Ranked Mode and Season 1 arrive
Ranked Mode launches with Season 1 running until October 7th, adding subranked badges, pre-game hero selection with swaps, three bans per game, and new abandon rules.
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Notatki Valve ↗Ogólne
- Ranked Mode added, with Season 1 running from today until October 7th.
- Added a new displayed stat, Free Air Jumps.Nieujęte w notatkach Valve
- Matchmaking system revamped: you can now choose between Standard Mode (unranked) and the new Ranked Mode.
- Standard Mode: lower-stakes play with no party size or skill spread restrictions, and the matchmaker accounts for your experience with the hero you pick.
- Ranked Mode: competitive queue against similarly-skilled players with seasonal rank progression.
- Updated ranks and badges: each Rank now has 6 Subranks (I - VI), from Obscurus (uncalibrated) up through Eternus.
- Ranked eligibility: 60 Standard Mode wins required to queue, 15 wins on a hero to play it in Ranked, and at least 3 unlocked heroes for a valid roster.
- Season start includes an 8-game calibration phase with a soft reset of prior Rank; calibration exits at a max Rank of Oracle VI and cannot be played in a party.
- Ranked only allows solo or duo parties, with duos limited to 1 Rank apart (Eternus players must be within 3 Subranks of another Eternus player).
- Added a Ranked Hub in the hideout with season info, global leaderboards, Rank history, and a commemorative item for your season's highest rank.
- Rank Points: wins/losses grant roughly +/- 250 points, 1000 points per Subrank promotion (2000 for the final Subrank before a new Rank), with dynamic daily thresholds at Eternus.
- Rank loss protection: 5 games of protection at a full Rank boundary and 2 games at a Subrank boundary.
- Hero selection now happens before game formation so the matchmaker can build balanced team compositions while honoring hero preferences; matchmaker composition logic improved.
- Added the ability to change your hero during the new pre-game phase.
- Ranked Mode: total heroes banned per game increased from 2 to 3, and the ban algorithm was improved.
- You cannot queue for Ranked with any active sanctions on your account (low priority, comms bans, etc.).
- Abandons after 5 minutes: the leaver receives penalties and their party takes a loss, teammates have the game voided and are safe to leave (a win still counts if they stay and win), and if the whole team leaves the match ends as a win for the opposing team.
- If a player on the non-abandoning team then abandons, they are penalized the same way and the abandon rules apply to that team as well; remaining players take no loss and only get a win by finishing and winning.
- Leaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.
- Leaderboard requirements: global leaderboard 30-day game count raised from 50 to 75, hero leaderboard 30-day game count raised from 20 to 30, plus a new 100 lifetime wins requirement on that hero.
- Rollout note: the new system is live now, but queue times, match quality and team composition quality will need time to stabilize and bugs are expected.
RÓŻNE
Inne aktualizacje plików i danych.
- abandon time for match not scored: default changed from 300 to 180.
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- commend toast enemy seconds: default changed from 4 to 3.
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- commend toast seconds: default changed from 30 to 5.
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- lane swap available duration: default changed from 40 to 0.
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- match history failure delay s: removed from the variable dump (previous default 3).
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- pause matchtime before allow: default changed from 0 to 120.
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- play page fake brawl wins: removed from the variable dump (previous default 0).
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- play page fake normal losses: removed from the variable dump (previous default 0).
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- play page fake normal wins: removed from the variable dump (previous default 0).
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- pregame fake game state: default changed from -1 to "EGameState_Invalid".
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- pregame wait duration: default changed from 5 to 30.
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- show average rating on postgame: removed from the variable dump (previous default false).
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- show rating notification on change: removed from the variable dump (previous default false).
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- spoof num matches on profile: removed from the variable dump (previous default -1).
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- bot test disconnect: added with default true.
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- commend use toasts: added with default true.
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- fake brawl losses: added with default -1.
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- fake brawl wins: added with default -1.
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- fake losses: added with default -1.
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- fake wins: added with default -1.
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- hideout in world ranked doodle: added with default -1.
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- hideout in world ranked fake eligible heroes: added with default -1.
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- hideout in world ranked fake last match: added with default false.
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- lane swap available duration prematch: added with default -1.
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- match history cache duration s: added with default 300.
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- new abandon rules early end countdown: added with default 10.
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- new abandon rules early t1: added with default false.
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- new abandon rules early time: added with default 300.
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- pause allow in pregame: added with default false.
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- post game fake local account id: added with default 0.
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- post game fake local hero: added with default "".
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- post game mvp screen enabled: added with default true.
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- post game progress use test data: added with default false.
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- post game ranked screen enabled: added with default true.
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- post game reset commend state: added with default false.
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- pregame hero draft force enabled: added with default false.
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- pregame hero draft notification time: added with default 8.
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- pregame hero draft num changes: added with default 1.
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- pregame hero draft ranked: added with default true.
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- pregame hero draft unranked: added with default false.
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- pregame ranked summary force enabled: added with default false.
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- pregame ranked summary test state: added with default -1.
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- pregame ranked summary time: added with default 10.
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- pregame use intro spawn: added with default false.
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- ranked allow overrides: added with default true.
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- ranked hero roster: added with default "".
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- ranked hero roster banned: added with default "".
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- ranked hero roster high priority: added with default "".
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- ranked hero roster preferred: added with default "".
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- ranked hero roster random: added with default false.
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- ranked progress fake calibration games: added with default -1.
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- ranked progress fake demotion protection games: added with default -1.
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- ranked progress fake match count: added with default -1.
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- ranked progress fake max rank: added with default -1.
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- ranked progress fake missing: added with default false.
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- ranked progress fake rank: added with default -1.
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- ranked progress fake win mask: added with default -1.
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- ranked progress fake win streak: added with default -1.
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- ranked season match history fake rank changes: added with default false.
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- ranked season match history unfiltered: added with default false.
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- roster select force select any: added with default false.
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- ui hero badge debug xp: added with default -1.
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- ui show hero progression: added with default false.
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- use new abandon rules force enabled: added with default false.
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- use new abandon rules ranked: added with default true.
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- use new abandon rules unranked: added with default true.
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- Game data structures: 2 definitions added.
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- Game data structures: 1 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 1 definitions removed.
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- Game data structures: 1 definitions added.
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- Game data structures: 10 definitions added.
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- Game data structures: 4 definitions added.
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- Game data structures: 4 definitions added; 3 definitions removed.
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- Game data structures: 1 definitions added.
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- Game data structures: 1 definitions added.
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- Game data structures: 1 definitions removed.
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- Game data structures: 2 definitions added.
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- Game data structures: 3 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 4 definitions added; 3 definitions removed.
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- Game data structures: 1 definitions added.
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- Game data structures: 1 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 2 definitions added.
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- Game data structures: 1 definitions removed.
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- Game data structures: 1 definitions added.
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- Game data structures: 1 definitions added.
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- Game data structures: 3 definitions added.
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- Network messages: 2 definitions added.
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- Network messages: 52 definitions added; 3 definitions removed.
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- Network messages: 30 definitions added.
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- Network messages: 27 definitions added; 6 definitions removed.
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- Network messages: 6 definitions added.
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- 5 generic music data records added.
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- 1 generic new settings record added.
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- 16 loc ui records removed.
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- 11 loc ui records updated.
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- 163 loc ui records added.
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- 9 other assets updated.
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- 19 material assets added.
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- 8 model assets updated.
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- 319 model assets added.
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- 97 ui assets added.
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- 61 ui assets updated.
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- 1 particle asset updated.
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- 66 particle assets added.
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- 2 script assets updated.
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- 1 script asset added.
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- 27 sound assets added.
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- 1 other asset added.
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- 2 model assets removed.
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- 5 ui assets removed.
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- 72 tracked files updated.
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- 21 tracked files updated.
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- 23 tracked files added.
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