Card Trick10.75s4mDeal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.70Damage1Charges1+1 Charges2+50 Damage5+50% Card Summon Rate
Project Mind48s25mTeleport to the targeted location.1+15m Cast Range2Provides a 2.437 Barrier on teleport. Barrier amount scales with Spirit Power.5-28s Cooldown
Full Auto48s25m5sTemporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.+20%Fire RateConditional1-14s Cooldown2+0.047 Spirit Damage Per Bullet Scaling and +5 Spirit Damage Per Bullet5+15% Bullet and Spirit Lifesteal and Increased Scaling on Spirit Damage Per Bullet
UltimateTelekinesis100s20m3sLift an enemy hero into the air, stunning them, then slam them into the ground. Targets are silenced and disarmed afterwards.140Damage3sSilence and Disarm Duration1-30s Cooldown2+0.75s Silence and Disarm Duration5Telekinesis will bounce to an additional nearby target
Card Trick10.75s4mDeal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.70Damage1Charges1+1 Charges2+50 Damage5+50% Card Summon Rate
Project Mind48s25mTeleport to the targeted location.1+15m Cast Range2Provides a 2.437 Barrier on teleport. Barrier amount scales with Spirit Power.5-28s Cooldown
Full Auto48s25m5sTemporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.+20%Fire RateConditional1-14s Cooldown2+0.047 Spirit Damage Per Bullet Scaling and +5 Spirit Damage Per Bullet5+15% Bullet and Spirit Lifesteal and Increased Scaling on Spirit Damage Per Bullet
UltimateTelekinesis100s20m3sLift an enemy hero into the air, stunning them, then slam them into the ground. Targets are silenced and disarmed afterwards.140Damage3sSilence and Disarm Duration1-30s Cooldown2+0.75s Silence and Disarm Duration5Telekinesis will bounce to an additional nearby target
Card Trick10.75s4mDeal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.70Damage1Charges1+1 Charges2+50 Damage5+50% Card Summon Rate
Project Mind48s25mTeleport to the targeted location.1+15m Cast Range2Provides a 2.437 Barrier on teleport. Barrier amount scales with Spirit Power.5-28s Cooldown
Full Auto48s25m5sTemporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.+20%Fire RateConditional1-14s Cooldown2+0.047 Spirit Damage Per Bullet Scaling and +5 Spirit Damage Per Bullet5+15% Bullet and Spirit Lifesteal and Increased Scaling on Spirit Damage Per Bullet
UltimateTelekinesis100s20m3sLift an enemy hero into the air, stunning them, then slam them into the ground. Targets are silenced and disarmed afterwards.140Damage3sSilence and Disarm Duration1-30s Cooldown2+0.75s Silence and Disarm Duration5Telekinesis will bounce to an additional nearby target
Card Trick10.75s4mDeal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.70Damage1Charges1+1 Charges2+50 Damage5+50% Card Summon Rate
Project Mind48s25mTeleport to the targeted location.1+15m Cast Range2Provides a 2.437 Barrier on teleport. Barrier amount scales with Spirit Power.5-28s Cooldown
Full Auto48s25m5sTemporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.+20%Fire RateConditional1-14s Cooldown2+0.047 Spirit Damage Per Bullet Scaling and +5 Spirit Damage Per Bullet5+15% Bullet and Spirit Lifesteal and Increased Scaling on Spirit Damage Per Bullet
UltimateTelekinesis100s20m3sLift an enemy hero into the air, stunning them, then slam them into the ground. Targets are silenced and disarmed afterwards.140Damage3sSilence and Disarm Duration1-30s Cooldown2+0.75s Silence and Disarm Duration5Telekinesis will bounce to an additional nearby target