
hero_wrecker · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Rutger: map item draft weights data updated.
View code changes (1 records)
hero_rutger · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Pocket: map item draft weights data updated.
View code changes (1 records)
hero_synth · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Thumper: map item draft weights data updated.
View code changes (1 records)
hero_thumper · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Mirage: map item draft weights data updated.
View code changes (1 records)
hero_mirage · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Fathom: map item draft weights data updated.
View code changes (1 records)
hero_slork · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Cadence: map item draft weights data updated.
View code changes (1 records)
hero_cadence · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - TargetDummy: map item draft weights data updated.
View code changes (1 records)
hero_targetdummy · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Bomber: map item draft weights data updated.
View code changes (1 records)
hero_bomber · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Shield Guy: map item draft weights data updated.
View code changes (1 records)
hero_shieldguy · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Vandal: map item draft weights data updated.
View code changes (1 records)
hero_vandal · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Sinclair: map item draft weights data updated.
View code changes (1 records)
hero_magician · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Trapper: map item draft weights data updated.
View code changes (1 records)
hero_trapper · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Raven: map item draft weights data updated.
View code changes (1 records)
hero_operative · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Venator: map item draft weights data updated.
View code changes (1 records)
hero_priest · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Victor: map item draft weights data updated.
View code changes (1 records)
hero_frank · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Paige: map item draft weights data updated.
View code changes (1 records)
hero_bookworm · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Boho: map item draft weights data updated.
View code changes (1 records)
hero_boho · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - The Doorman: map item draft weights data updated.
View code changes (1 records)
hero_doorman · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Skyrunner: map item draft weights data updated.
View code changes (1 records)
hero_skyrunner · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Swan: map item draft weights data updated.
View code changes (1 records)
hero_swan · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Druid: map item draft weights data updated.
View code changes (1 records)
hero_druid · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Graf: map item draft weights data updated.
View code changes (1 records)
hero_graf · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Fortuna: map item draft weights data updated.
View code changes (1 records)
hero_fortuna · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Graves: map item draft weights data updated.
View code changes (1 records)
hero_necro · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Airheart: map item draft weights data updated.
View code changes (1 records)
hero_airheart · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Rem: map item draft weights data updated.
View code changes (1 records)
hero_familiar · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Celeste: map item draft weights data updated.
View code changes (1 records)
hero_unicorn · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Opera: map item draft weights data updated.
View code changes (1 records)
hero_opera · gameplay.m_mapItemDraftWeights.upgrade_lifestrike_gauntlets (changed)
{ "before": 2.2, "after": 1.8 } - Sticky Bomb: properties data updated.
View code changes (1 records)
citadel_ability_sticky_bomb · properties.KillCheckWindow.value (changed)
{ "before": 12, "after": 10 } - Jar of Dead: properties data added.
View code changes (1 records)
ability_necro_hauntingskull · properties.TargetSearchInitialDelayMin (added)
{ "before": null, "after": { "raw": "0.15", "value": 0.15 } } - Jar of Dead: properties data added.
View code changes (1 records)
ability_necro_hauntingskull · properties.TargetSearchInitialDelayMax (added)
{ "before": null, "after": { "raw": "0.2", "value": 0.2 } } - Jar of Dead: properties data added.
View code changes (1 records)
ability_necro_hauntingskull · properties.TargetSearchInitialStagger (added)
{ "before": null, "after": { "raw": "0.125", "value": 0.125 } } - Mystic Burst: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Mystic Burst: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)
{ "before": "#upgrade_magic_burst", "after": null } - Mystic Burst: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_burst · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Tankbuster: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Tankbuster: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)
{ "before": "#upgrade_magic_shock", "after": null } - Tankbuster: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_magic_shock · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Glass Cannon: proc notification modifier data removed.
View code changes (1 records)
upgrade_glass_cannon · gameplay.m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Glass Cannon: proc notification modifier data removed.
View code changes (1 records)
upgrade_glass_cannon · gameplay.m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Crushing Fists: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_crushing_fists · gameplay.m_AutoIntrinsicModifiers[1].m_StackingDebuffModifier.m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Crushing Fists: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_crushing_fists · gameplay.m_AutoIntrinsicModifiers[1].m_StackingDebuffModifier.m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Backstabber: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Backstabber: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_strHudMessageText (removed)
{ "before": "#upgrade_weapon_backstabber", "after": null } - Backstabber: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_weapon_backstabber · gameplay.m_AutoIntrinsicModifiers[0].m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Express Shot: proc notification modifier data removed.
View code changes (1 records)
upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Express Shot: proc notification modifier data removed.
View code changes (1 records)
upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_strHudMessageText (removed)
{ "before": "#upgrade_express_shot", "after": null } - Express Shot: proc notification modifier data removed.
View code changes (1 records)
upgrade_express_shot · gameplay.m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Mystic Conduit: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_bIsHidden (removed)
{ "before": true, "after": null } - Mystic Conduit: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_strHudMessageText (removed)
{ "before": "#upgrade_patrons_blessing", "after": null } - Mystic Conduit: auto intrinsic modifiers data removed.
View code changes (1 records)
upgrade_patrons_blessing · gameplay.m_AutoIntrinsicModifiers[1].m_DamageTracker.m_ProcNotificationModifier.m_nAttributes (removed)
{ "before": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED", "after": null } - Recharging Rush: proc notification modifier data added.
View code changes (1 records)
upgrade_rechargingbullets · gameplay.m_ProcNotificationModifier (added)
{ "before": null, "after": {} } - npc units npc necro skele: damage slow modifier data added.
View code changes (1 records)
npc_units:npc_necro_skele · gameplay.m_DamageSlowModifier (added)
{ "before": null, "after": { "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [ "DamageSlowPercent" ] } } - npc units npc familiar helper: outline when visible changed from true to false.
View code changes (1 records)
npc_units:npc_familiar_helper · gameplay.m_bOutlineWhenVisible (changed)
{ "before": true, "after": false } - misc dropped necro pickup: pickup radius data updated.
View code changes (1 records)
misc:dropped_necro_pickup · gameplay.m_flPickupRadius.m_flBase (changed)
{ "before": 400, "after": 708 } - misc dropped necro pickup: outline color data updated.
View code changes (1 records)
misc:dropped_necro_pickup · gameplay.m_OutlineColor[0] (changed)
{ "before": 112, "after": 193 } - misc dropped necro pickup: outline color data updated.
View code changes (1 records)
misc:dropped_necro_pickup · gameplay.m_OutlineColor[1] (changed)
{ "before": 248, "after": 245 } - misc dropped necro pickup: outline color data updated.
View code changes (1 records)
misc:dropped_necro_pickup · gameplay.m_OutlineColor[2] (changed)
{ "before": 193, "after": 81 } - 4 ability upgrade raw records updated.
View code changes (4 records)
ability_werewolf_frenzy · upgrades[3].changes[MissingHealthDamagePercentage].bonus.raw (changed)
{ "before": 5, "after": 4 }ability_werewolf_kickflip · upgrades[3].changes[OutgoingDamagePercent].bonus.raw (changed)
{ "before": -25, "after": -35 }ability_werewolf_unloadgun · upgrades[3].changes[BonusCurrentHealthDamagePercentage].bonus.raw (changed)
{ "before": 10, "after": 8 }citadel_ability_uppercut · upgrades[3].changes[MissingHPHeal].bonus.raw (changed)
{ "before": 20, "after": 17 } - 21 ability property raw records updated.
View code changes (21 records)
upgrade_improved_bullet_armor · properties.HealthThreshold.raw (changed)
{ "before": 35, "after": 40 }upgrade_improved_bullet_armor · properties.BulletResistBelowThreshold.raw (changed)
{ "before": 30, "after": 22 }ability_werewolf_transformation · properties.AbilityCooldown.raw (changed)
{ "before": 22, "after": 35 }upgrade_tech_bleed · properties.ImbueAbilityLifesteal.raw (changed)
{ "before": 30, "after": 27 }upgrade_tech_purge · properties.TechResistBelowThreshold.raw (changed)
{ "before": 30, "after": 22 }citadel_weapon_werewolf_claws · properties.AbilityCastRange.raw (changed)
{ "before": "5.5m", "after": "6m" }ability_necro_gravestone · properties.AuraRadius.raw (changed)
{ "before": "5m", "after": "8m" }ability_necro_gravestone · properties.AbilityCooldown.raw (changed)
{ "before": 110, "after": 120 }upgrade_tech_purge · properties.HealthThreshold.raw (changed)
{ "before": 35, "after": 40 }ability_werewolf_frenzy · properties.MissingHealthDamagePercentage.raw (changed)
{ "before": 8, "after": 6 }upgrade_fury_trance · properties.ActiveBonusFireRate.raw (changed)
{ "before": 35, "after": 30 }citadel_ability_sticky_bomb · properties.KillCheckWindow.raw (changed)
{ "before": 12, "after": 10 }ability_werewolf_transformation · properties.BonusMoveSpeed.raw (changed)
{ "before": "3m", "after": "2m" }ability_werewolf_frenzy · properties.AbilityCooldown.raw (changed)
{ "before": 5, "after": 6.5 }citadel_ability_sticky_bomb · properties.AbilityDuration.raw (changed)
{ "before": 3, "after": 3.5 }ability_werewolf_transformation · properties.BonusHealth.raw (changed)
{ "before": 350, "after": 100 }citadel_ability_sticky_bomb · properties.FuseTime.raw (changed)
{ "before": 3, "after": 3.5 }ability_werewolf_unloadgun · properties.AbilityCooldown.raw (changed)
{ "before": 20, "after": 22 }upgrade_reduce_debuff_duration · properties.TechResist.raw (changed)
{ "before": 14, "after": 16 }ability_werewolf_transformation · properties.HeadshotResist.raw (changed)
{ "before": -35, "after": -20 }citadel_ability_sticky_bomb · properties.Radius.raw (changed)
{ "before": "12m", "after": "10m" } - 2 tooltip records added.
View code changes (2 records)
ability_werewolf_netshot · tooltip.details.m_vecAbilityInfoSections[0].m_strAbilityPropertyUpgradeRequired (added)
{ "before": null, "after": "" }ability_werewolf_netshot · tooltip.details.m_vecAbilityInfoSections[0].m_vecBasicProperties (added)
{ "before": null, "after": [] } - 1 ui asset updated.
View code changes (1 records)
panorama/styles/citadel_hud_top_bar_chat.vcss_c · crc (changed)
{ "before": "00951cade2", "after": "0021d8b685" } - 4 script assets updated.
View code changes (4 records)
scripts/abilities.vdata_c · crc (changed)
{ "before": "00e575da5c", "after": "0009c6be14" }scripts/npc_units.vdata_c · crc (changed)
{ "before": "006d99ef96", "after": "00b2f19330" }scripts/misc.vdata_c · crc (changed)
{ "before": "00c6775573", "after": "00844c07b5" }scripts/heroes.vdata_c · crc (changed)
{ "before": "0082774160", "after": "00036bace1" } - 7 tracked files updated.
View code changes (7 records)
game/citadel/pak01_dir/panorama/styles/citadel_hud_top_bar_chat.css · file (changed)
{ "before": { "hash": "6c62e4f3005d7b6219b5f3a46c109f83223f6295" }, "after": { "hash": "cf274d4eeee1281bd0d9cdeb561ff725b9e62d71" } }game/citadel/pak01_dir/scripts/abilities.vdata · file (changed)
{ "before": { "hash": "4f73ffff6c7692f77e50b74037307a63a75ca2e8" }, "after": { "hash": "d644ae6c30bc633caba40223cb3370d7f47f148d" } }game/citadel/pak01_dir/scripts/npc_units.vdata · file (changed)
{ "before": { "hash": "8b2f71fd48c28166b0b0c0c26949c675450261ab" }, "after": { "hash": "dcc9e235b72661b839499bb8e726a91b518b6f26" } }game/citadel/resource/localization/citadel_heroes/citadel_heroes_english.txt · file (changed)
{ "before": { "hash": "50b6f9e5c0bba529c0912704b455b6d3ad51c75b" }, "after": { "hash": "7e705c73e9f9766c097003bc000d2b5356d9e837" } }game/citadel/pak01_dir/scripts/misc.vdata · file (changed)
{ "before": { "hash": "057fac7d64ae412eb1b9a6a7872df166c12c6b62" }, "after": { "hash": "2d6ca74b23abf48a948957b38848b92be604416b" } }game/citadel/pak01_dir.txt · file (changed)
{ "before": { "hash": "3772637d0e490e26e6163701a4b7640db8257bd3" }, "after": { "hash": "722df5a29a9587c8004ec8722ea523f68a809353" } }game/citadel/pak01_dir/scripts/heroes.vdata · file (changed)
{ "before": { "hash": "5e7b363cfa941dd32be90b9df6f948c9df7323c4" }, "after": { "hash": "f829894c2bebb68792f0cb490c68a9713afc0e40" } }

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