
魂の壺
Falls in from 35.6 m up and lands 12.5 seconds later. Melee it to pick it up. Carrying it disables your abilities and shows you to the enemy team, though nothing can slow you down. Teammates trailing behind you get 35% bullet, 35% spirit and 35% debuff resist. Deliver it to the deposit on the far side of the map for the bounty; enemies can heavy melee you there to contest it.
変更履歴
弱体化16件強化21件リワーク11件変更23件修正1件新規1件
Urn Runner sprint bonus drops2026年7月10日
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
- Urn Runner move speed bonus reduced from +3.5m to +2m
- Urn Runner Stamina Recovery increased from +15% to +25%
- Urn talking frequency increased from every 8s to every 6s
- Urn talking sound distance increased (easier to hear a nearby Urn Runner)
Urn splits off, Unstable Rift lands2026年7月1日
- Urn can no longer be manually dropped, it is now a passive hold
- Urn running is now its own objective with a dedicated pickup that spawns on either end of the map
- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or Mirage teleport still drops it).
- Urn runner can no longer parry.
- Urn is deposited immediately at the drop off point.
- Urn is now louder when it talks and is easier to hear by nearby enemies.
- After 3 minutes from spawn the Urn will start slowly walking on its own toward the deposit location.
- Urn runner's passive bonuses while holding it now scale based on how far behind you are (same 0%-15% net worth linear scaling) rather than being on or off.
Urn delivery becomes a capture point2026年6月5日
- Urn comeback bonus now also grants the trailing team 35% Debuff Resistance
- Time allowed to run the urn before taking damage increased from 30s to 40s
- Urn runner bonus increased from +25% Extra Souls to +35% Extra Souls
- Urn mechanics have been reworked
- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle
- Urn capture progress rate is fixed regardless of the number of allies in the area
- Urn comeback resistance aura radius reduced from 60m to 20m to match the progress radius
- Urn drop off location is now above the bridges on the side lanes, rather than below
Urn relocates, trooper parries stun2026年5月28日
- Urn now damages the runner after a team has held it for 30s, reduced from 50s. This timer freezes while there are enemies within a 40m radius of the Urn runner.
- Urn runner on the trailing team now gains +35% Bullet Resist and +35% Spirit Resist for themselves only.
- Urn no longer provides the Bullet and Spirit Resist aura for the trailing team while it is being carried or dropped. The aura is now only active while it is being deposited.
- Urn drop off point moved from above the bridge in the mid lane to under the bridge in the side lane.
- Urn timer extension when contested increased from 1.25s to 3s.
- Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s.
- Urn comeback bullet and spirit resist auras reduced from 50% to 35%.
- Urn pickup spot is now where the old comeback drop off spots were for when your team is behind.
- Urn runner no longer has sprint disabled.
- Urn runner now has max sprint acceleration.
- Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen.
- Urn runner for the team that is behind now gains an extra +4m Sprint.
- Urn collision radius increased by 20%.
- Various smaller urn holding timers and variables adjusted to account for the new location.
- Please continue to give feedback on the Urn as we work through iterations on it.
- Urn timer now gets frozen with Frozen Shelter.
- Fixed the trailing team Urn runner's extra sprint bonus not working properly.
Golden Idol carriers get a speed boost2026年5月26日
- Golden Idol: Sprint Speed increased from 0 to 2m
- Golden Idol: Sprint Speed for the trailing team increased from 0 to 6m
- Golden Idol now grants +1 Stamina
- Golden Idol now grants +10% Air Dash Distance and +10% Ground Dash Distance
- Golden Idol now grants +14m Sprint Acceleration
- Golden Idol now grants +15% Stamina Recovery
Soul Urn reworked, Grit joins the shop2026年5月23日
- Soul Urn now has a Depositing phase once dropped off, lasting 3s/5s/10s for Favored/Neutral/Unfavored. While in the Depositing phase, the enemy team can Heavy Melee the urn to claim it and switch sides, adding +1.25s to that team's timer.
- Soul Urn: if the urn is Favored or Unfavored, the Favored team gets +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- Soul Urn: an alternate set of Urn mechanics is being experimented with; feedback requested
- Soul Urn: to pick up the Urn you now light or heavy melee it instead of channeling in place
- Soul Urn is now always dropped off on top of the bridge in the middle of the map
- Soul Urn: after 35s of aggregate time held per team, the carrier starts taking 5% Max HP damage per second (previously 45s and 0.15% Max HP damage)
- Soul Urn: Urn damage is now lethal
- Soul Urn: when fumbled, the urn still waits 13s if a player is within 25m, but afterwards it can no longer be picked up and quickly runs back to its spawn position
- Soul Urn: no longer silences you while carrying (you are still disarmed and movement silenced)
- Soul Urn: no longer grants +30% Bullet and Spirit Resist while carrying it
- Soul Urn: the area around depositing the urn is now revealed (the urn runner is also revealed as usual)
- Soul Urn: the rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- Soul Urn: souls are all granted instantly after the deposit is complete
- Soul Urn: all rewards are the same; the last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it