22nd Aug 2024
Patch SourceFixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
Fixed High-Velocity Mag affecting some abilities
Cooldown increased from 20s to 30s
Bullet damage returned reduced from 80% to 70%
Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
Fixed Siphon Bullets acting as spirit damage for procs
Damage reduced from 150 to 100
Spirit damage scaling reduced from 1.5 to 1.0
Cast range reduced from 40m to 25m
Sprint reduced from 2 to 1
Spirit Shield reduced from +225 to +200
Air Drop
Air Drop now silences the ally being carried until they are released
Bloodletting
Bloodletting incoming damage deferred reduced from 40% to 35%