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Every hero bulks up, Wraith reeled in

Base health, per level health and Vitality item health went up across the entire roster.

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Mo & Krill
The Doorman

The Doorman

Avant et après

Call Bell

16s18s
5m4s

Throw out a call bell that explodes and deals spirit damage after a short delay and causes enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.

Explosion
Évolue avec la Puissance de l'Esprit : 1.4 par point85Explosion Damage
-100%Weapon Accuracy
-30%Move Speed
3sBell Lifetime
4sDebuff Duration
1+3m Radius
2+0.6 Explosion Damage and increased scaling
5+1 Charge
+{BellLifetime}s Bell Lifetime
Bell continuously emits slow

Call Bell

16s18s
5m4s

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.

On Impact
Évolue avec la Puissance de l'Esprit : 1 par point40Impact Damage
Explosion
Évolue avec la Puissance de l'Esprit : 1.7 par point55Explosion Damage
-100%Weapon Accuracy
-30%Move Speed
3sBell Lifetime
4sDebuff Duration
1+3m Radius
2+30 Impact Damage
+40 Explosion Damage
5+1 Charge
+{BellLifetime}s Bell Lifetime
Bell continuously emits improved slow
10 mars 202611 mars 2026
Victor
Wraith

Wraith

Avant et après

Card Trick

20.5s
4m

Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Évolue avec la Puissance de l'Esprit : 0.55 par point45Damage


Each suit provides a different bonus. Jokers counts as all suits and will bounce to a nearby target

Spade
60%Bonus Damage
Diamond
-8%Bullet and Spirit Resist Reduction
Club
-30%Movement SlowConditional
Heart
Évolue avec la Puissance de l'Esprit : 1 par point75Heal
1+2 Charges
2+0.4 Damage and increased Spirit Scaling
5All suits are improved and higher chance for Jokers

Card Trick

20.6s
4m

Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

Évolue avec la Puissance de l'Esprit : 0.55 par point45Damage


Each suit provides a different bonus. Jokers counts as all suits

Spade
60%Bonus Damage
Diamond
-8%Bullet and Spirit Resist Reduction
Club
-30%Movement SlowConditional
Heart
Évolue avec la Puissance de l'Esprit : 1 par point75Heal
1+2 Charges
2+0.4 Damage and increased Spirit Scaling
5All suits are improved and higher chance for Jokers
10 mars 202611 mars 2026

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